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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 37111 times)

Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #45 on: August 10, 2011, 07:22:02 pm »

Not even with super-synaesthesia?
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PyroDesu

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Re: Things Bay12ers can no longer do in a RPG
« Reply #46 on: August 10, 2011, 07:51:36 pm »

20a. ESPECIALLY firearms.

20b. ESPESIALLY not automatic firearms.
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Ochita

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Re: Things Bay12ers can no longer do in a RPG
« Reply #47 on: August 10, 2011, 08:09:07 pm »

66: With any party that frelock has healing magic, there must be another healer, if not, frelock should not cast healing magic.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #48 on: August 10, 2011, 09:27:10 pm »

20a. ESPECIALLY firearms.
20b. ESPESIALLY not automatic firearms.
20c. Yes, even arms on fire aren't allowed.

Bdthemag

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Re: Things Bay12ers can no longer do in a RPG
« Reply #49 on: August 10, 2011, 09:29:09 pm »

67. Gamble all of the time, then betting your large sum of money you made on one game.

Glyph found a way to work around this actually, usually if I win alot he puts me in a situation where I have to give it away or die :P
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
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Nirur Torir

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Re: Things Bay12ers can no longer do in a RPG
« Reply #50 on: August 10, 2011, 09:37:11 pm »

68: Nirur is never allowed to cast a white magic resurrection spell on an ally, deceased or otherwise.
69: Resurrection spells are not to be used offensively.
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #51 on: August 10, 2011, 09:38:37 pm »

13. Unconscious does not equal consenting to throwing, either.
13a. Even if you are proficient at throwing people.

70. Darvi cannot hug you, shake your hand, give you a brofist, carry an important item, or engage in fistfights. With his left arm.
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Bdthemag

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Re: Things Bay12ers can no longer do in a RPG
« Reply #52 on: August 10, 2011, 09:40:24 pm »

71. Scriver isn't allowed to carry the severed heads of the locals into the leader's home.

72. Newsmuffin is not allowed to force Glyphgryph into making a scene involving seduction.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #53 on: August 10, 2011, 09:42:45 pm »

My friends would disagree with you there, Phantom. Being a proficient thrower is the whole reason that rule was dumped on me in the first place! (proficient there meaning I'd rolled so well that the unconscious throwee didn't even realize he'd been thrown)
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #54 on: August 10, 2011, 09:44:00 pm »

20a. ESPECIALLY firearms.
20b. ESPESIALLY not automatic firearms.
20c. Yes, even arms on fire aren't allowed.
20d. Nor are nuclear arms, of any kind.

73. bdthemag is no longer allowed to fly above a town so that he can attempt to kill peasants by dropping coins on them.
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #55 on: August 10, 2011, 09:44:32 pm »

I'm only saying that because I threw an unconscious priest who was AFK at a guy 60 meters away. And hit the guy. And gained expertise throwing that specific person.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #56 on: August 10, 2011, 09:52:44 pm »

I'm only saying that because I threw an unconscious priest who was AFK at a guy 60 meters away. And hit the guy. And gained expertise throwing that specific person.
I'd call that good use of idler/AFK'er.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #57 on: August 10, 2011, 10:01:38 pm »

Yeah, and when he's conscious, the enemy will get a priest with a flaming sword at their face. Anyway...

73. You are not allowed to jump in front of shots like a Secret Service member.
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Bdthemag

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Re: Things Bay12ers can no longer do in a RPG
« Reply #58 on: August 10, 2011, 10:02:44 pm »

74. You are not allowed to try to civily talk your way out of lizardmen captivity.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #59 on: August 10, 2011, 10:07:06 pm »

75. Not allowed to loot an item shop and sell back the items to the shop owner.

(Due to wonky game mechanics, I've done that in just about any game that's possible. Fallout 3 being the best example. Poor Moira (Craterside Supply), she's a nice, but naive girl. The slavers, I didn't feel as bad about doing that to however. Funny thing, they don't even call you out on it either. I could've sworn I was about to face many many shotgun barrels out the front door for doing that to the town weapons and medical people.)

76. Even if the rules allow it, no charming someone to join your team only to loot them of everything they've got and abandon them in some arbitrary place butt-naked.

(FFT, Funny trick to do involving a decent Orator to recruit, loot, and abandon units in the same day.)
« Last Edit: August 10, 2011, 10:14:49 pm by Itnetlolor »
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