Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 32

Author Topic: Things Bay12ers can no longer do in a RPG  (Read 35766 times)

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #390 on: January 18, 2012, 10:27:53 am »

618: Not allowed to go overboard on the details for a planet. In all likelihood, the party does not give a shit about the exact axial tilt of the planet they're visiting, nor the little quirks of the dominant culture(s).
618a: Ditto for the exact family history of the gods in a fantasy setting. Nobody wants to hear or read a five-hundred page dissertation on the genealogy of the gods.
Logged

Dsarker

  • Bay Watcher
  • Ἱησους Χριστος Θεου Υἱος Σωτηρ
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #391 on: January 18, 2012, 02:13:48 pm »

619. Not allowed to kidnap someone to be their dicebot.
619a. Not allowed to then try to 'hug' that person.
Logged
Quote from: NewsMuffin
Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Yoink

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #392 on: January 18, 2012, 03:37:01 pm »

620. When acting as a medic, opting for a +20 strength check over a -10 medical check to remove a piece of shrapnel from the patient's nether regions is considered quite unprofessional.
620a. Said patient is then well within their rights to go completely apesh** on your clinic and person.
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Yoink

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #393 on: February 10, 2012, 10:16:37 pm »

BUMPING THIS!

621. You are not allowed to start the Mafia in 1400s Romania.
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #394 on: February 10, 2012, 10:27:01 pm »

622. Even if you hand the DM the plans, along with a detailed summary of where in his campaign world you're finding the materials to do it, you're not allowed to build a man-portable chain-gun in a fantasy setting.
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #395 on: February 10, 2012, 11:00:32 pm »

622a. This also applies to thermonuclear warheads, intercontinental ballistic missiles, rocket launchers, battleships, tanks and fighter jets.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #396 on: February 10, 2012, 11:07:51 pm »

623. Even if you have spare demopacks, you shouldn't automatically throw them at the first people your fellow Troubleshooters decide to shoot.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TCM

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #397 on: February 10, 2012, 11:35:07 pm »

624. A female character wearing a skirt can not treat it like a pocket and use it to carry items, i.e. a first-aid kit.
624a. This means to also disregard any implications made with storing inventory up a skirt.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #398 on: February 10, 2012, 11:43:53 pm »

625. When telling the GM that you are going to hide a stolen item in a bodily orifice, specify that it is not your mouth before attempting to talk to the former owner.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #399 on: February 11, 2012, 06:37:04 am »

626. No making a supporter with the explicit intent on not supporting your teammates. You know who you are.

Well, fuck you too. <_<
« Last Edit: February 11, 2012, 06:38:58 am by Darvi »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #400 on: February 11, 2012, 06:48:22 am »

627: When you know you're about to die, you must do it in the most dramatic way possible. This does not include shouting at the heavens on how you were forsaken/Putting the obvious blame on the nearest sentient being.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #401 on: February 11, 2012, 09:49:45 am »

628. "Capture prisoners" is not slang for "shoot them in the face".
628a. While shooting their legs off may be the simplest way to stop them from running, corpses do not make good prisoners.
628b. If you need to clear a building, you should began by searching it, not by destroying the supports.
628c. If some of your would-be prisoners attack you from within a crowd of innocents, area effect weapons are not the ideal way to suppress them.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #402 on: February 11, 2012, 10:01:53 am »

629. Do not attack random NPCs just for the fun of it. They are as deadly as any PC, if lacking info from the GM, no matter how innocent they look.
629a. If a certain NPC is described as an innocent little child, you cannot attack it unless with good enough reason to. And even then, expect karmic retribution on your side, whether intentional or not.
630. You cannot commit suicide 'just because'.
630a. This includes any form of respawning due to confirmed suicide.
« Last Edit: February 11, 2012, 10:18:42 am by Tiruin »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #403 on: March 26, 2012, 03:00:22 pm »

RISE FROM THE GRAVE ONCE AGAIN!

631: The gungan is NOT allowed to be more competant and/or badass than the rest of the party, with the exception of jedi.
632: One should take care to clear up any misconceptions an NPC has over a PC's profession.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #404 on: March 26, 2012, 03:05:47 pm »

But you forgot Sith Gungans and Jedi Gungans!
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 25 26 [27] 28 29 ... 32