Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 32

Author Topic: Things Bay12ers can no longer do in a RPG  (Read 36580 times)

Yoink

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #165 on: August 15, 2011, 03:20:06 am »

242. Major villains get a free extra turn on their action when attempting a dramatic getaway.
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

NoahTophatz

  • Bay Watcher
  • ^ is a picture of a top hat with eyes
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #166 on: August 15, 2011, 03:29:37 am »

242a) expecially if the place is about to explode
Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

NewsMuffin

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #167 on: August 15, 2011, 04:06:04 am »

But then, in context, it's not a silly suggestion in the first place. So where are you left?
Silly doesn't mean nonsensical.
Throwing shit at giants is never not silly, even though it may make sense.
Logged

Scaraban

  • Bay Watcher
  • One Crazy Ass Giant
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #168 on: August 15, 2011, 04:07:38 am »

But then, in context, it's not a silly suggestion in the first place. So where are you left?
Silly doesn't mean nonsensical.
Throwing shit at giants is never not silly, even though it may make sense.
...

...

Point NewsMuffin...
Logged
It's a long way to the top if you want dank memes.

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #169 on: August 15, 2011, 04:10:02 am »

241 b: Unless the meaning of the game is sillyness.
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

Lillipad

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #170 on: August 15, 2011, 04:15:39 am »

243. I may not hoard hundreds of extremely light melee weapons, upgrade them until they can't break, and then dual wield every single one of them at once without the aid of magic.
244. If a player starts threatening people in a multiplayer and uses OOC as an excuse to "keep" me from killing them, the DM/GM is to immediately kill that player off, regardless of plot relevance, unless said character is the established Big Bad and everyone knows it.
245. Lillipad may not directly participate in a world's economy.
246. Any character with the words 'Captain' and 'Planet' in their name are vetoed.
247. No Bay12er may veto an action in a suggestion unless there are established veto rules.
  247a. The GM is the only exception.
248. Lillipad may not, at any point, possess the ability to steal.
« Last Edit: August 15, 2011, 06:34:49 am by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

NoahTophatz

  • Bay Watcher
  • ^ is a picture of a top hat with eyes
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #171 on: August 15, 2011, 04:56:32 am »

149. Noah is no longer able to even say the last part of name without annoying someone :'(
Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

RAM

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #172 on: August 15, 2011, 05:37:23 am »

249: If you have a choice between staying in a trap, surrounded by enemies that you cannot reach, as poison gas surrounds you, or blindly teleporting to the other side of the door. choose to remain behind.
 Certain death is not a valid reason to split the party.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Dsarker

  • Bay Watcher
  • Ἱησους Χριστος Θεου Υἱος Σωτηρ
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #173 on: August 15, 2011, 05:40:18 am »

249a. Neither is a member of the party being responsible for the certain death.
Logged
Quote from: NewsMuffin
Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Things Bay12ers can no longer do in a RPG
« Reply #174 on: August 15, 2011, 01:46:38 pm »

250. Self-narrating is not a free action.
 250a. Same applies even if using a Morgan Freeman voice.
 250b. People can still hear you when you soliloquy.
251. "Magical Girl" style transformations still count as a free action, and with good reason.
 251a. Which unfortunately means no fanservice by interrupting the transformation sequence.
 251b. Even if for a tactical advantage. (If being unarmed and unarmored won't do them in, the shame from nudity would. :3)

EDIT:
257. Using a potato cannon to launch frozen chickens at aircraft is not a viable combat tactic/strategy.
258. When skydiving towards a target, I'm not allowed to bring corpses with me as decoys.
« Last Edit: August 15, 2011, 01:59:25 pm by Itnetlolor »
Logged

TherosPherae

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #175 on: August 15, 2011, 01:57:28 pm »

252. You may not, at any point, attempt to turn a party member into a flamethrower.
252b. Captain Pyro's Incredibly Hot Sauce is, by proxy, also not allowed.
253. You may not use a party member as an anchor.
254. You will not use the innards of the monster you just killed as rope for any purpose.
255. Being drunk does not get you extra defense against grapple rolls.
256. You will not grind up the bones of the cute, fuzzy forest creatures to use as shotgun ammunition.
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #176 on: August 15, 2011, 02:01:20 pm »

252. You may not, at any point, attempt to turn a party member into a flamethrower.
Not even if he has flamethrowing gauntlets?
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #177 on: August 15, 2011, 02:04:40 pm »

252. You may not, at any point, attempt to turn a party member into a flamethrower.
Not even if he has flamethrowing gauntlets?

Stab n' steal, Darvi. Stab n' steal. Also known as mugging.
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Things Bay12ers can no longer do in a RPG
« Reply #178 on: August 15, 2011, 02:10:24 pm »

259. Hot sauce of 16 million scovilles does not a preservation agent/embalming fluid make.
 259a. Especially if the person or animal is still alive when pumping it into them.
 259b. It doesn't work in preserving anything to a mummified state
 259c. Even mixed with worstishire sauce, it cannot make indestructible zombies when you embalm them with the stuff.
 259d. It is not a good means of recovering from a hangover.
 259e. Molotov cocktails made of just the hot sauce is considered chemical warfare, and against the rules of the Geneva Convention for a reason.
« Last Edit: August 15, 2011, 02:14:40 pm by Itnetlolor »
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Things Bay12ers can no longer do in a RPG
« Reply #179 on: August 15, 2011, 03:28:48 pm »

259 e a. Nor mixing anything with masses of scoviles with something which would produce an odeur, for even if you had resistance in your mouth for eating, smelling would completely remove you from play.

(My god this has happened to me, most delecious wings, most up-wrenching smell...)
Pages: 1 ... 10 11 [12] 13 14 ... 32