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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 36594 times)

Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #135 on: August 13, 2011, 11:31:37 am »

218. If your a vampire, nuns tend to get kidnapped when you aren't looking.
219. Having clown in your character history does not give you a bonus to intimidate, nor motivational speaking.
220. No matter how high your skill in unarmed, you cannot punch a dragon to death without the help of magic.
221. Kicking someone to death in PvP to humiliate them is considered to be in poor taste.
222. No matter how high your skill in bows/firearms and sight, you cannot exceed the distance limit of your weapon.
223. Even if the rules allow it, killing a dragon by throwing all the pebbles you can find at it is considered to be in poor taste.
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Evergod41

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Re: Things Bay12ers can no longer do in a RPG
« Reply #136 on: August 13, 2011, 11:36:45 am »

223 a. Worms are okay, but generally discouraged.

Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #137 on: August 14, 2011, 04:32:03 pm »

 219a. Not allowed to have the ability to make people look into my "Dead Lights".
 220a. Opening a jar of pickles does not earn you experience or bonus points in "Unarmed".
 221a. Teabagging them afterward is further discouraged.

↓: You mean 224, right?

EDIT:
We may need a Google Doc or something to store the list so far in a single document. It's getting pretty big with all these and their sub-classes of additional stuff related that we can no longer do.
« Last Edit: August 14, 2011, 04:44:37 pm by Itnetlolor »
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #138 on: August 14, 2011, 04:32:42 pm »

222. No matter what the others say, I cannot, literally, be a tank.
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Grek

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Re: Things Bay12ers can no longer do in a RPG
« Reply #139 on: August 14, 2011, 05:52:22 pm »

225: Convincing the DM that gnomes speak with a gnomish accent about gnombating gnolls in gnightly gnombat for the gnlory of the gnomish gnods is a terrible idea.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #140 on: August 14, 2011, 05:56:16 pm »

226. No matter what the rules say, you cannot be thrown by someone or something that weighs less than half of you.
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Evergod41

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Re: Things Bay12ers can no longer do in a RPG
« Reply #141 on: August 14, 2011, 06:00:24 pm »

224: There is no 224
224a: There are 2 222's
« Last Edit: August 14, 2011, 06:24:17 pm by Evergod41 »
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #142 on: August 14, 2011, 06:21:25 pm »

I second the Google Doc.
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Jack A T

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Re: Things Bay12ers can no longer do in a RPG
« Reply #143 on: August 14, 2011, 10:50:16 pm »

227: Any decision that results in a thread on how to make D&D economics work is a bad idea.
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #144 on: August 14, 2011, 11:45:35 pm »

228. One may no longer throw conscious priests of any faith at anything.
228a. One may not play catch with them.
229. One may not attempt to kill the Big Bad by being thrown at him and performing mid-air melee.
230. HATE is not the answer to all problems.
231. Singing is not a viable fighting tactic. Yes, even if it is a hit like STEEL REHN or My Little Grox Burger.
232. Do not give player characters more than a millennium's worth of drugs.
233. Same with weaponry.
« Last Edit: August 14, 2011, 11:50:33 pm by Phantom »
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #145 on: August 15, 2011, 12:08:04 am »

What about unaligned warpriests?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #146 on: August 15, 2011, 12:27:49 am »

229 corollary with 228 and 228a: Combining these rules does NOT result in a successful "Hail Mary" pass/play/execution.

231a. I'm not allowed to assassinate the Big Bag by inviting him/her to karaoke night with my friend that can't sing to save their life.
234. Just because I have all my stats devoted to STR or CHA, does not permit me to walk around or battle naked.
(Distraction charm or being so tough, no need for armor)
 234a. Even if I were to do so, I'm not allowed to name them "The Flesh" (As strong as he is... naked.)
235. Characters made after 90s-era Nickelodeon Nicktoons is forbidden.
 235a. That includes Cartoon Network's Cartoon Cartoon characters.
« Last Edit: August 15, 2011, 12:41:24 am by Itnetlolor »
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #147 on: August 15, 2011, 12:32:09 am »

Warpriests are not exempt. Also.

229a. If character is a priest with an axe, they may not be allowed to do various stunts like Anakin in Star Wars: Episode 2.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #148 on: August 15, 2011, 12:38:41 am »

Does unaligned not affect it either? I once was allowed to fling a priest because he refused to tell us what he was a priest of until he was attacked by a thief.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #149 on: August 15, 2011, 12:39:47 am »

Eeeyup. Priests of any type are not exempt.
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