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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 36610 times)

Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #105 on: August 12, 2011, 06:18:01 am »

160a. And there never will be.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #106 on: August 12, 2011, 06:33:57 am »

138. Hacking into my enemy's mainframe computer and plastering his combat interface(s) with porn is against regulations.
138a. So is using psionics to plaster porn over their mind.
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RAM

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Re: Things Bay12ers can no longer do in a RPG
« Reply #107 on: August 12, 2011, 07:15:19 am »

138b. Don't do it to allies or bystanders either.

161. The pool of black fluid in the ancient ruins is not something that you should drink from.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #108 on: August 12, 2011, 07:19:18 am »

161a. Especially if you put it there.
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Evergod41

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Re: Things Bay12ers can no longer do in a RPG
« Reply #109 on: August 12, 2011, 07:28:00 am »

161 a I Unless it's actually medicinal, and only the way it is to stop others from drinking your magical black goop.

Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #110 on: August 12, 2011, 07:50:38 am »

162. No matter what your definition of beauty is, saying "I think my character looks good" does not give you a bonus to seduction.
163. There is such a thing as too much firepower, so don't cross that line.
164. You cannot carry 35 different guns, 42 swords, 8 knives, a spatula, and 7000 pounds of ammo and armor without a speed, stealth, strength, and accuracy penalty.
165. Balls of fluff with faces make a great throwing weapon, sure, just don't use them that way if you're playing a pacifist or vegan.
166. If you stumble upon a corpse and don't have the cannibal trait, don't eat the corpse.
167. There is such a thing as an elf that isn't a pansy.
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Jack A T

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Re: Things Bay12ers can no longer do in a RPG
« Reply #111 on: August 12, 2011, 11:03:29 am »

168. When trying to remove a self-destruct device from someone's brain, do not have the person with highly destructive vibratory powers do it.  Leave that for the non-corporeal hero.
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TherosPherae

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Re: Things Bay12ers can no longer do in a RPG
« Reply #112 on: August 12, 2011, 12:03:25 pm »

169. Filling a catapult with orange juice will not get rid of the scurvy pirates.
169b. Neither will firing the orange juice at them.
170. Pellet guns are not weapons of mass destruction and should not need to be listed as such.
171. If a smartass NPC refers to something as a pissing contest, you are not allowed to turn it into a literal pissing contest.
172. Mother Nature is not a real entity. So stop the stupid deflowering puns every time you pick a flower by the road.
173. There are no such things as nuclear BBs.
174. You may not have an acid-spewing flamethrower, no matter how high your crafting roll is.
175. Your lute does not get a bonus to crushing.
175b. Neither does your harmonica.
176. Mooning is not a viable strategy to incapacitate the guards.
176b. Neither is hiring hookers.
177. If at any point, the GM realizes that you are building a 'hooker cannon,' all actions pertaining to such will be retroactively removed.
178. Kicking the old lady's feeble pack-donkey does not count as 'kicking ass,' and will not gain you street cred of any form.
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Evergod41

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Re: Things Bay12ers can no longer do in a RPG
« Reply #113 on: August 12, 2011, 12:56:48 pm »

178 a. Unless the quest to receive said street cred was to literally kick an ass.

Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #114 on: August 12, 2011, 02:07:25 pm »

179. Perform (Puns) is not an acceptable skill for Inspire Competence/heroism.
179.a. The same goes for cheering people up in the sad thread.
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freeformschooler

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Re: Things Bay12ers can no longer do in a RPG
« Reply #115 on: August 12, 2011, 02:09:12 pm »

180. No, you cannot pluck the giant, man-eating plant monster like a withered petunia.
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billybobfred

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Re: Things Bay12ers can no longer do in a RPG
« Reply #116 on: August 12, 2011, 02:21:04 pm »

137c. No steaks either.
137d. Look, just don't cook anything on your heat sinks, all right?
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #117 on: August 12, 2011, 02:57:18 pm »

152a. Balut or stillbirth eggs are even less acceptable.

137 corollary related to 152a. Poaching eggs or making balut in this manner is less humane than you think.

181. Selling Acanthus's soul does not immediately turn him into a deviled egg.

EDIT:
Yeah, I just tend to get rapid-fire ideas after finishing an edit. It happens.
« Last Edit: August 12, 2011, 03:50:42 pm by Itnetlolor »
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Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #118 on: August 12, 2011, 03:47:06 pm »

Good job holding back on the edits Itne.

182. No matter how cool you think it would be, if you pick a sword profession you may not use axes with your profession skills.
183. No amount of virtual attacks on a physical entity will result in death without a good reason.
184. Even if the rules allow it, house pets, such as cats and dogs, are not to be used as bludgeoning weapons.
185. Vampire may not be part werewolf, orc, mime, or rabbit at the same time as they are a vampire.
186. If you are a pianist, it is expected that you haul around your baby grand piano, so you are given a bonus to carrying capacity. This does not mean that you are exempt from the weight penalty.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #119 on: August 12, 2011, 03:48:47 pm »

180. No, you cannot pluck the giant, man-eating plant monster like a withered petunia.
D:
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