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Author Topic: Let's Play: Oregon Trail (version 1.2)  (Read 25521 times)

eerr

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Re: Let's Play: Oregon Trail (version 1.2)
« Reply #90 on: September 24, 2011, 07:17:09 am »

But not everybody is dead yet :/

We can't allow the wagon to reach Oregano.
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Mephansteras

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  • Forger of Civilizations
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Re: Let's Play: Oregon Trail (version 1.2)
« Reply #91 on: September 24, 2011, 11:25:39 am »

Seems like things are going well!
The Elephants will never catch us!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Zrk2

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  • Emperor of the Damned
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Re: Let's Play: Oregon Trail (version 1.2)
« Reply #92 on: September 24, 2011, 01:00:57 pm »

I have one question: Where is my dysentry?
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He's just keeping up with the Cardassians.

MaximumZero

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  • Stare into the abyss.
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Re: Let's Play: Oregon Trail (version 1.2)
« Reply #93 on: September 26, 2011, 01:55:25 pm »

We left it behind for the elephants.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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