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Author Topic: Two player LCS vs CCS  (Read 1270 times)

Cilver

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Two player LCS vs CCS
« on: August 08, 2011, 07:29:30 pm »

Imagine the possibilities...
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Megaman

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Re: Two player LCS vs CCS
« Reply #1 on: August 08, 2011, 09:32:45 pm »

... This thread is not good.
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Angel Of Death

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Re: Two player LCS vs CCS
« Reply #2 on: August 09, 2011, 01:06:21 am »

... This thread is not good.
Exactly.















It's great!
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Kay12

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Re: Two player LCS vs CCS
« Reply #3 on: August 09, 2011, 02:02:19 am »

Hotseat or online? I see problems with both - adding online capabilities to LCS wouldn't only smell of bloat, but taste and sound like it as well. Hotseat would slow down the pace of gameplay, maybe too much.
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LCS in SourceForge - LCS Wiki - Forum thread for 4.04

EuchreJack

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Re: Two player LCS vs CCS
« Reply #4 on: August 12, 2011, 11:35:04 am »

Play-by-email!

Abstract the actions to one-month turns, rewrite the system, and BOOM, LCS vs. CCS is born!

(Do note that it would be an entirely different game, likely written from scratch.)

Reelyanoob

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Re: Two player LCS vs CCS
« Reply #5 on: August 19, 2011, 12:03:53 pm »

Remove random rolls so the game is determinative, and make the turns concurrent. Then, you both plan a turn at the same time, then sync your games and it resolves the "moves" at the same time. As said above this would be a whole new game basically.
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Necro910

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Re: Two player LCS vs CCS
« Reply #6 on: August 20, 2011, 01:00:59 am »

Remove random rolls so the game is determinative, and make the turns concurrent. Then, you both plan a turn at the same time, then sync your games and it resolves the "moves" at the same time. As said above this would be a whole new game basically.
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