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Author Topic: D&D 3.5: Alternative Energy: Dead but Dreaming  (Read 41024 times)

King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #15 on: August 09, 2011, 02:34:02 pm »

fixed my attributes.

edit- and for my starting acid I just paid a third of the price.
« Last Edit: August 09, 2011, 02:35:42 pm by King_of_the_weasels »
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The Fool

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #16 on: August 09, 2011, 02:44:06 pm »

I also fixed my stats. I shuffled it back to what I had it at before. I'll just up my Con later.

EDIT: ...and I won't draw my character, because it didn't work out. Maybe later. Anyways, once my character hits level 6 they'll have a 60 point healing pool. On average it is a bit less than what a cleric can do, but it is more efficient (full heal with no wasted points). However until we hit that we may want another healer, or at least a lot of potions and wands.
« Last Edit: August 09, 2011, 04:48:44 pm by The Fool »
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #17 on: August 09, 2011, 05:19:30 pm »

level 3 i'm probably taking brew potion and by then I'll have a healing spell if i stay bard, but I'm probably gonna look at artificer since I haven't in a while.

« Last Edit: August 09, 2011, 08:55:04 pm by King_of_the_weasels »
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #18 on: August 09, 2011, 08:55:11 pm »

bump for players
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #19 on: August 09, 2011, 10:41:34 pm »

bump for players
I believe there are about five campaigns going on on the forums, so it will probably be slow-ish
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #20 on: August 09, 2011, 10:44:53 pm »

yeah and most of those games have the exact same players.
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Heron TSG

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #21 on: August 09, 2011, 11:11:07 pm »

Good new for you, I guess. The WH40K game is down and the Reversed Roles game is going through a transfer phase wherein we will likely lose most of our players.
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #22 on: August 09, 2011, 11:38:47 pm »

It wasn't that great of a campaign anyway.
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RAM

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #23 on: August 10, 2011, 03:21:11 am »

I am interested, but cannot make any commitments at this time...
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Shoruke

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #24 on: August 10, 2011, 04:00:41 am »

Been a while since I've actually played a character in a D&D campaign... and this looks mighty interesting. Idiosyncratic people all up in this place, to make my "the straight man" archetype all the more stark. Sign me up. I'm in the same boat as the other players from my game, though... I obviously can't play on days where I've scheduled to run Western Marches, and I can't guarantee I'll still be available when University starts up, but still.

You say swordsages are fine... how about Archivists, from Heroes of Horror (page 82)? I'm thinking of multiclassing.
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #25 on: August 10, 2011, 10:49:26 am »

I am interested, but cannot make any commitments at this time...
Don't worry. I'm still hoping that my schedule will pan out as having enough time to DM a game and play a game.

Archivists are fine, I suppose.
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: A possible campaign
« Reply #26 on: August 10, 2011, 12:00:11 pm »

Sorry for the double post, but edits are inferior when it's something you need people in the campaign to see

Tomorrow, at 12:30 PM EDT (I think that is 4:30 GMT) I'll be running a probably short introductory session on Psionics, Tome of Battle, and/or Incarnum. Feel free to show up even if you won't be using one of the systems or if you won't be in the campaign. I'll probably do an Level 5 practice scenario or two.

If you are planning on possibly attending, let me know here, and include which of the three you'd like to know more about. Here are a rundown of the systems and a brief description of the classes.

Spoiler: Incarnum, brief intro (click to show/hide)
Spoiler: Psionics, Brief intro (click to show/hide)
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RAM

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Re: D&D 3.5: Alternative Energy: Intro to Psionics/ToB/Incarnum tomorrow
« Reply #27 on: August 11, 2011, 01:06:14 am »

I am somewhat interested in the darksun setting. Unfortunately, all he good stuff has level adjustments. Would it be possible to implement some sort of standardised level adjustment reduction? I suggest taking reductions to certain ability scores, reducing their point buy allotment, inflicting permanent negative levels that are not counted towards death from negative levels and do not reduce hit points, or substituting level adjustments for additional flaws...
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: Intro to Psionics/ToB/Incarnum tomorrow
« Reply #28 on: August 11, 2011, 01:19:04 am »

What do you want to be a thri kreen or something?

edit- I suggest you just use the standard race, since were not in the darksun setting.
« Last Edit: August 11, 2011, 01:26:32 am by King_of_the_weasels »
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Haika

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Re: D&D 3.5: Alternative Energy: Intro to Psionics/ToB/Incarnum tomorrow
« Reply #29 on: August 11, 2011, 01:53:23 am »

Thri-Kreen are awesome. >.> Just sayin.

I've played more Darksun than I have the regular D&D. That said I only just recently made a normal D&D character, let alone a psionic.

I don't know if you are still looking for players here, but I might be willing to give another game a shot. I'd need some help(before or during this practice session, if I'm reading that right) getting a character put together though, because like I said, I'm even more clueless about the Psionic part of things(or the other book types).
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