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Author Topic: D&D 3.5: Alternative Energy: Dead but Dreaming  (Read 41027 times)

RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #390 on: November 05, 2011, 01:30:20 pm »

Can I dedicate myself to a elder evil instead of worshipping a deity?
I suppose that will be okay.
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #391 on: November 05, 2011, 05:02:45 pm »

Server is up. Game starts in 1 hour.
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Demonic Spoon

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #392 on: November 05, 2011, 05:53:38 pm »

Oh god dire teleporting badgers.

EDIT: That was fun. Expansioned bandit battle, two rogue bros whose love was destined to end in tragedy and a badass "blacksmith"
« Last Edit: November 05, 2011, 11:57:34 pm by Demonic Spoon »
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #393 on: November 06, 2011, 12:02:53 am »

Not to mention a set of dwarvencraft adamantine mountain plate.

The night's loot:

From the fallen foes' equipment:
3 Mwk Longswords
1 Mwk Greatsword
2 Mwk Daggers
1 Mithral Breastplate

In addition, the charmed rogue has 2 masterwork daggers.

Loot from the armory and forge:
1 Mwk spear
3 Mwk longswords
1 Mwk kukri
1 Mwk falchion
15-20 regular longswords
4 breastplates
1 Full plate (Retconned to be masterwork)
The aforementioned addy dcraft mtn plate

Experiences: Shoruke, King of the Weasels, Demonic Spoon, and Theoboldi receive 2,500 XP each. RAM gets 2,300 for tardiness.
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #394 on: November 06, 2011, 12:06:12 am »

I took one of the MWK longswords, but besides that everything else is up for grabs.


Pissed my rope thing didn't work.
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Demonic Spoon

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #395 on: November 06, 2011, 12:18:03 am »

We should probably tie up the charmed rogue so that we an just recharm him when the duration wears off. The 20 regular longswords and mithral breastplate are already claimed by me. I'm just happy that  RAM showed up in time to prevent my untimely death. Whoo.
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Shoruke

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #396 on: November 06, 2011, 01:28:24 am »

Level 6... 3rd level in Archivist. Level 2 spells, and Create Wondrous Item. Hee hee hee.
For my spells, I picked Divine Insight (for massive skill check bonuses, which might make my Dark Knowledge feature actually worth using, holy crap), and Cure Moderate Wounds (so I can get some decent healing done, and pick a wider variety of 1st level spells).
And as soon as I get a day of free time, I can scribe my scroll of Cat's Grace into my prayer book, and then I only need 2,000 gp to make myself some Gloves of Dexterity. After that, I will be taking requests for magic item creation, probably at 3/4 market price. (cheaper than any vendor would give you, but I still make a profit)


As the rest of the group hurriedly stuffs the contents of the armory into their packs, Veshnoal sits down and quickly writes in his journal...

« Last Edit: November 06, 2011, 01:04:44 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

RAM

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #397 on: November 06, 2011, 02:58:29 am »

Levelled, except for hit points, I forget how we are doing them...
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #398 on: November 06, 2011, 09:20:46 am »

Quote
And we've basically only fought dwarves today, right?
Nope, all humies.

Hitpoints, you can split the difference or roll.

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Shoruke

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #399 on: November 06, 2011, 04:24:00 pm »

Is there any chance we could homebrew up a nonlawful version of the Shadowbane Stalkers (Complete Adventurer, page 70/72)?

The class seems to be more chaotic good (or maybe neutral good) than lawful, since they use sneak attack and stealth, and leave the paladin-style open combat to the Inquisitors. In fact, I think the only reason you have to be lawful to take the class is because you're suppose to join the Order of Illuminati Illumians Illumination, who regularly subject their members to Detect Evil and Detect Chaos and have the Stick Up My Ass class feature. But the adaptation section of the class recommends getting rid of the Order of Illumination, which makes the class more like a bunch of divine Robin Hoods. Maybe we could halve the benefits from Sacred Stealth and Discover Subterfuge to balance out the easier class requirements?

Also, I think I might start taking Human Paragon next level. My homebrew Illumian paragon was kinda... lacklustre. And I could really use the bonus feat and attribute bonus. Besides, Illumians (like humans) are all about LEARN ALL THE THINGS!
« Last Edit: November 06, 2011, 04:28:13 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #400 on: November 06, 2011, 08:16:24 pm »

Yeah, working on that. Adaptations of existing PrCs are pretty easy.
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RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #401 on: November 06, 2011, 09:29:47 pm »

Honestly, if it's just a Good requirement, the class is fine as it is. It's not ludicrously powerful.

Also, if anybody ever has any comments or suggestions on how to make the game better, let me know.
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King_of_the_weasels

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #402 on: November 06, 2011, 09:59:09 pm »

Honestly, if it's just a Good requirement, the class is fine as it is. It's not ludicrously powerful.

Also, if anybody ever has any comments or suggestions on how to make the game better, let me know.

More "do something besides just attack them over and over again" enemies.
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RAM

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #403 on: November 06, 2011, 10:58:47 pm »

Let's pit our newfangled brain-magic and fighting-magic against the old classics. A fighter/barbarian/rogue with a spiked chain, a self-buffing cleric, a wizard with the cheesiest of cheesy spells, and probably another flavour of self-buffing cleric... Maybe make it an arcane trickster, I seem to recall some speculation that a split-ray scorching ray combined with a quickened scorching ray combined with improved invisibility combined with sneak attack dice might be functional, or maybe it would only get one dose of sneak attack damage regardless of how many targets the scorching ray was split between...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RedWarrior0

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Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #404 on: November 06, 2011, 11:20:48 pm »

How about, say, shadow and incarnum and pact magic?

Might send you guys against a party of tier 1s, no doubt with a DMM Persist Nightstick Cleric and the Batman Wizard.
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