Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 32

Author Topic: D&D 3.5: Alternative Energy: Dead but Dreaming  (Read 41659 times)

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #330 on: October 12, 2011, 11:21:49 am »

>.>

<.<

Candles of invocation are cheape-

*ohgodinfiniteloopofsolargatingtellmywifeIloveherAAARGH!*
« Last Edit: October 12, 2011, 11:24:39 am by Demonic Spoon »
Logged

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #331 on: October 13, 2011, 12:35:06 pm »

Candles of Invocation are also more awkward to carry, only last for like four hours tops, and- this is key right here- don't confer skill ranks, just a bonus.
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #332 on: October 13, 2011, 12:48:54 pm »

...you missed the last part of the candle of invocation's powers.

Quote
In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle

Step 1: Gate in a solar.
Step 2: Have that solar gate in another solar.
Step 3: Repeat step 2 ad nauseum.
Step 4: Inherent bonuses up the wazoo thanks to solar's wish.
Step 5: ? ? ? Summon lots of wealth with wish.
Step 6: Profit!  :D
« Last Edit: October 13, 2011, 01:31:13 pm by Demonic Spoon »
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #333 on: October 13, 2011, 05:46:22 pm »

...you missed the last part of the candle of invocation's powers.

Quote
In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle

Step 1: Gate in a solar.
Step 2: Have that solar gate in another solar.
Step 3: Repeat step 2 ad nauseum.
Step 4: Inherent bonuses up the wazoo thanks to solar's wish.
Step 5: ? ? ? Summon lots of wealth with wish.
Step 6: Profit!  :D
Not in this campaign. WotC seemed to neglect the fact that Gating in a creature costs XP.

And Inherents only go up to +5 regardless.

Oh, and while we're on the topic of ludicrosity, Wish doesn't have a limit on value of magical items, and SLAs have no XP costs.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #334 on: October 13, 2011, 07:35:49 pm »

You can only control a gated creature if it is up to twice your caster-level in hit dice and is not unique. It is not too far of a strentch for a D.M. to say that Solars are the generals of the good-aligned armies and are considered 'unique' for the purposes of the gate spell. Also, your caster-level would need to be at least 11, more if it happened to grab an advanced solar... Additionally, Solars are neutral good, to summon one with a candle of invocation the creator of the candle would need to be neutral good, able to cast gate, and would need to surrender it to you, which is not likely. Finally, if you try this, you are abducting powerful interplanar beings and expending their resources by force. I very much doubt that you can fend off their personal guard long enough to finish negotiating the terms of their contract...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #335 on: October 14, 2011, 09:56:05 am »

Considering that the minimum caster level for Wish is 17, the candles are indeed able to control Solars... for almost three and a half minutes. Not bad. Asking for their help for longer will require you to pay them in money. Or cows.

As for the exp cost, wouldn't the creator of the candle just have to pay the extra exp when (s)he's making the item? Then we would have Gate-capable candles and non-gate-capable candles.

I wonder if you can buy a cheaper one that doesn't have the Gating power, and has a convenient way to carry it into combat (preferably not involving holding it in your hand)... I suppose there's that amulet of infinite Mage Hand...
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #336 on: October 14, 2011, 05:29:46 pm »

How about instead of figuring out how to break the game, we just play it and have fun.

Speaking of which, game tonight?
Logged
Slacker an illustrated story. Actually updated!?

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #337 on: October 14, 2011, 05:39:36 pm »

Server is up. Yes, there is a game tonight.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #338 on: October 14, 2011, 05:56:00 pm »

Game starts (probably) in five minutes.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #339 on: October 14, 2011, 05:57:09 pm »

Heh, nice.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

RAM

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #340 on: October 14, 2011, 11:53:51 pm »

Game over man, game over!

More to the point, is it possible to tie them together and have one candle that burns for days. I mean, the thing gives you an extra spell level, that is pretty much unheard of powerful... Throw in some divine persistent cheese and you could stink out the hole of civilisation...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #341 on: October 15, 2011, 12:24:16 am »

I was quite late to the game, so I'm rather fuzzy on what happened before "partway through the fight with the Ravager". I assume that Veshnoal had time to write the previous journal entry, and did so. And I totally made a sketch of the Ravager before I burned its corpse.
Totally.
Hush.

Spoiler (click to show/hide)

Also, the SRD Prestige Classes. Two of them interest me.
Loremaster: full caster progression, Lore (great for fluff, AND finding "rumours" of untold riches!), plus some Secrets, I'd basically start taking this PrC instead of further Archivist levels as soon as I can. Also, free Identify spells if I get to level 6 in that class.
Shadowdancer: Hide in Plain Sight (somewhat useful, pretty cool), (Improved?) Uncanny Dodge, and at level 3 they get a shade to serve them. I would roleplay it as being able to attack people with my own shadow. "Ha ha ha... HAHAHAHAHA! What's the matter? SCARED OF THE DARKNESS?!" (obviously used as a cool-headed, pragmatic way to strike fear into the hearts of the enemies, demoralizing them into submission)

And what was the exp from that fight?
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #342 on: October 15, 2011, 01:08:30 am »

Well, this should be the last session I miss for a while. I got roped into running the sound equipment at a football game, and didn't get back until this game was over.  :-\

Also, I'm working on a backup character. This character will probably die horribly when we get to some difficult fights.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

  • Bay Watcher
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #343 on: October 15, 2011, 01:58:44 am »

Macro time again, this is for all you manifesters out there(some assembly required...)
Spoiler (click to show/hide)

P.S.
  Does mindthrusting the ravager count as making "peaceful contact with a psudonatural creature." I mean, we both made our saves...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D 3.5: Alternative Energy: That last plot wasn't the real plot: DCW
« Reply #344 on: October 15, 2011, 02:14:30 am »

Yo, Red! Are you cool with Ardents and these Alternate Class Features that make them not suck?
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: 1 ... 21 22 [23] 24 25 ... 32