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Author Topic: Ocean Draining into Caverns  (Read 794 times)

lastofthelight

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Ocean Draining into Caverns
« on: August 07, 2011, 10:47:01 pm »

So, on my eternal quest for more Dwarf Fortress I start an embark that looks cool. Haunted swamp, serene ocean. I figure "awesome, perhaps if I'm lucky I'll have mermaids and skeletons on the same screen!" (I have no idea if mermaids show up in serene, this isn't the issue).

So, I go to embark and suddenly my FPS goes to 0. I let it run. I notice the ocean is gone. I go to explore, and see I hit a sudden DEEP z-level drop in the ocean, boy thats a steep shore. Calcerious ooze! And...water....and below that.... ... ... air???? And below that....cavern....and more cavern...

I'm presuming others have seen this before, but a quick forum search only turned up Adamantine Spire madness, and I have none of that.

So, questions.

1. Presumably DF will forget this ever happened the moment I abandon and will never to think to flood all the caverns ever.

2. Not a question, but an observation: These caverns (I cheated just now and used reveal to peek at them) seem to have massive, massive z-level ceilings; underground mountains, basically. I'm going to assume that is what is causing this. There is still another cavern layer below the absurdly massive first, which is not connected to the magma sea, and a magma sea, and normal HFS. I thought there were supposed to be three separate layers; my working theory is that something about layers one and two.... I dunno.

3. Because certain stone layers are aquifers, they are pouring eternally into the massive cavern, and will eventually flood it. Sadness. This is happening at a rate much faster then the ocean draining in, ironically, which is hillarious.

Thoughts?


Edit: No, I don't think it WILL ever fill it up/reform my fps. I just noticed there was at least one natural water spot at the undermountains base, which I think will act as an infinite resevoir. Anyways, I'm abandoning, but I wanted to share this with you all.
« Last Edit: August 07, 2011, 10:50:12 pm by lastofthelight »
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Lectorog

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Re: Ocean Draining into Caverns
« Reply #1 on: August 07, 2011, 10:53:18 pm »

First thought: Abandon, if your game ever lets you input a command. Seriously, unplayable map.

When you abandon, the rest of the world's caverns should be fine. It's not like they were affected before. If the game had to keep track of all moving water over the world, it would be FPS -1 or less.

My explanation: World gen screw-ups happen. This happens to be one of the more and less Fun ones. Where's the hole? Is it somewhere on the ocean floor, the entire ocean floor, or part of an ocean wall?
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IT 000

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Re: Ocean Draining into Caverns
« Reply #2 on: August 07, 2011, 11:52:44 pm »

If you really like the embark, you could use DFhack to spawn obsidian on the hole.
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lastofthelight

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Re: Ocean Draining into Caverns
« Reply #3 on: August 08, 2011, 08:25:23 am »

Wouldn't it just fall down?
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squeakyReaper

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Re: Ocean Draining into Caverns
« Reply #4 on: August 08, 2011, 09:01:40 am »

Could build an obsidian tower to plus the area.  DFhack doesn't follow normal Dwarven physics, and can solve any problem.  The enormous mountains and water already spawned, though, would be a problem.
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Triaxx2

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Re: Ocean Draining into Caverns
« Reply #5 on: August 08, 2011, 09:43:37 am »

Sounds like an awesome embark, even if it's not going to be useable. Though if you wait, eventually the Caverns will fill and you'll get FPS again. Just don't breach the caverns!
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