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Author Topic: "Outpost" mode? Heresy?  (Read 641 times)

Caseck

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"Outpost" mode? Heresy?
« on: August 07, 2011, 08:58:49 pm »

Has it ever been suggested that outside of Adventurer mode, there could be an Outpost mode where you could run a settlement of humans?

Or is this heresy?

I just was curious what the response would be.  I'm not particularly malthusian so I don't mind the idea of building a human civilization in savage lands.
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IT 000

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Re: "Outpost" mode? Heresy?
« Reply #1 on: August 07, 2011, 09:04:47 pm »

All other civs are planned to be playable at some point or another.

Also if you want to know if something has been suggested before, the search bar is just a few scrolls away.
« Last Edit: August 07, 2011, 10:12:01 pm by IT 000 »
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Jake

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Re: "Outpost" mode? Heresy?
« Reply #2 on: August 07, 2011, 11:49:17 pm »

Actually, with a bit of raw file editing so trivial that it doesn't even deserve to be called a mod, this is already eminently achievable. Just cut and paste [CIV_CONTROLLABLE] from dwarves to humans. Or to elves or goblins for that matter, though I don't think kobolds or the underground races will work at the moment.
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UristMcHuman

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Re: "Outpost" mode? Heresy?
« Reply #3 on: August 08, 2011, 10:42:20 am »

It doesn't work for kobolds, for sure. I put [CIV_CONTROLLABLE] to the kobold entity, and I could not find any kobold civs.
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Karakzon

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Re: "Outpost" mode? Heresy?
« Reply #4 on: August 08, 2011, 11:17:36 am »

thats because all kobolds die off at year 1.
they need to have the goblins [NO_EAT][NO_DRINK] tags added to work.
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