I had a dream last night and went something like this...
So, I think my time as
babysitter overseer is done. It's just as well spring rolled around and it is time for me to focus on my hammerdwarf skills. I wonder, was it worth a year of my life, trying to keep this bunch alive just a little bit longer. To hold back fate for a few more days? They don't pay me to wax philosophical, so never mind.
I have included some illustrations for the next overseer:
Gate:
The gate are has been cleaned up all that is left is items that may be useful in the future. I hope the craftsdwarf remembers how I showed him to make rock pots, using wood that should be made into charcoal is such a waste.
Mess level:
Looking back on it, I wish I had walled off and flooded the entire right side of this level. It would have saved two months worth of labor. In any case I got rid of the massive dump everything stockpiles and slowly replaced them with food only stockpiles, moving the food closer to the "center" of the fort. Once all of the food was safely in food stockpiles I started making small, targeted stockpiles to keep the dwarves focused. Once they finished stockpiling one kind of good, I would lay down another (or another type of) stockpile for them to focus on.
A last not for this level. The last month of my tenure I restarted the booze industry. We still have years worth of food, so I don't think we should focus on that at all in the future.
Mess level 2:
This level houses some more targeted (and small) stockpiles. This isn't a bad place to start up a leather and clothing industry, just move the leather and cloth stockpiles to the end of the room and build your leathercrafter and clothing workshops in the middle with two small (specific) output stockpiles to receive the goods.
Hauler's Friend:
I dug a tunnel to drop ore and such down. It is over 30 z levels to the forge area from here, so I was able to move the ore a lot quicker than if the hauler had to carry it down and then come back up. By my calculations it tripled the efficiency of all of the ore haulers. Also, as is shown in the next illustration we can build hatches linked to levers to shut if we want to stop the goods at an intermediate level.
Bleaktea's Workshop:
Bleaktea's home away from home. I set this area up early so Bleak could worf on gold rubble furniture without the rabble bothering him. Later I made a (well appointed) barracks for my squad of hammer dwarves. This level could easily be the center of a middle fort that we caneither fall back to if overrun from the top, or that we can strike out into the cavern layers. I have a few levels opened up for just such a purpose.
Lower Storage:
This lower storage layer is one level above the forges and exists as a staging area. The unlabeled stockpiles along the left side of the room are designed to hold only the type of furniture I drew in them. This level as well as the forge form the heart of the lower fort.
Forge:
The crown jewel of our fort is our fully functional magma forge complex. I set this as a burrow and assigned all forge workers to it so they wouldn't waste their time heading back to the surface. I have currently ordered the four smiths to produce goods for trade until their skills reach the level that we feel they are ready to work steel. As an aside we have more than 160 bars of steel waiting to be made into implements of war.
I bid the next overseer well.
I'll add the snapshot later.
Save:
http://dffd.wimbli.com/file.php?id=4941