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Author Topic: Build! Explore! Loot! (Maptools freeform rpg)  (Read 13826 times)

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #105 on: August 26, 2011, 02:04:56 pm »

Sunday's would be ok for me too, especially we could start 1-2 hours earlier.

Damn these timezones.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #106 on: August 26, 2011, 02:54:36 pm »

Sundays at one? Sure thing.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #107 on: August 26, 2011, 02:55:31 pm »

I can't do sundays due to a DH game...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #108 on: August 26, 2011, 03:09:47 pm »

I think for now, I'm going to leave this in the time slot it is now. It sucks that you might not be able to join us in the future Vagel, but it looks like that's the path of least resistance right now.

Unless someone else has other suggestions.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #109 on: August 26, 2011, 03:11:16 pm »

I can't do sundays due to a DH game...
We can do it a bit earlier, when does the Dh game start and end?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #110 on: August 26, 2011, 03:13:27 pm »

Around 4PM GMT+0, But I'm on the channel about a hour early.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #111 on: August 26, 2011, 03:14:07 pm »

And it ends at?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #112 on: August 26, 2011, 03:14:42 pm »

Dunno, last session went for about 9 hours...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #113 on: August 26, 2011, 03:27:38 pm »

Unless we can start at 1Pm GMT+0 we must stay to the current schedule.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #114 on: August 30, 2011, 06:35:40 pm »

"That mental crystal guy did quite a nice job on it. Makes me even feel better givin em fourty percent."

Hmmm....

I predict a medieval town in our future, with a certain person looking for weapons, a dwarf with a weapons shop, and another strange portal.

(Probably not, but, oh, the coincidence.)
« Last Edit: August 30, 2011, 07:07:40 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #115 on: August 30, 2011, 07:54:23 pm »

"That mental crystal guy did quite a nice job on it. Makes me even feel better givin em fourty percent."

Hmmm....

I predict a medieval town in our future, with a certain person looking for weapons, a dwarf with a weapons shop, and another strange portal.

(Probably not, but, oh, the coincidence.)
Quote
Maenads are tall and wiry, standing over 6 feet tall and typically weighing around 200 pounds, with maenad males the same height as and only marginally heavier than maenad females. They wear the dark hair on their heads long and braided (and have no hair elsewhere on their bodies.) Their skin is dusted with a peculiar sparkle, as of gem dust, giving them a striking luster in the right light. This sparkle is a natural component of their skin, which is flecked with bits of living crystal.

Maenads are a psychic race in D&D. Hence the 'crystal guy'. We could visit that world here, but it may be a bit. You've got at least 3 encounters to deal with for this current 'quest line' and there's one optional one as well for this world currently set up.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #116 on: August 30, 2011, 08:27:36 pm »

As I said:
(Probably not.)

But ohhh... spoilers.

Also, how do you grade the journals?
« Last Edit: August 30, 2011, 09:03:29 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #117 on: September 01, 2011, 07:22:03 am »

Life, even on a weird plane with all kinds of lunatics around me, can be good. As I write this, I can see the aforementioned madmen, and some slightly more normal people, toiling with wood or stone, trying to build a room for themselves. They've been busy for a long, long time now, and all that time I've just been relaxing in this hammock. Took me about five minutes to build it. As said, life can be good.

I need to find a good-looking servant girl who can serve me cocktails. That's one of the most important things missing before life is perfect.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #118 on: September 01, 2011, 12:17:41 pm »

Alright, Server is up if anyone wishes to join me. Tokens should now have the proper stat input areas! :)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #119 on: September 01, 2011, 06:00:59 pm »

Continuation of the Crystalline Matrix Storage Device of The Creator of Machines:
Spoiler (click to show/hide)

I can't do an inventory, I didn't copy it before I left and I can't remember it either.

Also, I can't figure out how to turn the figure in my new token green, does anyone want to take a crack at it?

Or say your opinion.

« Last Edit: September 01, 2011, 08:39:05 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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