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Author Topic: Long time listener, first time caller. (Questions, too!)  (Read 6456 times)

Corneria

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #15 on: August 07, 2011, 10:44:42 pm »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

It isn't that big of a deal? He committed every attrocity possible in adventure mode, with a single god-like character. Then he edited the raws to go a little further. I think it's a pretty big deal. Those posts were thoroughly disturbing.

I chuckled a bit when I noticed Gatleos uploaded that. Not surprising.

I tried to avoid it, but it's been fully brought up. The thread is as good as dead, if you follow the trend. Sorry, Corvidae; first topic, partially derailed by the Meatgod. You did ask for horrible.

Except for the fact it has since been done multiple times, and is completely overlooked. It is only treated the way it is because of a backwards tradition and lame joke. Being so immature as to decide that it isn't allowed to be mentioned at all is ridiculous.
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Oh yeah: Nazis.  Now I lost the argument.  So you can't argue with me anymore.  Nyah.

Sutremaine

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #16 on: August 07, 2011, 10:46:18 pm »

Here's my 1st question:  Where do you find DF nirvana?
Fiddling with things.
Quote
I don't need more things to micromanage
Huh.

Quote
3rd question:  What are the absolute most important things to you personally, when you're building a fort?  Favourite tactics, general rules on handling annoyance or early survival, and especially some military advice.
Elegance of design. Lately I'm working on military embarks, but given that I like to bring raw material and work it on-site I end up under a lot of pressure with only four working dwarves. I'm working on that perfect interlocking selection of skills and jobs.

One thing I do on a regular basis is to not bring a mason or carpenter. I only need four pieces of wood for a dorm, barracks, dining room, and office, and any numpty can make those in a reasonable amount of time. I tend not to bring a miner either unless I'm heading somewhere dangerous.

Quote
4th:  Embarking... Do you use preset teams? (like the tutorial, or the Mayday, or LNP ones)  If not, what are things you almost universally want to have in a good embark profile?
Assuming the biome supports it... Herbalist, Brewer, Weaponsmith, Armoursmith, Diagnostician. The last three might be provided by immigration, or not. I prefer to be safe. Cooks are expendable if you bring animals. Turkeys bought at embark always give at least 8 fat as far as I can tell (turkeys aren't full size when mature, which might or might not matter... I need to do some more testing on butchery returns), so by the time Urist McUselessmigrant is done rendering the fat and turning it into fatsup biscuits s/he's ready for the expensive ingredients.

I never use presets because I like to match jobs to physical attributes or personality, where it's important. Medical and military get tailored dwarves, crafters get what's left over.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Sting_Auer

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #17 on: August 07, 2011, 10:51:26 pm »

Oh dear lord...


Obok is... *shudders*


I want to meet this man. with a slade warhammer. to his face.


I... I don't want to read that.


ever again.


I am deleting this file.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Lectorog

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #18 on: August 07, 2011, 10:58:36 pm »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

It isn't that big of a deal? He committed every attrocity possible in adventure mode, with a single god-like character. Then he edited the raws to go a little further. I think it's a pretty big deal. Those posts were thoroughly disturbing.

I chuckled a bit when I noticed Gatleos uploaded that. Not surprising.

I tried to avoid it, but it's been fully brought up. The thread is as good as dead, if you follow the trend. Sorry, Corvidae; first topic, partially derailed by the Meatgod. You did ask for horrible.

Except for the fact it has since been done multiple times, and is completely overlooked. It is only treated the way it is because of a backwards tradition and lame joke. Being so immature as to decide that it isn't allowed to be mentioned at all is ridiculous.

Done multiple times? I've never seen anything similar happen. Mass-murder, sure, but not like this.

The reason I didn't mention it directly was to avoid derailing the thread and disturbing people. Looks like that already happened; for my part, I'm going to try to end my off-topic posts after this one. I think I'll go play adventure mode now.

And for the on-topic fourth question: I also use "play now" sometimes, just to see how well I can survive. That's really not a very good loadout, unless you want to play "slow-moving dwarf community" and not make a real fortress.
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Mickey Blue

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #19 on: August 07, 2011, 11:05:37 pm »

1) For me it was in stages; originally it was basic survival, then it was surviving more and more difficult embarks (at the time in 40d surviving on a glacier was very hard and on a tundra/desert was almost impossible, its a lot easier now).  These days its usually combat via some mods (I'll note them below) and creating harder and harder 'rules' to follow (no danger rooms of course, few or no traps, no walling in, etc).

2) Like you my focus is on fortress mode, never got into adventure mode, perhaps once its gets fleshed out some more.  As for 'best packs', that is very much a matter of opinion.  I never got into genesis, didn't like having different types of dwarves (particularly the fire guy who sometimes burns things).  My favorite pack I guess would be dig deeper (gold) mostly cause I was in love with dig deeper back when, it adds some additional difficulty to the game, but there are a lot and I haven't tried most of them.  As for tilesets, you can have whatever tileset you want with whatever mod pack, I prefer ASCII these days (I use Cheepicus, which is ascii but with a different dwarf image, I mainly use it because the colors are altered a bit and are easier on my eyes and its 'squared') but when I was newer I used Ironhand and Mayday, but again its just a matter of opinion.

As for general mods, I use fortress defense II which radically increases the sieges in terms of how early and how often them come as well as adds in many races, most of which are about the same or weaker then goblins (though often more numerous) but some later ones are extremely hard to kill.  I also use as mentioned dig deeper and sometimes play with total conversions like Kobald Kamp and whatever the HP lovecraft one is called.

3) The most important thing to me is challenge.  I like to make a difficult situation more difficult through rules and limitations.  A lot of that relates to military.  When I was new I was like a lot of people in that I relied on traps, walling myself in, and similar tactics to give me a huge advantage over the enemy.  I don't do this anymore, while my interior fortress can have differences my surface is usually a courtyard with a wall surrounding it and a three-wide opening with floodgates as my only security (many creatures can destroy floodgates).  I never (or at least very rarely) use traps and rely completely on my military to defend me.  Also I only use the "lock my floodgate and hide!" option as a last resort, normally I just use it to give my military a moment to get positioned then open her up and let the body parts sail.  As for military tactics.. Depends a lot on what you are fighting but generally speaking I go with at least two squads of melee to every one squad of ranged (10 per squad ultimately, fewer at the start obviously), having them training every other month.  When an attack comes I can put my ranged up on the wall and let them shoot down into the courtyard (and also hit the enemy as they advance on me) and have my melee meet the enemy and attack them directly while the ranged rain bolts down upon them.

4) I don't use pre-built sets.  While my embark can change depending on the situation or what challenges I've imposed, in general I have one doctor (2 points in each medical skill), one broker (starts with points in various skills related to bartering).  In the beginning these two will cover broker, doctor, manager, bookkeeper and odds are leader.  They can divide down once migrants arrive.  In addition I usually have dwarves with various military skills and two 'teaching' points (I don't know if it actually does anything but I like to think it does) and one dwarf who is a decent armor/weaponsmith (5 pts in each). 

As for supplies.. That also varies but generally I take some picks, axes, food and booze of course, a few materials of each 'mood' type (I hate losing dwarves to suicide) like sand or glass, leather, gem, etc, just enough to cover me until I can find or buy some more later.  I also take some animals (usually goats or sheep) in case of food emergency (a few animals to slaughter can mean the difference between abandoning and surviving when you realize you've mismanaged your food supplies and the caravan is months out) and a few dogs for additional defense (wardogs) and I guess emergency food (though one of my 'rules' is to never slaughter dogs unless there is literally no other means of survival, which includes foraging for plants outside).  Lastly (if I have points left) I sometimes buy a few slightly better weapons just in case we meet early enemies. 

A few tricks to saving points is to discard the various wood products (buckets, splints, etc) and most if not all of the cloth products (ropes, thread, etc) and get rid of the plump helmets (the actual mushrooms) as they cost four each where as other food costs 2 and the seeds cost 1.  You can easily make more wood products unless you are in a woodless biome, cloth is fairly easy to make and caravans come with it all the time, and as mentioned its far cheaper to grow your own plump helmets rather then buy grown ones.

5) The most hilarious thing I've experienced is a dwarf who had both of his arms chopped* off but managed to survive (and this was in early 31, so infection was there but dealing with it was.. more difficult..), he was formally my bookkeeper but since he couldn't use his arms he just sorta wandered around.  He lived until the 'end' of my fortress where a huge attack from the caverns destroyed us from within, he fought with a giant rat by kicking and biting.  I had a similar thing happen recently with a warrior with nerve damage but somehow its not the same when the arms are still there, even if they are useless.

That said oftentimes I play more 'seriously' in a weird way.  I mean I am amused at what happens and all, and when I tell people stories here or elsewhere I often play them for laughs.. That said in my mind I enjoy it more by being more serious with regards, its related to my imagination and how I 'perceive' the game, its a long and probably sad story to most :)

Good to have you on the boards, hope you have great fun with the game.

*in the interest of accuracy I believe one was pulled off.
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franti

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #20 on: August 07, 2011, 11:08:48 pm »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

It isn't that big of a deal? He committed every attrocity possible in adventure mode, with a single god-like character. Then he edited the raws to go a little further. I think it's a pretty big deal. Those posts were thoroughly disturbing.

I chuckled a bit when I noticed Gatleos uploaded that. Not surprising.

I tried to avoid it, but it's been fully brought up. The thread is as good as dead, if you follow the trend. Sorry, Corvidae; first topic, partially derailed by the Meatgod. You did ask for horrible.

Except for the fact it has since been done multiple times, and is completely overlooked. It is only treated the way it is because of a backwards tradition and lame joke. Being so immature as to decide that it isn't allowed to be mentioned at all is ridiculous.
What IS it? (too lazy to download the file)
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Adamantine, Steel, Pig Iron, Iron, Bronze, Bismuth Bronze, Platinum, Brass, Black Bronze, Billon, Rose Gold, Electrum, Bismuth, Aluminum, Gold, Copper, Tin, Sterling Silver, Silver, Nickel, Zinc, Lead, Nickel Silver, Trifle Pewter, Fine Pewter, Lay Pewter.

Corneria

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #21 on: August 07, 2011, 11:50:01 pm »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

It isn't that big of a deal? He committed every attrocity possible in adventure mode, with a single god-like character. Then he edited the raws to go a little further. I think it's a pretty big deal. Those posts were thoroughly disturbing.

I chuckled a bit when I noticed Gatleos uploaded that. Not surprising.

I tried to avoid it, but it's been fully brought up. The thread is as good as dead, if you follow the trend. Sorry, Corvidae; first topic, partially derailed by the Meatgod. You did ask for horrible.

Except for the fact it has since been done multiple times, and is completely overlooked. It is only treated the way it is because of a backwards tradition and lame joke. Being so immature as to decide that it isn't allowed to be mentioned at all is ridiculous.
What IS it? (too lazy to download the file)

After large amounts of mass murder he tore the clothes off a girl, used wrestling to entangle both legs, and modded in genitals and raped her. The main part that people take offense to:

Spoiler (click to show/hide)
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Oh yeah: Nazis.  Now I lost the argument.  So you can't argue with me anymore.  Nyah.

Lectorog

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #22 on: August 08, 2011, 12:00:08 am »

What IS it? (too lazy to download the file)
Very well. I shall spoiler it here, so you don't have to download it. I'll even include a tl;dr. If someone reads this and gets scarred, don't blame me; blame Igfig.
Spoiler: Part 1 (click to show/hide)
Spoiler: Part 2 (click to show/hide)
Spoiler: Part 3, The Incedent (click to show/hide)

I guess Corneria posted as I was putting this together. Hope you appreciate mine anyway.
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Corneria

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #23 on: August 08, 2011, 12:02:39 am »

Oh, yeah, the demon who killed himself. I had forgotten that Obok had a few badass feats before the end there.
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Oh yeah: Nazis.  Now I lost the argument.  So you can't argue with me anymore.  Nyah.

Aiyon

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #24 on: August 08, 2011, 12:12:15 am »

So much Fun.  So, so much Fun.  <shudders>
HFS? :3

I've got the LNP
Good man! :D

Here's my 1st question:  Where do you find DF nirvana?
Just, the entire game. DF IS nirvana :P

2nd question:  Genesis, is this the best quality pack for additional content out there?
Hmm, well I don't really use mods, except Therapist and Stonesense, so for me it's Mayday or Ironhand.

3rd question:  What are the absolute most important things to you personally, when you're building a fort?  Favourite tactics, general rules on handling annoyance or early survival, and especially some military advice.
Miners. Two miners, always. Level them up asap, because legendary miners with leather armor seem to be able to survive anything. Favourite tactic is to break out Ol' Chuckie. I have one in every game, somehow. A metalworker or a miner, who is attacked by a large mob (Chuckie the first was ambushed by a giant toad on the stairs up to the fortress) and fights it off with their bare hands. This somehow makes them immune to pain, and no matter how many injuries they sustain after this... they refuse to die. With that in mind, my tactic tends to be "Get Chuck to do it."

4th:  Embarking... Do you use preset teams? (like the tutorial, or the Mayday, or LNP ones)
I normally use Mayday, unless I want to make a particularly interesting start, such as no food/water or only food/water and weapons. Have to survive on rations till the caravans arrive.

And finally:  What is the most hilariously horrible thing you've ever done/seen/experienced?  Work for it.  I'll most certainly be sharing my future adventures in pithy comical form, I assure you.
Most hilariously horrible? Probably a troll leaping out of nowhere to ambush my miner, only to have the miner spin round, slit it's throat and carry on as though nothing happened. Then a troglodyte turned up... this kept happening from time to time as my miner collected materials... and by the end the butcher had thrown a tantrum because he was being overworked, went crazy, and killed the miner. Clearly he wasn't too pleased with all the extra materials.

Wow, this ended up long :3
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Sarchasm, Noun (Sar-Kaz-Im)
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Aiyon

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #25 on: August 08, 2011, 12:26:58 am »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

So yeah, I don't need sleep... it's all good *Shudder*
I think I went from
:D
through to
O_o
during that... that is never returning to my pc again.
« Last Edit: August 08, 2011, 12:34:01 am by Aiyon »
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Sarchasm, Noun (Sar-Kaz-Im)
Definition: The gulf between your smartass comment, and the poor bastard that just doesn't get it.

Khenal

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #26 on: August 08, 2011, 03:49:48 am »



But seriously...
I installed Genesis over the normal game in the appropriate LNP folder.  Now nothing works properly.  Whee!  Back to my more vanilla days (+ LNP once I change back) ... I'm looking for the most expansive DF possible, while not veering out of 'theme' too much.  Genesis seems great, and I'd rather not add religion to the mix (like some of the mods).  Ideas?  Thoughts?  Ways to do it that won't make me break my install like I just did?   :D



I tried to add Genesis just like you did and ended up always embarking as pixies/faeries.  I think duplicate raws happened.  I installed the LNP fresh and then moved the entire DF folder to a different directory and plopped the Genesis folder in it's place.  Had to rename the folder to Dwarf Fortress to make it work, but it's working perfectly so far.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Triaxx2

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #27 on: August 08, 2011, 05:16:02 am »

1)Favorite part? Building stuff. Whether the dwarfs like it or not. Walls, Aqueducts. Helical gryoscopic thingamabobs. (Windmills)

All good stuff.

2)Don't use mods like genesis. I have trouble enough surviving the default world.

3) Precision. All bedrooms much be equal, all workshops must be built in the proscribed dimensions. (3x4 with a stair case leading up and down to storage.)

4) Never, I know what I like and how I like it. Usually I'll bring three copper Picks, one copper axe. Three miners, and one military dwarf. The other three do whatever I demand of them. though one is usually a good broker.

6) I'm not a very good player, so the worst I've done is actually a real unfortunate accident. I built an aqueduct. This rose three z-levels from the sea to one z above the surface of my world, and culminated in a reservoir.

Then I decided to wash away the blood from the Rhesus Macaque's we'd spent the first three years fighting off. Ordered the construction of a second aqueduct, one z-higher than the first, off the reservoir. Pumped water down it, through a grate.

Instant boom in the coffin industry, though no one could do anything about it because the workshops were underwater.

Of course, now I'm busily reworking it so I can pump water around the map to drown those damn goblin bowmen.
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KtosoX

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #28 on: August 08, 2011, 05:21:46 am »

People really need to get off the whole Obok Meatgod thing. It isn't that big of a deal.

Link to .txt's of The Incident and adventures leading up to it: http://dffd.wimbli.com/file.php?id=3782

Well, at least the stuff I did in Adventure mode makes sense now... I think...
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Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
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Theifofdreams

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Re: Long time listener, first time caller. (Questions, too!)
« Reply #29 on: August 08, 2011, 04:46:49 pm »

So, hi. :D
First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.

3rd question:  What are the absolute most important things to you personally, when you're building a fort?  Favourite tactics, general rules on handling annoyance or early survival, and especially some military advice.

4th:  Embarking... Do you use preset teams? (like the tutorial, or the Mayday, or LNP ones)  If not, what are things you almost universally want to have in a good embark profile?  I'm looking for personal opinion, not general guide.  I want to hear how you guys function when you're playing the game all by your lonesome.

Hi. Welcome to the soul-less fold of those wallowing in moral apartheid in the pursuit of things made from bits of cute animals. (We're even cooler then the dark side. They have cookies. We have magma.)
To your questions: the most important thing for me? A firm boundary separating internal and external worlds. The fortress must be self-sustaining so I can lock every thing else out. Including those damnable migrants! Mooching off the hard work of others...
At embark I like: 2 miners, 1 Carpenter/Woodcutter, 1 mason/engineer, 1 farmer/butcher/tanner, and 1 gemcutter/engraver, and 1 general craftsdwarf, plus 1 or 2 dogs and several birds.
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