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What alignment should the Terran Alliance pursue?

Good
Neutral
Evil
Good unless severe penalties
Neutral unless strong evil bonuses

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Author Topic: Let's Play GalCiv 2 - Twilight of the Arnor! (Dead)  (Read 52911 times)

shadenight123

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #300 on: August 15, 2011, 06:15:15 am »

we've got loads of money coming in.
what about making a round about each planets and buying off the constructions to have them fast?

for the R&D part you still have to do the xeno influence and the like, so nothing to say about there.

we need to increase influence.
more starbases and more starbases influence module. and do it fast. if the law about "only two modules" per starbase pass...we ARE IN HELL.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
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timferius

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #301 on: August 15, 2011, 07:42:34 am »

War Comittee
I decree a new mandate, that we change the current calendar year so that this would now be the 41st Millenium, for the future shall be grim-dark, and there shall only be WAR!!!!!!!
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #302 on: August 15, 2011, 07:44:03 am »

War Comittee
I decree a new mandate, that we change the current calendar year so that this would now be the 41st Millenium, for the future shall be grim-dark, and there shall only be WAR!!!!!!!

Agreed. 
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shadenight123

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #303 on: August 15, 2011, 08:16:50 am »

War Comittee
I decree a new mandate, that we change the current calendar year so that this would now be the 41st Millenium, for the future shall be grim-dark, and there shall only be WAR!!!!!!!

Agreed.

i'd also like to ask that, when invading a world, the song "IT'S RAINING Me...HELL" would be played. as we shall descend upon drop-pods. and steel the soldiers. for they shall know no fear. >.> and call the transports Blood ravens. It's a touch of style.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Ahra

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #304 on: August 15, 2011, 10:33:34 am »

i demand SPEESH MAREENS
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IronyOwl

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #305 on: August 15, 2011, 02:02:52 pm »

R&D

what about making a round about each planets and buying off the constructions to have them fast?
That's hideously expensive. It's alright for, say, getting your initial factory up, but there are flat-out better uses for money than saving eight weeks on a lab.

for the R&D part you still have to do the xeno influence and the like, so nothing to say about there.

we need to increase influence.
more starbases and more starbases influence module. and do it fast. if the law about "only two modules" per starbase pass...we ARE IN HELL.
Too late for that. Now is the time for war.

What we need is better ships. Medium hulls, yet more miniaturization, better defenses, and above all better weapons. I agree that prior to medium hulls, you're pretty much just making second-rate cannon fodder.

Of course, increasing invasion/soldiering tech is arguably even more important, but I suspect it'll be too expensive for its cost, at least at first.
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timferius

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #306 on: August 15, 2011, 02:13:23 pm »

War Council

I have a question for Colonial Affairs. Should we set a PQ limit for destructive warfare? For example, if it's a PQ 5 already, does it really matter if we burn it down a few PQ Levels?

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Mr.Person

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #307 on: August 15, 2011, 04:36:18 pm »

I would steadfastly hold that none of those tactics are worth it, but ultimately it's your call. One of the benefits of being evil is that those costs are waved, if I'm not mistaken.

In any case, we have to research all those techs, and medium hulls is a FAR better research option.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #308 on: August 19, 2011, 03:06:59 am »

bump
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #309 on: August 19, 2011, 03:15:12 pm »

Sorry for the lack of updates! School has been far more hectic than originally anticipated. Still, now that the weekend has arrived I should be able to push out an update or two. Stay tuned!
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #310 on: August 19, 2011, 11:35:31 pm »

((Dear gods, let someone be online!))

Big breaking news, y'all. A minor race has managed to steal all of the techs that the Thalans have, and are willing to trade with us. Doing some exploratory trading, I have managed to secure Medium and Large-Scale Building, Enhanced Logistics, and Space Defenses. The price, however, is high: All of our techs and trade goods, and around 6,500bc. We may be able to get a better deal by offering planets, though we'd probably never get those planets back short of war.

So on the one hand, we can score expensive techs that will give us a major advantage before we head off to war, from a minor race that will probably never be a threat. On the other hand, we lose exclusive rights to several trade goods (meaning that the minor race in question can trade them to potential enemies) and around half the treasury.

The choice is up to you guys.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (IMPORTANT UPDATE)
« Reply #311 on: August 19, 2011, 11:45:52 pm »

War Council

I say we take it.  We need bigger and better ships, but I do not want to trade planets to them, give them the credits, it's worth it.  We need to then produce good warfare ships using these new, larger ship sizes.  I forgot, what, what do our ships use, lasers, missiles, or mass drivers?
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (IMPORTANT UPDATE)
« Reply #312 on: August 19, 2011, 11:47:13 pm »

Missiles are our highest tech weapons. We have super-basic lasers, and no mass drivers whatsoever.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (IMPORTANT UPDATE)
« Reply #313 on: August 19, 2011, 11:50:18 pm »

Missiles are our highest tech weapons. We have super-basic lasers, and no mass drivers whatsoever.

Alright, so can I humbly suggest to ship design ( sheb ) that we start production of large missile warships? 
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IronyOwl

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (IMPORTANT UPDATE)
« Reply #314 on: August 20, 2011, 12:06:01 am »

R&D

Urgh. I don't know about this, but I'm thinking no. The money isn't something to sneeze at, but it's certainly replaceable. The techs probably aren't too big a deal... but throwing in the trade goods, combined with the fact that I don't see this helping us that much, just makes it seem not worth it to me.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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