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Author Topic: Let's Play GalCiv 2 - Twilight of the Arnor! (Dead)  (Read 52931 times)

IronyOwl

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #240 on: August 13, 2011, 07:32:10 pm »

R&D

I guess our primary research priorities are the following:

Better hulls
Better missiles
Eyes of the Universe
Population growth (including trade goods)
Better research labs

Pursued in order of ease to acquire, I guess? Maybe throw better engines in there as well, along with anything very cheap that we have use for (diplomacy techs, for instance).


Xeno farms are completely worthless to us right now, for two reasons. First, our limiting factor is growth, not max capacity, so it's a moot point right now. Secondly, the United Planets really isn't enough of a deal to waste time, space, and money building something that provides no benefit to us otherwise on every world we own, and farms (usually meaning one farm, incidentally) aren't useful on anything but economic worlds.
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #241 on: August 13, 2011, 09:25:02 pm »

Alrighty, time to get started. Remember, there will not be an update until tomorrow. I will probably post a spoiler/preview tonight, but no guarantees.
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timferius

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #242 on: August 13, 2011, 09:41:38 pm »

AHA, computer unpacked, network access: Granted.

I'm back folks. I see the turn is underway. So, I'll ask this pre-empetivly. How far are we from planetary invasion after this year? If we want to fend off the krynn in the long run, we'll need to be able to take there planets. And if I remeber correctly, we need planetary invasion tech for the troop transports, correct?

So, as the War Commitees major R&D request, I suggest we get that asap. We can blow up their ships all we want, but if we can't take their planets, it's not going to do us a whole lot of good.
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IronyOwl

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #243 on: August 13, 2011, 09:44:05 pm »

R&D

I'll bear that in mind, but at the precise moment I'm more concerned about warding away the Swarm and such with our totally-existing military than actually using it for anything.

Also, are we anywhere near ready for war? We don't really have any industrial planets yet, so...
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #244 on: August 13, 2011, 10:19:52 pm »

War Council

timferius, shadenight, it's good that both of you want war tech, and I do believe that they are necessary if we are to fight the Swarm, but IronyOwl is also right.  We currently do not have a military capable of fighting off any decent fleet, and we don't even have the capability to conquer planets.  Right now, we just have to make sure that the Swarm isn't that much stronger than us. 


So the question is this.  Sirus, can you use your spies as much as possible to learn about the Swarm?  Every aspect of their empire, we must know about it, especially their military capability and tech levels.  Which of our planets are closest to theirs?  The ones near any of their planets, if there are any, is where we should relocate our meager military.  Timferius, do you agree?
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update 8/11/11)
« Reply #245 on: August 13, 2011, 11:27:19 pm »

This is not the preview. This is me, pausing the turn halfway thru, because I am thoroughly pissed  >:(

Boatmurdered, for instance. The planet has two embassies and an influence starbase (upgraded twice). You'd think that'd be enough to out-influence a class-4 Krynn world in the same system with nothing but factories, right?

WRONG

Boatmurdered, despite my best efforts, is slowly succumbing to Krynn control.
Our territory is completely surrounded.
The idea to let the Krynn colonize low-class worlds in our territory, hoping for a repeat of Mars, has backfired horribly and now several of our worlds are inside the Krynn sphere of influence.
The Krynn have also delcared war on several civilizations, major and minor. The Krynn are winning.
We cannot produce the NRDL, the only ship so far capable of standing up to Krynn vessels, because our miniaturization tech is too low.

Basically, we're pretty much boned. Any suggestions would be wonderful.
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Mr.Person

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #246 on: August 14, 2011, 12:06:51 am »

I doubt they're going to sell their IP. Hmm... I don't suppose any other major races can be pursuaded to attack the Krynn. I also don't suppose the Krynn can be pursuaded to attack somebody else, ideally the Swarm or Thalans. Hell, the Krynn are probably already fighting everybody else anyways. They might buy some ships off of us, though, or perhaps they'll pay us to attack their enemies. They might also need our delicious moneys or techs.

Ok, research the next miniturization tech, then DoW them if any planets whatsoever risk revolting. We might not be able to invade them yet, but we'll destroy all their ships while they're busy fighting everybody else. We can use our copious amounts of money to buy some ships, I suppose. Then get that tech needed to invade planets (its name escapes me at the moment).
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #247 on: August 14, 2011, 12:23:39 am »

The next generation of miniaturization is already being worked on. I also found out that the Krynn are using missiles, like our own vessels. No defenses though, so perhaps we should get some point defense before designing the NRDL?

Not sure what IP stands for, but I assume DoW means "Declaration of War".
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #248 on: August 14, 2011, 01:45:15 am »

This looks bad, Sirus.  And I thought the swarm was the biggest threat...is there really nothing we can do?  Even if we lose several planets to their influence, that means we still have a few, and until we lose those, we're not dead yet.  If they declare war on us, THEN we're doomed.  Really, the only thing we can do is fight to minimize our losses, keep on producing and improving and doing all our other stuff as much as possible, and pray that the Krynn end up getting beaten or at the very least weakened. 

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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #249 on: August 14, 2011, 01:56:19 am »

Oh, the Swarm is still a threat, but more long-term than the Krynn. Trust me on that.

Still, things aren't totally hopeless. What needs to happen is that we strike now, while the Krynn are distracted fighting a bunch of other people. I'm also pursuing better relations with the Arceans and the Yor, the later of whom are also fighting the Thalans. Right now the galaxy is pretty much a mess of conflict, though we've managed to stay out of it so far.

I know I'm the impartial GM, but Mr. Person's plan seems like the best option currently. And for some good news, a bunch more planets have been colonized, including a couple that are obvious shipbuilding worlds. And we're still seeing major profits.

I will finish the turn and update tomorrow.
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Mr.Person

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #250 on: August 14, 2011, 01:57:35 am »

The next generation of miniaturization is already being worked on. I also found out that the Krynn are using missiles, like our own vessels. No defenses though, so perhaps we should get some point defense before designing the NRDL?

Not sure what IP stands for, but I assume DoW means "Declaration of War".

IP are influence points. You can see them on the diplomacy/trading screen. I have no idea what happens if you trade them away since I never could bring myself to accept them as currency and nobody ever accepted me trying to give mine away. The AI treats them as very valuable, though. I'd assume that being given IP's would evenly divide them among all our planets while giving them away would evenly take them away from all our planets.

FINE, MAYBE WE SHOULD NOT GET OUR ASSES KICKED! GOD, HOW CAN I WORK UNDER THESE CONDITIONS? RESEARCH THOSE MISSILE DEFENSES AND KICK SOME ASS!

This looks bad, Sirus.  And I thought the swarm was the biggest threat...is there really nothing we can do?  Even if we lose several planets to their influence, that means we still have a few, and until we lose those, we're not dead yet.  If they declare war on us, THEN we're doomed.  Really, the only thing we can do is fight to minimize our losses, keep on producing and improving and doing all our other stuff as much as possible, and pray that the Krynn end up getting beaten or at the very least weakened. 

Doing nothing is our worst possible move. We have to do something to counter them, even if that something is going down the influence tree and building upgraded influence starbases around all our planets near the Krynn.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #251 on: August 14, 2011, 02:13:36 am »

War Council

I actually thought we were incapable of mounting any offensive, but it appears we can attack.  Hooray, I guess.  Sirus, can you show us some pictures on the locations of the Krynn?  If their forces are weak enough, perhaps we can attack, although if they can counter-attack us, I don't think we'll last very long.  We really need military techs right now. 

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Mr.Person

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #252 on: August 14, 2011, 02:18:07 am »

We can attack, but we can't take enemy planets via force yet.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #253 on: August 14, 2011, 02:18:54 am »

We can attack, but we can't take enemy planets via force yet.

That's why we need better military tech.  Still, we can attack their fleet, can't we?  The stragglers and the weaker ships anyway. 
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #254 on: August 14, 2011, 02:33:05 am »

From what I can see, most of their worlds are undefended, and the only combat ships I can see are heavy fighters with 3 missile attack. We've got a large number of Phoenixes (heavy fighters with 1 beam attack), which can be upgraded to NRDLs once we have the proper tech. In the meantime, they can still destroy ships. With more worlds becoming industrialized, the number of warships we can produce rise dramatically.

Yes, we'll need to research planetary invasion before we can do anything about the planets, but that's really the only way to take those planets away from the Krynn. They just have too much influence to take any other way.
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