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What alignment should the Terran Alliance pursue?

Good
Neutral
Evil
Good unless severe penalties
Neutral unless strong evil bonuses

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Author Topic: Let's Play GalCiv 2 - Twilight of the Arnor! (Dead)  (Read 52913 times)

Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #270 on: August 14, 2011, 03:52:00 am »

It'd take a little while, but I don't see a reason why not.
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NRDL

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #271 on: August 14, 2011, 03:52:47 am »

It'd take a little while, but I don't see a reason why not.

Thanks for this courtesy.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Sheb

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #272 on: August 14, 2011, 04:04:51 am »

It's up to R&D to decide which tech to research first, but unless we're at risk of loosing planets to influence any time soon, I'd go with the NRDL first. It's no use having planetary invasion if they can just swat our transports, and we can always blow up a planet or two if they have too much influence.
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timferius

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #273 on: August 14, 2011, 07:48:27 am »

War Council

Sometimes, I hate being right.
Smug bastard comments aside, I have to agree with our current strategy. What level is our logistics tech at? If we can swarm them with phoenix's now, it's better than nothing. I have to go return a moving truck now, so god speed El Presidente Max Powers! Let's burn us some smug influence peddling Krynn!
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #274 on: August 14, 2011, 03:59:43 pm »

I wish someone from R&D would post. I'm genuinely unsure which way to go first: Produce the NRDL (requires me to finish miniaturization and do some quick point defense; cheap techs) or go for planetary invasion and rely on the Phoenixes to defeat Krynn ships. Either way, things are gonna get bloody.
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shadenight123

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #275 on: August 14, 2011, 04:09:07 pm »

ç_ç am i not enough R&D to be considered?


R&D
"i did say to research planetary invasion sooner and then tidal disruption, didn't i?!"
"calm down chief!"
"these incompetent fools! i was warning them all along!"
"chief please stop! you can't lobotomize them!"
"we will see!"
"chief! stop maiming the lab mices!"
"i will show them!" *squeeak (sounds of mice getting minced to shreds)
"the mice don't deserve it!!!"
"oh...you're right. Bury it then. I'll be writing a detailed plan"
0) NRDL necessary techs. (added)
1)Planetary invasion
2)XENO FARMS technology (more of it)
3)MORE XENO FARMS technology (still more of it)
4)Xeno influences/economics. (the influence-raiser which adds influence increase modules to the starbases A MUST)
5)Increase population, increase population, increase population.
>.>
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Mr.Person

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #276 on: August 14, 2011, 04:29:15 pm »

We should probably focus on the war effort before branching out into peacetime techs.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #277 on: August 14, 2011, 04:30:16 pm »

ç_ç am i not enough R&D to be considered?


R&D
"i did say to research planetary invasion sooner and then tidal disruption, didn't i?!"
"calm down chief!"
"these incompetent fools! i was warning them all along!"
"chief please stop! you can't lobotomize them!"
"we will see!"
"chief! stop maiming the lab mices!"
"i will show them!" *squeeak (sounds of mice getting minced to shreds)
"the mice don't deserve it!!!"
"oh...you're right. Bury it then. I'll be writing a detailed plan"
0) NRDL necessary techs. (added)
1)Planetary invasion
2)XENO FARMS technology (more of it)
3)MORE XENO FARMS technology (still more of it)
4)Xeno influences/economics. (the influence-raiser which adds influence increase modules to the starbases A MUST)
5)Increase population, increase population, increase population.
>.>
Err...my bad? ^^;
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EuchreJack

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #278 on: August 14, 2011, 08:04:39 pm »

I think one problem is that we're not using enough diplomacy.  We should be trading weapon techs with the Arceans and minor civilizations.  The Arceans are usually quite good at war tech, and they seem weak enough that it won't come back to bite us; minor civilizations are basically harmless, even if they appear as the Dark Yor or something.

I'd be very careful with the normal Yor.  They're very militant and likely to attack anyone.  That said, we need allies.  But I'd advise against trading them any war tech, unless we're going pure evil (which looks unlikely from the poll).

I'd like to hear from the Diplomatic Corps.

Sigh, back to my own job...

S.P.Y. Network
First, note that many requested jobs of my agents are probably better handled by scout craft, which I don't handle.  For instance, navy size and location can be determined by looking at the map, sending ships to investigate, and extrapolating from the power graphs.

Second, note that spies are exponentially more expensive, and therefore their use needs to be maximized. 

As for the Krynn, since we have changed from trying to influence them to trying to kill them, I'd suggest factories and financial centers as the goals for our spies.  Perhaps their relative lack of war vessels and constant wars may have resulted from financial desperation, which I hope my agents assisted.

Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #279 on: August 14, 2011, 08:08:08 pm »

I've actually been holding most spies in reserve (got five, last I checked). Once war breaks out, I will send most of them to attack financial buildings and stuff like that, to weaken the Krynn. Sadly, since the Krynn are spy masters, many will likely perish in the line of duty.
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Sheb

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #280 on: August 14, 2011, 08:10:25 pm »

I cannot wait to see how we fare in a war situation. When can we expect the update?
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timferius

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #281 on: August 14, 2011, 08:11:24 pm »

War Comitee

 EuchreJack Makes a valid point. We should be focusing most of our scouting ships (all of the one you guys built me) on figureing out basic size and location of the Krynn's ships. We don't want to declare war to find out the majority of their fleet is orbiting a planet next door.
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Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #282 on: August 14, 2011, 08:34:46 pm »

War probably won't be declared this update. I want to get the invasion tech first, and spend time building as many warships and transports as possible. Once hostilities break out, all of the currently defenseless worlds will start producing defenders. The first strike must be decisive.

Speaking of update, I will be finishing the playing shortly. The actual update will be made as soon as possible afterward.
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EuchreJack

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #283 on: August 14, 2011, 08:42:32 pm »

I've actually been holding most spies in reserve (got five, last I checked). Once war breaks out, I will send most of them to attack financial buildings and stuff like that, to weaken the Krynn. Sadly, since the Krynn are spy masters, many will likely perish in the line of duty.

That makes sense.  If you'd like to save our spies for other nations, I'd be ok with that.  Hopefully, we will not be the first to use spies against Krynn, in which case it might cost more for Krynn than us.

Sirus

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Re: Let's Play GalCiv 2 - Twilight of the Arnor! (Update FFFUUUU)
« Reply #284 on: August 14, 2011, 09:30:54 pm »

OK! Some screenshots may be missing thanks to X-fire crashing, but the year is over! Update will be posted as soon as I can get everything written. Things may be even worse than anticipated!

(Seems to be an LP tradition, especially for games like these  :P )
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