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Author Topic: The Everlasting Slaughter III : Morrowind (Ch1 P10)  (Read 55954 times)

Stworca

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P1)
« Reply #60 on: August 10, 2011, 09:23:14 am »

Yeah, no kidding. :P Every picture I get twitches seeing the low bars.

I promise that it will only get.. worse..  :D
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P1)
« Reply #61 on: August 10, 2011, 06:38:15 pm »

Chapter 1 : "First Steps"
Part 2

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: August 10, 2011, 08:14:17 pm by Stworca »
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Basque

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #62 on: August 11, 2011, 01:48:45 am »

Stworca that longshot pun was terrible and I feel bad for laughing at it so much. :P Again overall I think you're doing a good job with the writing here.

Having read other people's comments after the last update though I'm realizing now how much of a daredevil you are. ow that you explained the bars I'm watching them and it's hilarious how low our health was for the majority of the screenshots. XD

If I may be so bold you edited in your comments last time we could ask you about mechanics; now that were no longer so broke what exactly does a blessing do?

Thanks for the timely updating, Stworca! ^^
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shadenight123

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #63 on: August 11, 2011, 02:47:18 am »

blessings if they are similar to oblivions, depending on the shrine they grant you things like "fortify health" /intelligence/luck/Kangaroo's
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Supercharazad

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #64 on: August 11, 2011, 06:21:56 am »

I think Velothi's cures you of various ailments.
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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #65 on: August 11, 2011, 10:50:08 am »

Yeah. When you donate for a blessing, you can either tell the shrine to heal you of disease/blight (basically nastier diseases)/poison, or give you a specific buff based on the patron saint. Veloth has an additional blessing that restores all your attributes if they've been lowered.

There are also special shrines that need specific items as offerings; some of these are actually useful (the one that lets you fly for half an hour comes to mind).
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #66 on: August 11, 2011, 06:24:17 pm »

Entertaining as always; keep up the good work.

Are you updating as you play or are you just catching up with witticisms from screenshots taken before? 'Cuz I'd still like to see you bust into Fargoth's house.  :P

I'm catching up on screenshots from before. A few days ago i've taken 350ish, finishing the entire Seyda Neen area.
I'm writing a new update just now. There will be two more at least, before we catch up. I will also add a new poll, for you - unwashed barbarians - to decide where will we go next.

And.. don't worry, Fargoth.. It's not going to be a good day for him.
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Basque

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #67 on: August 11, 2011, 06:44:52 pm »

I'm catching up on screenshots from before. A few days ago i've taken 350ish, finishing the entire Seyda Neen area.
A few days ago i've taken 350ish, finishing the entire Seyda Neen area.
A few days ago i've taken 350ish

Please tell me you accidentally added an extra digit there, Stworca. :o No wonder this LP is going so well if you're putting that much work into it. Also even with my limited experience with the game it certainly seems like Fargoth is going to make for an entertaining update.

Also I'll be looking forward to the poll Stworca. With such an open-world game I'm curious to see what kind of options are available to us. Plus it's always fun to see audience participation in an LP. Of course reading the comments of some of the other people here I'm sure they'll send you across the entire continent. :P
« Last Edit: August 11, 2011, 07:31:06 pm by Basque »
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Frumple

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #68 on: August 11, 2011, 07:18:11 pm »

We's gonna' be huntin' sum werewolves next destination :P

It's actually kinda' hilarious fighting those guys massively underleveled. I kept having to levitate to the ceiling and pepper them with fireball spells, because all of them one-shot me. Still murdered dozens, because levitate is the kiss of death for 90% of the critters in morrowind, heh.

Then again, given whatever mods have been stuffed into this run...
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P2)
« Reply #69 on: August 11, 2011, 08:32:32 pm »

Chapter 1 : "First Steps"
Part 3

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

A poll has been added. I have however narrowed the options down to 4 most entertaining areas that i would consider visiting right now.
Two roads lead to Balmora. Hla Oad route is longer and more swampy. Pelagiad route is shorter, safer and will allow quicker advancement to next step (a new vote!)
I have excluded Vivec as a city that has nothing to offer us at this moment.
I have excluded Ebonheart, because we haven't yet been.. you know.. so there is no need to visit that city just yet.
I have excluded Suran for now, because it has "DIE, PLAYER" mods installed.

Balmora option opens up all kinds of guilds, main quest, places to store loot and is a city from which you can travel to countless other locations.
Far North option allows us to join the Imperial Guard (HA!), visit a Daedric shrine or two, and perhaps visit Soltsheim, although at this point i would only engage in some minor investment quests (building etc.)
Far East option will lead us to a complete change of scenery. We will eventually chose this option. Rather sooner than later.

"Let Me Decide" lets me decide.

If i will hear stunning arguments behind going to Vivec (Or any other place) now, i will add it to the poll. But i'd rather leave it for later, once it will be more.. Spectacular. We will visit every city, village and port eventually. Worry not.

Now vote, minions!
(and, as always, all feedback and all non-mechanical opinions and advises are welcome)
« Last Edit: August 11, 2011, 08:58:37 pm by Stworca »
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Basque

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P3)
« Reply #70 on: August 11, 2011, 09:03:37 pm »

Fine update as always Stworca. I laughed at the different conversations; I think it's very creative how you manage to make the "good" options fit with the definitely not good personality you've developed for the character. I also thought the guard thing was hilarious. XD How does that function in game-if you talk to a guard will they just not turn around afterward?

I'm sure I would be better at voting if I had played the game before, but I really appreciate you giving the short descriptions because I thought they were informative enough to make a decision. Although you wanted to go to the Far East sooner than later, I'd like to vote for either of the Balmora routes since it opens up so many more options. I can only vote for one option though, not both; would you prefer to get there quick so you can move on (maybe the Far East next time?) or will taking the scenic route make for a more "Fun" update?
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Re: The Everlasting Slaughter III : Morrowind (Ch1 P3)
« Reply #71 on: August 11, 2011, 09:09:41 pm »

Balmora via Pelagiad because I can't remember there being anything especially interesting on the other route.

Spoiler: Meta (click to show/hide)
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P3)
« Reply #72 on: August 11, 2011, 09:21:08 pm »

There will be two more updates in Seyda Neen, so you folks have plenty of time to vote. (Yes, there is still much to do)
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jetex1911

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P3)
« Reply #73 on: August 11, 2011, 10:45:15 pm »

I was wondering: Do you think sometime you could get up a list of mods that you are currently using the LP for?
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Mr.Person

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Re: The Everlasting Slaughter III : Morrowind (Ch1 P3)
« Reply #74 on: August 11, 2011, 11:20:59 pm »

There's a list of loaded ESPs and ESMs in your morrowind.ini file. Come on, post post post post!

I voted going far north because I happen to like the Ashlands and the coast over there, but if you go to Balmora that's cool too. Don't go to Telvanni land yet though, you have no good source of levitation!
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