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Author Topic: Super-easy Clowms  (Read 2022 times)

Reudh

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Re: Super-easy Clowms
« Reply #15 on: August 07, 2011, 07:04:10 am »

I thought clowns had [TRAPAVOID]?
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IT 000

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Re: Super-easy Clowms
« Reply #16 on: August 07, 2011, 12:22:21 pm »

Putting a GCS web on a cage trap causes the person stepping on it to fall over regardless of trap avoid. Thus they get caught in the trap.
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Max176

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Re: Super-easy Clowms
« Reply #17 on: August 07, 2011, 02:26:08 pm »

I've just realized that I can't see or hear the word neurotoxin without hearing GLaDOS's voice.
IN BASE FOUR, I'M FINE!
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I'm mining out and admixture every section of adamant ore I can get my easily on to alternation my armoursmith up to allegorical so he can accomplish actively alarming armour for my aggressive. again I'm traveling to do the aforementioned for weapons.

Urist Imiknorris

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Re: Super-easy Clowms
« Reply #18 on: August 07, 2011, 02:37:20 pm »

I thought clowns had [TRAPAVOID]?

They do. They also have [NOSTUN], preventing the easiest way of trapping the untrappable (nearby cave-in knocking them out) from working. They aren't [WEBIMMUNE], so applying a [THICKWEB] creature's webs to a trap makes them vulnerable to it.
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Kaleb702 Games

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Re: Super-easy Clowms
« Reply #19 on: August 07, 2011, 09:22:27 pm »

I've just realized that I can't see or hear the word neurotoxin without hearing GLaDOS's voice.
IN BASE FOUR, I'M FINE!
Actually, that was an addendum to:
"Two plus two is 10." *Static* "In base four! I'm FINE!"
Base whatever is a number system. We use base 10, where there are 10 1s to our 10. Base 4 would be like this: 1,2,3,10,11,12,13,20...
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« Last Edit: August 12, 2011, 06:19:52 pm by Kaleb702 Games »
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Mormota

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Re: Super-easy Clowms
« Reply #20 on: August 08, 2011, 01:37:05 am »

Actually, base 4 would be like 0,1,2,3,10 and so on...
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