So the economy is not in this version. Bummer, I just got back. However, while playing around I got a few ideas from the way I set up my fortress.
Restaurant consists of a Cook, a possibly separate owner, and assistants for personel. It has a kitchen, a food stockpile and a dining room for rooms. What happens is the Cook or the Owner buys the rooms/workshops and the food. The cook prepares the food and the assistants bring uncooked food for cooking and cooked food to hungry dwarves. Dwarves pay tot he assistant to put in the chest. Every so often its 'Pay Day' and the owner hands out each dwarf's pay. It is more expensive to eat in a restaurant, but it gives an extra good thought "I ate in the restaurant of the legendary Urist McChef" ontop of nice dining rooms or nice food.
Bar consists of just a Brewer who has conversational skills. It needs a still, a barrel seller, a stock of mugs and a drink stockpile. Tables saloon style are optional. What happens is a dwarf comes in and orders, brewer takes a mug of drink from a barrel from his stock or brews a fresh barrel, or even mix a special drink (
and hands it over. While the consumer drinks they talk. Then the Dwarf leaves some money and leaves. It is more expensive to drink at a bar, but it gives an extra good throught "I drank at the bar of the Legendary Brewer Urist McBrew" and mixes break time with drink time, doubling potential happiness there.
Pawn Shop just needs a good Appraiser, perhaps with some Liar, Persuader and Negociator in there. He probably wants to rent an all purpose stockpile and have some backup coins in a chest. What happens is that a dwarf who needs money sells his extra clothes or crafts he got when times are good or he made and no one else will buy/doesn't own a store. The Pawner will buy it off him and turn around to sell it on the dwarves' behalf. It gives a negative throught "S/he had to part with a possession to meet a payment lately" but prevents negative thoughts "Didn't sleep on a proper bedroom, didn't eat a proper meal" ect for a homeless dwarf.
And Dwarves can bring their own items to a Trading Depot with other races if "Allow Individual Trades" is set at Yes. They can trade their own items for what they want.
Finally, Office Manager would actually OWN a workshop and hire workers. The workers would then be paid by the Manager for the crafts instead of owning the crafts to bring to a shop. There is a bonus in productivity for workshops owned by an Office Manager instead of just being there.
Also, the 'Government' gets X of the production of any workshop which can be taken to the trade depot, and 100% of the coins which is used to pay the smither. This will make an almost self-sufficient economy with the government stockpiling a treasury to hire workers for public works: mining new rooms to rent out, smoothing a hallway to increase value, adding/changing/removing workshops and selling at a trade depot.
How's this an idea for the economy?