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Author Topic: new interactions  (Read 1011 times)

m4davis

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new interactions
« on: August 05, 2011, 12:05:01 pm »

when I saw toady was going to put in more interactions I thought this could include stuff like cooking in adventure mode what are some other things you can think of
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EmperorJon

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Re: new interactions
« Reply #1 on: August 05, 2011, 01:47:45 pm »

I believe he means framework for interactions like necromancy, but it may be moddable to do... well, loads.

Cooking and similar is easily possible via modding already.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

m4davis

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Re: new interactions
« Reply #2 on: August 05, 2011, 01:51:04 pm »

I know but I think that it isn't just restricted to necromancy it would be a waste
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Putnam

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Re: new interactions
« Reply #3 on: August 05, 2011, 11:57:53 pm »

TC/OP, you're talking about reactions. It's not going to be restricted to necromancy. It is only planned necromancy in the short-term, but interactions are, over time, planned to become everything from (probably) talking to magic.

Your suggestion is already planned, rest-assured :P

m4davis

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Re: new interactions
« Reply #4 on: August 06, 2011, 01:43:04 am »

TC/OP, you're talking about reactions. It's not going to be restricted to necromancy. It is only planned necromancy in the short-term, but interactions are, over time, planned to become everything from (probably) talking to magic.

Your suggestion is already planned, rest-assured :P
putnam why do you know everything
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Putnam

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Re: new interactions
« Reply #5 on: August 06, 2011, 02:33:43 pm »

TC/OP, you're talking about reactions. It's not going to be restricted to necromancy. It is only planned necromancy in the short-term, but interactions are, over time, planned to become everything from (probably) talking to magic.

Your suggestion is already planned, rest-assured :P
putnam why do you know everything

http://www.bay12games.com/dwarves/dev.html
http://www.bay12games.com/dwarves/dev_single.html
http://www.bay12games.com/dwarves/df_talk.html
http://www.bay12games.com/dwarves/index.html

m4davis

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Re: new interactions
« Reply #6 on: August 06, 2011, 02:49:34 pm »

TC/OP, you're talking about reactions. It's not going to be restricted to necromancy. It is only planned necromancy in the short-term, but interactions are, over time, planned to become everything from (probably) talking to magic.

Your suggestion is already planned, rest-assured :P
putnam why do you know everything

http://www.bay12games.com/dwarves/dev.html
http://www.bay12games.com/dwarves/dev_single.html
http://www.bay12games.com/dwarves/df_talk.html
http://www.bay12games.com/dwarves/index.html
I look at some of those but havent seen all df talks
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