Dungeon Crawl Stone Soup version 0.9.0 character file.
1516858 frankhovis the Petrodigitator (level 27, 197/226 HPs)
Began as a Deep Dwarf Ice Elementalist on Aug 13, 2011.
Was a High Priest of Elyvilon.
Escaped with the Orb
... and 4 runes on Aug 28, 2011!
The game lasted 3days 03:53:14 (167749 turns).
frankhovis the Petrodigitator (DDIE) Turns: 167749, Time: 3, 03:53:15
HP 197/226 AC 17 Str 26 XL: 27
MP 11/47 EV 24 Int 35 God: Elyvilon [*****.]
Gold 1993 SH 34 Dex 22 Spells: 16 memorised, 1 level left
Res.Fire : . . . See Invis. : + v - +10,+6 mithril axe "Arga" {speed, MR Str+2
Res.Cold : . . . Warding : . . u - +4 robe of Night {+Inv MR SInv Stlth++}
Life Prot.: + . . Conserve : . w - +3 shield {rflct}
Res.Acid. : + . . Res.Corr. : + i - +2 visored helmet {Int+3}
Res.Poison: . Clarity : . a - +1 cloak of the Thief {+Inv +Lev EV+2 Dex+
Res.Elec. : . Spirit.Shd : . H - +2 pair of gloves {Str+3}
Sust.Abil.: . . Stasis : . t - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: x T - amulet of resist corrosion
Res.Rott. : . Levitation : + W - ring "Bleal" {cTele Str+2 Int+2 Dam+3 Stlt
Saprovore : . . . Ctrl.Flight: + L - ring of Blyacoex {Str+5 Dex+4}
@: deflect missiles, non-regenerating, flying, very slightly glowing, hasted,
very quick, very resistant to hostile enchantments, incredibly stealthy
A: damage resistance, life protection 1, sense surroundings 3, slow healing 3,
Str +1, Int +2
a: Device Recharging, Lesser Healing, Lesser Self-Healing, Divine Protection,
Purification, Greater Healing, Greater Self-Healing, Restoration, Divine Vigour,
Renounce Religion, Evoke Invisibility, Stop Levitating
}: 4/15 runes: decaying, barnacled, silver, abyssal
You escaped.
You worshipped Elyvilon.
Elyvilon was extremely pleased with you.
You were full.
You visited 13 branches of the dungeon, and saw 74 of its levels.
You visited the Abyss 1 time.
You visited 1 Labyrinth.
You visited 2 portal chambers: wizlab, ice cave.
You collected 8344 gold pieces.
You spent 6371 gold pieces at shops.
Inventory:
Hand weapons
l - a +2 blowgun
n - a +6,+9 anti-magic war axe
v - the +10,+6 mithril axe "Arga" (weapon) {speed, MR Str+2}
(You found it on level 6 of the Dungeon)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+2).
It increases your resistance to enchantments.
Missiles
c - 6 +0 throwing nets
D - 5 curare-tipped +0 needles
O - 6 steel +4 javelins (quivered)
Armour
a - the +1 cloak of the Thief (worn) {+Inv +Lev EV+2 Dex+2 Dam-3 SInv Stlth++}
(You found it on level 8 of the Vaults)
It affects your evasion (+2).
It affects your dexterity (+2).
It affects your damage-dealing abilities (-3).
It enhances your eyesight.
It lets you turn invisible.
It lets you levitate.
It makes you much more stealthy.
It allows its wearer to excel in the arts of thievery.
g - the +2 pair of gloves of the Devil {Str-3 Dam+2}
(You acquired it on level 5 of the Elven Halls)
It affects your strength (-3).
It affects your damage-dealing abilities (+2).
i - a +2 visored helmet of intelligence (worn)
t - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You acquired it in the Ecumenical Temple)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
u - the +4 robe of Night (worn) {+Inv MR SInv Stlth++}
(You bought it in a shop on level 1 of the Shoals)
It increases your resistance to enchantments.
It enhances your eyesight.
It lets you turn invisible.
It makes you much more stealthy.
According to legend, this robe was the gift of Ratri the Goddess of the
Night to one of her followers.
w - a +3 shield of reflection (worn)
G - the +2 cloak of the Mind {+Inv rF+ Acc+4}
(You found it on level 10 of the Dungeon)
It affects your accuracy (+4).
It protects you from fire.
It lets you turn invisible.
H - a +2 pair of gloves of strength (worn)
Y - the +6 pearl dragon armour of Facuf {rC+ Dex+3}
(You took it off an orc knight on level 8 of the Vaults)
It affects your dexterity (+3).
It protects you from cold.
Magical devices
h - a wand of healing (5)
o - a wand of fire (7)
r - a wand of digging (9)
s - a wand of healing (2)
B - a wand of teleportation (
Comestibles
V - 3 bread rations
Scrolls
x - 2 scrolls of vulnerability
A - 5 scrolls of teleportation {holy word?}
C - 9 scrolls of fear
E - 4 scrolls of fog {use on undead}
F - 6 scrolls of blinking {holy word?}
I - a scroll of holy word
Jewellery
b - an uncursed ring of sustenance
d - the ring of Divine Compulsion {rPois rN+}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of life protection]
It protects you from poison.
e - an uncursed amulet of resist mutation
f - the ring "Emiviyxe" {rC+ Acc+3 Dam+3}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of protection from cold]
It affects your accuracy (+3).
It affects your damage-dealing abilities (+3).
j - an uncursed amulet of stasis
m - an uncursed ring of wizardry
q - a +0,+5 ring of slaying
y - the ring "Nexoew" {Wiz Str+1}
(You found it on level 8 of the Vaults)
[ring of wizardry]
It affects your strength (+1).
z - an uncursed ring of protection from fire
L - the ring of Blyacoex (left hand) {Str+5 Dex+4}
(You found it on level 8 of the Vaults)
[ring of dexterity]
It affects your dexterity (+4).
It affects your strength (+5).
R - an uncursed ring of teleportation
S - an uncursed ring of ice
T - an amulet of resist corrosion (around neck)
W - the ring "Bleal" (right hand) {cTele Str+2 Int+2 Dam+3 Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of teleport control]
It affects your strength (+2).
It affects your intelligence (+2).
It affects your damage-dealing abilities (+3).
It makes you much more stealthy.
X - the ring "Nulupsy" {rC+ AC+5 Int+2}
(You found it in a Labyrinth)
[ring of protection]
It affects your AC (+5).
It affects your intelligence (+2).
It protects you from cold.
Z - the amulet "Oheuq" {Ward rElec MR}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of warding]
It insulates you from electricity.
It increases your resistance to enchantments.
Potions
K - 2 potions of agility
M - 4 potions of might
N - 4 potions of resistance
P - 3 potions of invisibility
U - 3 potions of brilliance
Magical staves
p - a staff of earth
J - a staff of cold
Orbs of Power
k - the Orb of Zot
Skills:
- Level 10 Fighting
- Level 1 Short Blades
- Level 1 Long Blades
- Level 16 Axes
- Level 1 Staves
- Level 5 Slings
- Level 4 Throwing
- Level 2 Armour
- Level 10 Dodging
- Level 10 Stealth
- Level 1 Stabbing
- Level 15 Shields
- Level 8 Traps & Doors
- Level 22 Spellcasting
- Level 11 Conjurations
- Level 8 Hexes
- Level 12 Charms
- Level 8 Translocations
- Level 1 Transmutations
- Level 11 Ice Magic
- Level 3 Air Magic
O Level 27 Earth Magic
+ Level 16 Invocations
- Level 12 Evocations
You had one spell level left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Stoneskin Erth/Trmt ########.. Perfect 2 None
b - Iron Shot Erth/Conj #########. Excellent 6 None
c - Shatter Erth #########. Excellent 9 Honeycomb
d - Dig Erth/Trmt ########. Excellent 4 None
e - Apportation Tloc #######... Excellent 1 None
f - Shroud of Golubria Chrm/Tloc ########.. Perfect 2 None
g - Blink Tloc N/A Excellent 2 None
h - Haste Chrm ########. Excellent 6 None
i - Swiftness Air/Chrm #######... Excellent 2 None
j - Condensation Shield Ice/Trmt #######... Excellent 4 None
k - Leda's Liquefaction Erth/Trmt ########.. Excellent 4 None
l - Ozocubu's Refrigerat Ice ########.. Excellent 6 None
m - Silence Air/Hex #######... Excellent 5 None
n - Flight Air/Chrm #######... Excellent 4 None
o - Freezing Cloud Ice/Air/Conj #######... Excellent 6 None
p - Deflect Missiles Air/Chrm #######... Great 6 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:8
Elf (5/5) Orc:3 Lair (8/8) D:13 Swamp (5/5) Lair:3
Shoals (5/5) Lair:3 Slime (0/6) Lair:7 Hive (2/2) D:14
Vault (8/8) D:15 Blade (1/1) Vault:4 Crypt (2/5) Vault:2
Tomb (0/3) Crypt:2 Zot (5/5) D:27
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Shops:
D:12: + D:14: ( D:27: + Orc:4: =*=* Elf:5: * Shoals:1: [%?[(
Shoals:4: [ Vault:2: [ Vault:4: =
Portals:
Hell: D:21* D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25
Pan: D:21 D:22 D:24 D:25
Trove: D:24 (give 14 potions of heal wounds)
Ziggurat: D:6 (6720 gp)
Annotations
D:3 minor stuff dump
D:4 minor dump
D:5 two freed slaves
D:13 stuff dump
D:23 stuff pile
D:24 stuff dump
Orc:1 orc dump
Elf:1 stuff dump
Lair:8 zot trap!
Swamp:4 Mennas!
Crypt:2 exclusion: curse skull
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
You are agile (Dex +1).
Your mind is acute (Int +2).
Your muscles are strong, but stiff (Str +1, Dex -1).