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Author Topic: Armor vs Fairness  (Read 2241 times)

Togre

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Armor vs Fairness
« on: August 05, 2011, 08:39:21 am »

In reading the wiki about armor, I've learned that you can bundle your dwarfs like Eskimo's with multiple pairs of pants and half dozen cloaks, etc.  I recognize when it comes to determining whether something is an exploit or not and to what extent I use it is my responsibility.  However I'd like to hear how others handle it.  Do you load up the little blighters will all the gear they can handle?  Do you stick to 1 of each item?  Or do you have some rationale that falls in between?

Thanks!
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Kay12

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Re: Armor vs Fairness
« Reply #1 on: August 05, 2011, 08:50:46 am »

Armor's the stuff you export in exchange of more trap components, if you ask me! :D

But... packing more armor on each dwarf isn't only positive. It slows them down a lot.
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Mickey Blue

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Re: Armor vs Fairness
« Reply #2 on: August 05, 2011, 08:51:58 am »

Heh, I'm probably the wrong person to ask but my armor requierments are generally whatever clothes they are wearing, one item each of armor (whichever 'kind'), and a leather cloak.  I can see the logic of having them wear leather under metal armor.

I honestly don't know the details but if having additional armor continually slows your dwarf (just as, if I'm not mistaken, plate armor will slow them more then leather) then it would sorta be ok. Tons of layers of armor but a very, very slow dwarf.  That said I still probably wouldn't do it.

Frankly in terms of 'ease' I find all steel to be too easy (for most fights at least).  Oftentimes unless I am giving myself numerous other challenges I'll limit myself to 'no steel armor' (in my current fortress incarnation I'll need all the help I can get so if I manage to get steel I'll take it).  I let myself us 'blue stone' armor but thats mainly cause I rarely dig up enough of that to do too much with and its fun to have my military commander decked out with something fancy.

So in short I guess I'd feel multi-layering armor beyond what is reasonable would no doubt make things too easy for my liking (but that is me, others may disagree) and depending on how it impacts dwarf movement it may be an exploit.
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Crazy Cow

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Re: Armor vs Fairness
« Reply #3 on: August 05, 2011, 09:01:31 am »

Honestly depends. Most of my armor sets look like one of these two, depending on what I'm fighting:
Code: [Select]
metal mail shirt
metal breastplate
metal helm
metal leggings
metal gauntlets
metal high boots
shield
weapon
If lacking in metal, I use this instead:
Code: [Select]
leather armor
breastplate
leather helm
leggings
gauntlets
leather high boots
shield
weapon
Decked out in leather and bone, dorfs are still immune to anything a normal creature could toss at them.

Fredd

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Re: Armor vs Fairness
« Reply #4 on: August 05, 2011, 10:10:19 am »

Adding mittens,cloaks,robes and a hood seems to cut down on injuries when combined with a true armor uniform, as suggested by Crazy. Increased armor user skill will increase their speed. Never hurts to have them undergo danger room training only equipped with armor for a season, to train this skill.
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Saladman

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Re: Armor vs Fairness
« Reply #5 on: August 05, 2011, 10:40:50 am »

I don't use multiples of anything.  I've got no scruples against layering otherwise; I believe that's how armor was actually worn, with padding underneath.  You don't want to put on metal armor without something between it and your skin.
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ohgoditburns

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Re: Armor vs Fairness
« Reply #6 on: August 05, 2011, 10:51:02 am »

In my current fort (terrifying temperate forest), I plan on using the following for my military:

Bone Helm
Bone Greaves
Bone Gauntlets
Copper Shield
Steel Edged Weapon or Silver Blunt Weapon
Red Cloak

How else am I going to keep my doctor fresh?
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HorridOwn4ge

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Re: Armor vs Fairness
« Reply #7 on: August 05, 2011, 10:59:14 am »

Nah just use silver swords to eradicate the evil out of the animals.
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VerdantSF

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Re: Armor vs Fairness
« Reply #8 on: August 05, 2011, 11:01:28 am »

I don't min-max with layering or multiple pieces.  Just one full set of armor, plus their regular clothes underneath.  I'm still on the fence regarding cloaks.  It's a silly thing, but I just don't like the idea of my dwarves running around looking like jawas ;).
« Last Edit: August 05, 2011, 11:03:07 am by VerdantSF »
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RAKninja

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Re: Armor vs Fairness
« Reply #9 on: August 05, 2011, 11:33:52 am »

also of note, it is not currently well understood how much, if any, having multiples will affect protection.
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Sutremaine

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Re: Armor vs Fairness
« Reply #10 on: August 05, 2011, 12:41:02 pm »

Military get at least one layer of metal over everything (no repeated items). Clothing items are dresses, cloaks, and hoods. Civilians get metal helms and mail shirts, with gauntlets later on, and they get leather and bone otherwise. Leg function is more replaceable than hand function.

Code: [Select]
leather armor
breastplate
Those are both shaped. Do you manage to get both on a single dwarf at the same time?
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Oliolli

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Re: Armor vs Fairness
« Reply #11 on: August 05, 2011, 01:12:36 pm »

Code: [Select]
metal mail shirt
metal breastplate
metal helm
metal leggings
metal gauntlets
metal high boots
shield
weapon

My sets look similar, except I don't use leggings, I use greaves.
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Re: Armor vs Fairness
« Reply #12 on: August 05, 2011, 01:44:18 pm »

I aim for universal conscription with annual refresher training, preferably before tackling the caverns, so armour tends to be somewhat limited. Most of my militia are supposed to engage the enemy with crossbows (or latterly muskets) from behind fortifications anyhow.
« Last Edit: August 05, 2011, 01:46:23 pm by Jake »
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franti

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Re: Armor vs Fairness
« Reply #13 on: August 05, 2011, 01:59:06 pm »

Leather Armour (the item) covers more than the Mail Shirt or Breastplate.
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Satarus

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Re: Armor vs Fairness
« Reply #14 on: August 05, 2011, 02:52:40 pm »

I use:
Breastplate
Mail Shirt
Helm
Cap
Hood
Cloak
Gauntlets
Greaves
High Boots
Socks
Shield
Weapon

Any more and you probably start hitting the problem of encumbrance wiping out your gains.
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