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Author Topic: Insane necromancy in the next (will it ever come?) version  (Read 6325 times)

ScriptWolf

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #15 on: August 05, 2011, 03:26:36 pm »

Hmm now that we do have interactions I wonder what else we are gonna be able to do and what other secrets we will be able to learn :D
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freeformschooler

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #16 on: August 05, 2011, 03:45:21 pm »

Hmm now that we do have interactions I wonder what else we are gonna be able to do and what other secrets we will be able to learn :D

Depending on the complexity of the framework, modders may or may not be able to have interactions that consist of giving you or a target special abilities such as

-Flying
-Water breathing
-Non directional dustplosion

This is all speculation of course, based on things Toady's suggested in the past for the interaction framework. I may be wrong about live-adding RAWs to an active creature being in the interaction frramework. Additionally, if dragon firebreath and other breath attacks become an interaction down the road (this has been touched upon somewhat), everyone's going to suddenly want to play dragons :P

I'm all excited for the next release again, and I promised myself I wouldn't get that way until it's out!
« Last Edit: August 05, 2011, 03:50:29 pm by freeformschooler »
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darkrider2

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #17 on: August 05, 2011, 04:07:56 pm »

My inner geek eagerly awaits this release
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Neoskel

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #18 on: August 05, 2011, 04:23:19 pm »

I'm so adding natural necromancer powers to my nigh-invincible uber adventurer mod next version.

1: Rampage through largest city, killing everything.
2: Raise entire city population as undead.
3: Lead undead army to next largest city.
4: Make popcorn.
5: Sit back and enjoy.
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Putnam

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #19 on: August 05, 2011, 04:24:10 pm »

I sure do hope that dwarves will be able to learn necromancy.

That corpse stockpile right outside...!

freeformschooler

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #20 on: August 05, 2011, 04:30:37 pm »

I'm so adding natural necromancer powers to my nigh-invincible uber adventurer mod next version.

1: Rampage through largest city, killing everything.
2: Raise entire city population as undead.
3: Lead undead army to next largest city.
4: Make popcorn.
5: Sit back and enjoy.

Except that the next city's inhabitants are the popcorn.

Cob of corn = A person
Popcorn kernel: Said person's corpse or severed limb/head
Microwave = Necromancy
Popcorn = THE LIVING DEAD
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Flying Carcass

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #21 on: August 05, 2011, 04:34:12 pm »

I wonder if it'll be possible to get individual body parts as migrants?
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peskyninja

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #22 on: August 05, 2011, 05:11:04 pm »

it would be very nice if we had the ability to create golems made of body parts like the "hair golem" or a golem made of varied bodyparts.
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shadow_archmagi

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #23 on: August 05, 2011, 05:39:02 pm »

I wonder if mysterious white fluid golems can reproduce
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darkrider2

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #24 on: August 05, 2011, 06:27:25 pm »

I wonder if mysterious white fluid golems can reproduce

probably going to sig this.

edit: yeah its in there now, and just by total coincidence, the quote placed right above this in my sig just happens to be

Quote
Please excuse me while I fap profusely.
« Last Edit: August 05, 2011, 06:30:17 pm by darkrider2 »
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Teneb

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #25 on: August 05, 2011, 06:34:42 pm »

I wonder if mysterious white fluid golems can reproduce
Only if they have spores.
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Lovechild

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #26 on: August 06, 2011, 12:20:55 pm »

Urist McAdventurer's right arm was a dwarf right arm animated in 125.

In 125, Urist McAdventurer's right arm was chopped off by the goblin Umxo McBandit.

In 125, Urist McAdventurer's right arm was animated by Urist McAdventurer.

In 125, the goblin Umxo McBandit was struck down by Urist McAdventurer's right arm.
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Nil Eyeglazed

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #27 on: August 06, 2011, 08:12:37 pm »

Urist McAdventurer's right arm was a dwarf right arm animated in 125.

In 125, Urist McAdventurer's right arm was chopped off by the goblin Umxo McBandit.

In 125, Urist McAdventurer's right arm was animated by Urist McAdventurer.

In 125, the goblin Umxo McBandit was struck down by Urist McAdventurer's right arm.


In 126, Urist McAdventurer's right arm was struck down by Urist McAdventurer's left arm.
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NobodyPro

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #28 on: August 07, 2011, 07:35:52 am »

In 126, Urist McAdventurer's right arm was struck down by Urist McAdventurer's left arm.
In 126, Urist McAdventurer was struck down by Urist McAdventurer's left arm.
In 126, Urist McAdventurer's left arm became the law-giver of the Confederacy of Clenching.
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i874236951

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Re: Insane necromancy in the next (will it ever come?) version
« Reply #29 on: August 07, 2011, 11:09:01 am »

In 126, Urist McAdventurer's right arm was struck down by Urist McAdventurer's left arm.
In 126, Urist McAdventurer was struck down by Urist McAdventurer's left arm.
In 126, Urist McAdventurer's left arm became the law-giver of the Confederacy of Clenching.
I figure I'll go out on a limb and say it couldn't handle that civ's army.
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