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Author Topic: The Cyclopean Universe - An Experiment  (Read 10478 times)

Crazy Cow

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Re: The Cyclopean Universe - An Experiment
« Reply #15 on: August 05, 2011, 08:17:32 am »

Sounds fun, might give it a go.
Any rules or goals?
Like one might be compelled to survive as long as possible compared to other players, but that would be moot if it's ok to wall off or use danger rooms etc.
Also no further modding or raw editing I take?

The entire point is that you are supposed to do whatever the hell you want, so we get to see just how unique everyone is. Go wild, do what you want.

Also, at least one civilization might be dead; mine has no important leaders. Can anyone confirm/deny this? I'll be updating once I hit the one-year mark.

DoctorMonch

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Re: The Cyclopean Universe - An Experiment
« Reply #16 on: August 05, 2011, 08:20:36 am »

Count me in!

Been looking for something like this.
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EddyP

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Re: The Cyclopean Universe - An Experiment
« Reply #17 on: August 05, 2011, 08:40:37 am »

Nice embark, but is there any way to get rid of those horrible dwarf tiles and replace them with nicer ones?
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Jelle

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Re: The Cyclopean Universe - An Experiment
« Reply #18 on: August 05, 2011, 09:04:08 am »

Yeah just replace the saves raw graphics to something you prefer.
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UltraValican

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Re: The Cyclopean Universe - An Experiment
« Reply #19 on: August 05, 2011, 09:11:28 am »

Downloading Now.  :)
I can't seem to play the region...what do?
« Last Edit: August 05, 2011, 09:18:01 am by UltraValican »
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Tiruin

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Re: The Cyclopean Universe - An Experiment
« Reply #20 on: August 05, 2011, 09:18:20 am »

What I found out:

a. Migrants are !!RANDOM!! One wave, a near-master marksman and his peasant entourage. Re-gen, civilians and a legendary planter.

b. Sieges are X!RANDOM!X. Summer, ambush. Re-gen.

"Ahh, another beautiful summer day, good thing there aren't any ambushes."

"Yes, there are sieges now..."

c. Megabeasts  :-\ . Looks like these are randomly chosen to what lives currently. (Or semi's, got those too)
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Oliolli

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Re: The Cyclopean Universe - An Experiment
« Reply #21 on: August 05, 2011, 09:31:49 am »

Also, at least one civilization might be dead; mine has no important leaders. Can anyone confirm/deny this? I'll be updating once I hit the one-year mark.

Seemed to me as well, one dwarven civ had no sites.
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Lectorog

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Re: The Cyclopean Universe - An Experiment
« Reply #22 on: August 05, 2011, 09:52:48 am »

hmm... what mod is it you are using for this?
Quote
The world was generated as vanilla with the addition of several of the weaker Fort Defense civilizations.
Question answered?

And I'm going to start playing in a few minutes. I'll post screenshots if something interesting happens, but otherwise I'll just do a yearly summary or something.
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Crazy Cow

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Re: The Cyclopean Universe - An Experiment
« Reply #23 on: August 05, 2011, 09:59:14 am »

hmm... what mod is it you are using for this?
Quote
The world was generated as vanilla with the addition of several of the weaker Fort Defense civilizations.
Question answered?

And I'm going to start playing in a few minutes. I'll post screenshots if something interesting happens, but otherwise I'll just do a yearly summary or something.

This seems to be everyone's strategy :P And I just got merchants, which means the Mountainhomes are still alive and kicking.

squeakyReaper

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Re: The Cyclopean Universe - An Experiment
« Reply #24 on: August 05, 2011, 10:02:07 am »

I'll definitely try later.  No guarantees if it will work though.  I usually play a 2x2 embark with 5 z-levels and one cavern with no magma layer.  Very weak computer.  Still, I can bear some frame issues for SCIENCE's sake.
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lurtze1

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Re: The Cyclopean Universe - An Experiment
« Reply #25 on: August 05, 2011, 11:39:48 am »

When I downloaded the save, I didnt get the region file
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Lectorog

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Re: The Cyclopean Universe - An Experiment
« Reply #26 on: August 05, 2011, 11:44:15 am »

When I downloaded the save, I didnt get the region file
Then what did you get? It's just the region folder, that's all there is to download.
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squeakyReaper

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Re: The Cyclopean Universe - An Experiment
« Reply #27 on: August 05, 2011, 11:46:18 am »

When I downloaded the save, I didnt get the region file
Then what did you get? It's just the region folder, that's all there is to download.
When you unzip it, you're likely creating another folder (regionAWESOME contains another folder called that).  Drag the folder INSIDE the unzipped folder into your saves folder.  Err, does that make sense?
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lurtze1

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Re: The Cyclopean Universe - An Experiment
« Reply #28 on: August 05, 2011, 11:48:32 am »

aha thats what was goning wrong :P, thank you for you help
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Lectorog

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Re: The Cyclopean Universe - An Experiment
« Reply #29 on: August 05, 2011, 11:56:02 am »

Argh! A vile force of darkness arrived in late winter - not even a year here! Good thing I was inadvertantly prepared - retactable bridge, go!

Dem dark stranglers. I think I'll just hole up in the fortress with my 15 dwarves until I think up something better to do.
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