Well, that didn't exactly work out. Thus follows the log of Nish the Expedition Leader in the second year of Treasureglazed.
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Year 2011st GraniteOh... oh my. I am lost for words, speechless. Just as soon as I close the logbook for the first year, and prepare to start writing the second, I hear this from the miners:
Truly we have been blessed.
3rd GranitePerhaps I spoke too soon... Armok preserve our souls.
This isn't good... we have a population of 16 and a military of 4, only two of which know which end of a spear goes in the enemy! The miners have been
The miners have been ordered to seal up the shaft, but...
Just as we were toasting the success of the first year - the second immediatly comes to get revenge. Our prospects of survival do not look good.
7th GraniteWe... we survived. The shaft was sealed up, and the Demons seem to remain unaware of our presence. Let us hope it remains that way.
Author's note: Where the heck is the magma sea? o.O10th GraniteWe struck the magma sea. Truly this is an amazing start to the year. It remains to be seen if it is a blessing or a curse.
We also struck 2 more adamantine veins.
21st GraniteMigrants!
Our population, previously at 16, has more than doubled to 35. I'm not sure we can accomodate this many more people! At least we have more recruits for the military, by the looks of things.
In other news, that guinea pig that got stuck in the caverns has bled to death.
1st SlateKubuk, one of our... quite frankly useless clothiers (why do we have so many??) has withdrawn from society:
Let's see what happens.
12th SlateKogan, our woodcutter - who took over after poor Alath died last year at the hands of the badgers - has been attacked by a giant badger. Fortunately, he made it out of there in only two pieces - his right hand, and the rest of him. It's more than could have been said for Asath.
Amazingly, he's still walking around, and doesn't require a doctor. Just as well, as we don't have one.
14th FelsiteWe are under attack!
Only stranglers though, let's see how this goes.
Already we have lost two:
Although we don't really care about the piglet. Or the clothier for that matter.
(Author Note: That was the one who became moody!)And the bridge is raised. We are safe - for now.
24th HematiteWe have chosen to remain hidden behind our walls and raised drawbridge, at least until we can give our fledgling military some weapons... or armour for that matter. As the Elven caravan that arrived became subsequently trapped behind the drawbridge, they have been desperately searching for a way out. One of the miners reported this:
3rd MalachiteWe have decided we must break this siege - our military stands ready to fight. The drawbridge has been lowered, and they are going to go out and face the stranglers.
Battle is joined, and almost immediately one our recruits, Kib, goes down.
5th MalachiteHurrah! The siege is broken! Kib was the only casualty, but several of the others have sustained injuries. This is a bad time to realise we have no doctor.
10th MalachiteWe are currently making a pump stack to take the magma from deep underground, and get it to nearer our industrial area. However, to do this we have to go through several caves. A giant mole snuck in through one of the entrances and badly mauled a miner before it died. Let us hope the miner survives.
20th MalachiteOh noes!
Thankfully, the cavern section in which he has appeared has recently been sealed off. We should be safe. Unless he can fly over our walls.
Dammit, he can probably fly.
22nd MalachiteWell he didn't appear to notice us - we finished walling off that cavern completely, so we should be safe.
24th Limestone*More* migrants. Otherwise known as more people to haul stuff.
4th SandstoneWell as part of making the magma pump stack, a stupid child got trapped on the wrong side. And the miners don't want to rescue him. If it wasn't for that fact that his father is the militia commander I'd leave the stupid to die.
20th SandstoneWell, this is not Nish writing now - it is Logem, the bookkeeper. Nish has been taking by a fey mood, and is currently running around grabbing pieces of wood. I fear for his sanity.
He just woke up in the middle of the night, declared that he had to make something - I know not what - and ran off!
26th SandstoneI have done it! I have completed my life's work... Godeninstol, a highwood cabinet. It menaces with spikes of highwood. I hope this is something I shall be remembered by.
(Author's note: This was crafted from a single highwood log, and is worth a total of 2400 dorfbucks. It's sole addition is some spikes. Not very impressive!)28th Sandstone...oops. We should really have learnt our lesson with Alath. Slabs being made now!
7th TimberWe've got another uninvited guest.
9th TimberKib has been put to rest.
In other news, we have built a small bridge across the gorge so that our woodcutters may chop down the wood there. Nasty elf-stuff.
16th TimberOh... oh no. This might be the worst disaster we've had yet. We attempted to do some quick work in the caverns, to help improve the drawbridge defences
(Author's note: I realised I had forgotten about diagonal movement when building the moat for a drawbridge.) but alas, one of the Forgotten Beasts - Litheme, a giant beetle - made its way in during those few brief moments. The miners, woodcutters and what passes for our military have all be drafted to fight it. We do not hold out much hope.
1st MoonstoneWe are down to 26 dwarves. Litheme is missing, assumed dead, having fled into the caverns with just about all of it broken in some way. In doing so we paid a heavy price - its deadly dust killed the entire military, miners and woodcutters - those who were initially conscripted to fight the beast. After that everyone charged it. I am not sure we can go on - we have no axes or picks. To this end, we have chosen to abandon the fort for now. With luck, we may be able to reclaim the site next year, with a fresh expedition. But for now this is to be my last entry in this journal.
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Well, I check Legends mode and that nasty beast did die. Who killed it? Logem the bookkeeper, who shortly thereafter suffocated. Although Litheme had only 5 kills to its name, it in fact killed many more, Logem amongst them, from its 'deadly dust'. So it actually killed about 20 altold.