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Author Topic: The Cyclopean Universe - An Experiment  (Read 10610 times)

Sutremaine

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Re: The Cyclopean Universe - An Experiment
« Reply #60 on: August 06, 2011, 02:53:03 pm »

My attempts to boost fortress wealth to attract large numbers of first-wave migrants were a failure. I got 5 dwarves in each wave... and then 23 in the next one. I have fewer than ten barrels, so I'm very glad of the peacocks and their steady supply of leather.

So far all my time has been taken up trying to get down to the magma sea. Late spring 201, I found it, a mood hit (Possession. Iron boot. Meh), the elves came, the tigermen came, the stranglers came, and then the frogmen came.

Spoiler (click to show/hide)
They probably should have stayed at home. Note to self: frogmen are comparatively not dangerous.

The stranglers rushed for the bridge, where they found an empty space and decided instead to make rude gestures at the traders and civilians. This barrage of four-fingered salutes was too much for their delicate sensibilities, and the whole fortress wound up on the surface running around like idiots. So I directly ordered them inside, then burrowed them there.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
I do believe a whupping is in order. There are probably enough weapons in the fortress to outfit everyone.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Oliolli

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Re: The Cyclopean Universe - An Experiment
« Reply #61 on: August 06, 2011, 03:05:38 pm »

Year 201: Second year.

Found in a journal in the void of The Cyclopean Universe
Spring has arrived, and our second year here has begun. A total of 46 dwarves reside here.

I have decided to dig deeper, not doing so has been foolish.

Alright, we have found the second cavern. The third as well, they are not even nearly as large as the first one.

The miners report the stone they were meant to dig is unnormally warm. Magma is likely nearby.

Well, there is a fact I didn't know about. How our engraver found out, I care not know.


Spoiler (click to show/hide)

Giant badgers have been attacking. Our mason was hurt, and is now in the hospital. We have no supplies or water to give him, I am afraid he will die.

Migrants have arrived. 46 was too many, now we have even more?

Our gem cutter has apparently been possessed. he has claimed a jewelers workshop and a pinfire opal. I also realised ho would be good for the militia.


Spoiler (click to show/hide)

Well, we have now found the magma sea proper. There is also adamantine down there.

And elven trading caravan has come. The population has decided to steal all their goods, without me even ordering them to.


Spoiler (click to show/hide)
(No, seriously. the dwarves simply ran out and stole some of their goods. Apparently for the hospital.)

Oh... Oh god... The dark stranglers have returned in force! There are 48 of them in three squads.

Our militia has fallen. Chaos has begun. We have set our only bridge to repeatedly raise and lower, in hopes some of them get killed.

We have killed eight of them.


History after this point has not been recorded, anywhere.

Spoiler (click to show/hide)
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Lord Urist

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Re: The Cyclopean Universe - An Experiment
« Reply #62 on: August 06, 2011, 03:14:25 pm »

Alright then, embarked with the following, let's see how this goes!

Nish Durallolor: Adequate Persuader, Competent Negotiator, Adequate Appraiser, Novice Ambusher, Novice Consoler, Novice Pacifier
-Chosen for her good personality traits and liking of zinc. Ambusher chosen for the free armour to give to Kogan! :P
Kogan Tiristkalur: Adequate Fighter, Adequate Dodger, Adequate Shield User, Adequate Armor User, Adequate Swordsman
-Chosen for her good physical attributes.
Vucar Dumategom: Adequate Miner
Urvad Kekimalath: Adequate Miner, Adequate Cheese Maker
Alath Cattenadril: Adequate Wood Cutter
Iton Fokeriden: Competent Stone Crafter
Morul Cilobesesh: Proficient Grower

Began with 2 cats and 2 dogs, and 251 yak's milk! :P

Right, here's hoping for an armoursmith or weaponsmith in the first immigrant wave to put to use in kitting out Kogan! Onwards to Treasureglazed! (Group name The Primitive Fountain.)
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squeakyReaper

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Re: The Cyclopean Universe - An Experiment
« Reply #63 on: August 06, 2011, 08:10:55 pm »

Sadly, power outage during Winter.  Took the edge off.
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Stoutpants

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Re: The Cyclopean Universe - An Experiment
« Reply #64 on: August 06, 2011, 09:24:20 pm »

Is there actually flux on this embark or am I just wasting time?

Edit: Just found marble on z-lvl 120.
« Last Edit: August 06, 2011, 09:27:58 pm by Stoutpants »
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Patchy

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Re: The Cyclopean Universe - An Experiment
« Reply #65 on: August 06, 2011, 10:06:34 pm »

Is this vanilla, or is there some modded raws in here? Jus thought I'd ask before I start a fort up here too.

Edit: Nvm jus went back over the op and saw it. Guess I missed it on the first read through.

Edit2: Ok, I got this in my errorlog just from placing the save in my folder and loading it up.

Spoiler (click to show/hide)

Is it ok to just ignore these errors? Or someone more experienced with the Fortress Defense mod can tell me how to fix?
« Last Edit: August 06, 2011, 11:03:42 pm by Patchy »
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Crazy Cow

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Re: The Cyclopean Universe - An Experiment
« Reply #66 on: August 06, 2011, 11:29:37 pm »

Just ignore those, none of them are any problem.

Jelle

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Re: The Cyclopean Universe - An Experiment
« Reply #67 on: August 07, 2011, 05:07:13 am »

Right that's one dorfyear for me, guess I'll write some dwarven report or something, I don't usually do this so it won't be much to look at.

Anual report to the mauntainhome, outpost Idrathfikod "TreasureGlazed":
Arrived at the specified site, deconstructed the wagon.
Two miners tasked to carve out a hole in the ground, stumbled upon an aquifier.
Had a large chunk of soil dropped into the aquifier, allowing us to mine across.
Spoiler (click to show/hide)
Hardship overcoming the aquifier is rewarded, veins of hematite are found.
Stumbled upon a large underground cavern, chose to ignore it and dig deeper still.
Found another cavern deeper underground, food is running low so we decided to set up base camp and gather plants.
Spoiler (click to show/hide)
Whilst everyone gets settles in the miner dig even deeper, untill semi molten rock blocks their descent.
This is deep enough, here we will make our home.
The first hallway is carved out.
Spoiler (click to show/hide)
The craftsmen set up in the cavern camp make much needed furniture as the miners carve out our new homes.
The first residential area is functional, miners continue on the other residential areas as we expect migrants to arrive soon.
Spoiler (click to show/hide)
Many migrants arrive, none of them have any useful skills. They are all tasked to haul stone away from the main fortress.
The last residential areas are being mined out, plans are being made to carve out the future dining hall.
More migrants arrive, as useless as the previous lot to join us. More stonehaulers.
Siege! Under attack by strange ape like creature. One of the dwarves called them dark stranglers. They arrived in great number and slaughtered the elven caravan that had just arrived: a brief moment of joy before the inevitable bloodshed.
Little is known about these creatures, and no equipment is ready. A militia is made, every able dwarf ready to pack a punch is drafted.
Battle is met, led by the fortress militia commander, who brought with him his bronzen armor from the mauntainhome. Victory is ours, no casualties.
Spoiler (click to show/hide)
Cavern camp is deconstructed, temporary base is no longer needed and potentialy dangerous.
Miners tasked to dig up a safe acces route to fertile soil, a third cavern is found.
New farms and still set up in the walled of section of the cavern.
Spoiler (click to show/hide)
One year has passed, the miners are still working dilligently, a large portion of the necesary rooms have been carved out, plans are made to carve out the industry quarter.
Spoiler (click to show/hide)

Also stop sending us cheesemakers.




P.S. What in armoks name are dark stranglers and why are they sieging me only 3 seasons in?   ??? Never seen these guys before, but they don't seem to tough so it didn't end to badly.
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Stoutpants

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Re: The Cyclopean Universe - An Experiment
« Reply #68 on: August 07, 2011, 05:55:49 am »

I faced a Dark Strangler and Bleak Wolf siege simultaneously only to succumb to the goblin ambush immediately afterwards. I also had a forgotten beast that I had sealed up in the underground caverns.
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DoctorMonch

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Re: The Cyclopean Universe - An Experiment
« Reply #69 on: August 07, 2011, 09:54:46 am »

Alright!

Treasureglazed, 1 year and 2 months in, working under "The Ashen Razors", group name "Eviscerated Inks"... Status report.

Things couldn't be ANY easier... seriously, from the stories I've heard, and considering I'm playing everything set at default in the .ini except for liquid depth on and an FPS counter, I'm surprised we're in the same map. (I'm sure I'll be eating those words soon.)

Due to not being able to access a PC that could run DF until last night, I guess I did get slightly spoiled as to what I should expect, so I decided to set up a defense in the northeast corner like several others.

Surface View
Spoiler (click to show/hide)

We've managed to set up a massive wall with bridges surrounding our entire "fortress". After thinking things over, I decided to build a militia barracks directly connected to our main bridge. Although we have yet to see any sieges or ambushes (or even badgers for that matter), I'm sure the foresight will help when we do see something of interest.

Currently, our militia only consists of two dwarves who go by the name of "Pants Vanquisher" and "The Other Guy". They've done quite well dealing with any and all elk or reindeer that we decided no longer required a life.

Food Production
Spoiler (click to show/hide)

Our farms are set up with enough room to allow for production of any underground farmable substance we could hope for, with two other patches prepared to create excess in any two of those. Also, we have an egg production area with 6 turkey hens laying eggs around the clock. As I like to prepare for the future, our brewing area is prepared for a future of many dwarves.

Workshops
Spoiler (click to show/hide)

Our workshops are thought out with a quantum stockpile for all stone, as well as plenty of storage space for any and furniture or finished goods we may recieve. Bin production has just begun, and on top of that, our first artifact was recently created by the miner "Mooker".

First Artifact: Logemrit "Paintedcut" a siltstone armor stand
Spoiler (click to show/hide)

It's nothing special, but it's nice to have, nonetheless.

Dining Hall
Spoiler (click to show/hide)

Some say I go overboard on dining halls and food storage. I say I don't go far enough.

Living Quarters
Spoiler (click to show/hide)

This is currently our most lacking area in the fortress, however, it is next on our priority list of expansion, and will be increased to three times its current size by our miners, as well as being outfitted with more beds, and some cabinets.

All in all, things have been easy.

...

Too easy.

Edit:

Here, have a Stonesense view of the surface.
Spoiler (click to show/hide)
« Last Edit: August 07, 2011, 10:20:32 am by DoctorMonch »
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Lord Urist

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Re: The Cyclopean Universe - An Experiment
« Reply #70 on: August 07, 2011, 09:59:43 am »

Thus follows the log of Nish Durallolor, Expedition Leader of The Primitive Fountain:
---------------------------------------------------------------------------------------------
Log of Nish Durallolor, Expedition Leader
1st Granite 200
Well we finally got here. Looks like the last expedition here didn't meet with much success - not a hole in the ground and I think I spy the remains of an unfortunate yak in the distance:
Spoiler (click to show/hide)
There doesn't seem to be much else to see here either - just snow, snow, snow, as far as the eye can see. Bleurgh, give me a nice warm cave any day!
Spoiler (click to show/hide)
First order of business, order the forcible removal of those nasty trees. Plus, we could use the wood. Here's hoping no Elves come whining at us. Now, time to strike the earth!
Author note: I think I did something wrong, Nish the 'hunter' has only come with a leather robe and cap. What happened to the other stuff? I also realise that since he owns it Kogan cannot have it. Oh well.
Almost immediatly the weather turns against us:
Spoiler (click to show/hide)
I can't wait to get myself below ground. I'm colder than a... very cold thing... out here. I think icicles are beginning to form from my nose. I think I'll go nag the miners to get digging.

14th Granite 200
Thank Armok, the weather has cleared up!
Spoiler (click to show/hide)
Perhaps I can finally shake the snow out of my beard and clear the icicles from my nose! I'd wager those Elves have had a hand in my misery here somehow.

21st Granite 200
I went for a short walk today, and saw something quite worrying:
Spoiler (click to show/hide)
Some honey bees have a hive... on the frozen river. This doesn't bode well for whether the river will thaw or not. I'm hoping we've just got a case of spectacularly stupid honey bees here, because otherwise we might be in real trouble later on.

5th Slate 200
Damnations! May every elf responsible for this burn in the fires of Armok's wrath - we've struck an aquifer! Useful, perhaps, in a place cold enough to freeze my snot solid, but I'm more upset that my carefully laid plans have been scuppered. Time to redesign everything.
Spoiler (click to show/hide)

26th Slate 200
Oh my... may Armok have mercy on all of us:
Spoiler (click to show/hide)
I got Kogan, who has keen eye, to do a quick count - there's 11 giant badgers out there... waiting. Watching and waiting.

28th Slate 200
Thank Armok! Using the stone that Vucar and Urvad *finally* pried out the ground, we have a complete wall surrounding our encampment. If any badgers come to attack us now, then we'll be safe - we hope. The bridge is being connected to a lever as I write this:
Spoiler (click to show/hide)

4th Felsite 200
I might have said 'Thank Armok!' before, but truly it applies now - for that thrice-damned snow has finally gone! And to add to that joy, part of the river has unfrozen! I am somewhat confused to note that the honey bees are still there - somehow:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Are perhaps some of the bees flying and clinging to the hive to keep it out the water? I'm not sure.

5th Felsite 200
Alas! Alath has been struck down, by those Armok-damned badgers. I shall mourn his death as a friend, may his spirit watch over us all. Note: get someone to make a memorial to him pronto, we don't want his sprit watching over us *too* closely.
Spoiler (click to show/hide)
Kogan has bravely volunteered to take over woodcutting duty. With his military skills perhaps he might even kill some of those badgers. I hope. We can't afford to lose him too.
Also, I heard some mutterings from the others - apparently the giant badger in question has been given the name 'Ibeshom'. Given that that translates as 'Roastcrush' in the common tongue, it is perhaps an appropriate, if not optimistic, name.
Author's note: Normally I'd quit after losing someone this early on. But for your sakes I shall continue!

21st Felsite 200
The badgers have gone, Ibeshom along with them! May they never again return. Instead, we have some reindeer - now I pray they will prove to be less deadly than the giant badgers.

6th Hematite 200
I am not happy. I have slept in the dirt recently, slept in the grass recently, slept uneasily because of the noise recently, have lost a friend to tragedy recently AND had to watch that friend decay. I am also making a point of complaining due to the lack of chairs. No matter how much the other dwarves try to reason with me that none of us are carpenters or masons enough that we can make chairs, and therefore to quit whining, I will not do so! We need chairs dammit.
Spoiler (click to show/hide)

7th Malachite 200
Our first wave of migrants! Let us see what they bring to our fledgling fort:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I don't imagine we'll have much use for a shearer, though his fighting skills might come in useful. I don't think we need a clothier either. The others don't look so bad - an armoursmith is just what we've been hoping for, and we can always use another miner. I suppose a mechanic is useful too, right?

9th Malachite 200
Well dammit, someone left some cheese to rot:
Spoiler (click to show/hide)
Nasty purple stuff is everywhere.

27th Malachite 200
We used up all our milk stocks - they are now all cheese. I am running out of meangingful things to put into this log, but I remember what old Morul back at the Mountainhomes told me - 'May you never live in interesting times. Interesting times have a habit of being deadly.' I guess that means things are going well!

25th Galena
Well not much has happened to report! However, I've just heard word from the miners that we have strucks some caverns:
Spoiler (click to show/hide)

26th Galena
Well, I am impressed. I went down to have a look at these caverns myself, and... I am gobsmacked. I stared down into the inky blackness and could see absolutely nothing - it went down further then we could see. As an experiment, I picked up a nearby rock and tossed it into the cavern. None of us heard it land. I have ordered the caverns walled off for now - I might not have heard the rock land, but the scrapings and scratchings that I can hear are more than a little frightening. We don't want to lose more dwarves.
Author's note: The caverns went down a tremendously long way - so far that I went down as far as I could, and this picture shows all I could see at the bottom:
Spoiler (click to show/hide)
I make it 64 z-levels deep, that I can see. It probably goes down further.

29th Galena
Yes! Our long chair-less nightmare is over!
Spoiler (click to show/hide)

1st Limestone
My, time is getting on - it's autumn already! We expect merchants soon, hopefully they will bring us fine quality booze from the Mountainhomes. We have thusfar been subsisting entirely on what we brought with us, and having now gone 2 seasons drinking nothing but, it tastes like an Elf has done something in the barrels. Maybe... maybe they have. I'll post a guard tonight.

3rd Limestone
Oh.. oh Armok. I wrote earlier about getting Alath a memorial, poor victim of the badgers that he was. We, I'm ashamed to say, forgot. And it looks like he has come back for revenge.
Spoiler (click to show/hide)

18th Limestone
Alath's been haunting various bits of the fortress, following people around, sightless eyes staring after people in confusion. I've caught a glimpse of him myself a few times... it is a visage of horror. I can hardly stand seeing what was once my friend like that, moaning and scraping and shambling through walls. I've seen a few of the cats standing there, hairs pricked up and staring intently at something I can't see. More than once they've run yowling through the fortress. I am scared.
Spoiler (click to show/hide)
(Haunting the food stockpiles!)

4th Sandstone
After a month of haunting us, Alath has finally been put to rest. We can all be thankful that he chose not be malicious in his return, instead contenting himself with freaking out everyone nearby. It could have been worse.
Spoiler (click to show/hide)
In other news the giant badgers have returned: (thankfully without Ibeshom)
Spoiler (click to show/hide)
and we have been mining a substantial amount of hematite. We hope to kit out our fledgling military-to-be in steel.
Spoiler (click to show/hide)

21st Sandstone
Spoiler (click to show/hide)
Let's see what they're like:
Spoiler (click to show/hide)
Plus 1 child. They look like good candidates for our future military!

2nd Timber
We have a bookkeeper. He tells me he really isn't cut out for this sort of work (Author's note: He has 'very little patience') but I told him to put up with it. We're not pansy Elves.
Spoiler (click to show/hide)

11th Timber
Well I'm pretty miserable about sleeping on the dirt all the time. Screw mining hematite, we need bedrooms!
Spoiler (click to show/hide)

16th Timber
At last! The merchants!
Spoiler (click to show/hide)

1st Moonstone
Spoiler (click to show/hide)
Brrr, the snow's coming back. Nasty stuff.
Spoiler (click to show/hide)

5th Moonstone
So we finally hauled all those mugs to the depot. The traders were perfectly happy to take about a billion mugs off our hands in return for useful stuff - leather, food, drink and 2 ropes. I guess mugs must really be in demand at the Mountainhomes.

23rd Moonstone
We started up our military! 4 of the more... useless... dwarves have been volunteered into service. They're busy punching the living daylights out of each other in the barracks. I guess that counts as training.

26th Moonstone
Cursed be! I decided that we need to get to the magma sea... but on the way down, our miners struck microcline! May Armok deliver us.
Spoiler (click to show/hide)

4th Obsidian
Well by Armok's beard, the miners have struck another cavern!
Spoiler (click to show/hide)

23rd Obsidian
Another cavern has been found deep underground.
Spoiler (click to show/hide)
I can't help but notice how waterlogged all these caverns are. Bah, we need magma, not this pansy Elven water!

27th Obsidian
As part of our tunnelling down, we had to go through, not around, the second cavern. Protected by a raising bridge and some walls, we now have a foothold in these underground depths.
Spoiler (click to show/hide)
[Since taking the photo]The bridge has been raised, but that stupid miner's pet guinea pig is stuck outside. Oh well, no great loss if the crundles eat it.

28th Obsidian
Our miners continue downwards - and have struck damp stone. We don't know the source of the water permeating the rock, but I have told them to mine it anyway.
Spoiler (click to show/hide)

1st Granite
Spring has sprung, it's the end of our first year here! Time has flown quicker than an Elf off a drawbridge.
Spoiler (click to show/hide)
I flip back through my log entries, and am impressed with what we've done here. What was previously barren, empty land is now home to a thriving community of 16 dwarves. We have farms, food and drink enough to feed all of us, the rudiments of a military, some bridges as a defence and a mug industry! The bedrooms are also to be shortly fitted, and we have plans for a dining room. We've thusfar struck 3 cavern layers, and my beard is tingling that we'll find magma soon.
We've lost only a single dwarf - not too bad - even if that dwarf did subsequentely come back.
And to top it all off, we have a Legendary dwarf among us - Urvad, founder and miner.
Spoiler (click to show/hide)
What a shame it's once again cold enough to freeze off a were-rat's ass.
Spoiler (click to show/hide)
---------------------------------------------------------------------------------------------
As can be seen, I decided to set up right around my wagon, which was just about smack bang in the centre of the map. Currently no plans to do work on anything lse outside, for underground is where any true dwarf resides! I think things have been going pretty easy - no invaders came to visit, only one dwarf down, and already one of the four military dwarves is entirely kitted out in steel. No artifacts yet though.

And that concludes this installment - one year down! I'll try to keep going, no guarantees though! xD
« Last Edit: August 07, 2011, 10:42:57 am by Lord Urist »
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Lord Urist

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Re: The Cyclopean Universe - An Experiment
« Reply #71 on: August 07, 2011, 01:15:41 pm »

Double post, but I think this merits it - am I the first to hit the underworld?  :o

I've literally just hit it as I start my second year. Details of my survival / crumble-to-end-ness to come in the next installment! :D
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Sutremaine

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Re: The Cyclopean Universe - An Experiment
« Reply #72 on: August 07, 2011, 01:49:33 pm »

Figures that Mister lol-you-call-this-dangerous would be the one to get wiped out. :p

Four of the dwarves I sent across the bridge dodged right in and sat there looking at their solitary strangler corpse while the real battle went on above. Only one dwarf was doing anything (armed with only a shield!), and dispatched a small ambush squad of macegobbos while she was tearing around killing stuff. I later lost one soldier to the thawing river and another two when I got cavalier with the tiger swordsmen still on the map, but the major reason I've decided to restart is that the fortress is three tiles too far to the south and the HUGE migrant wave drove me mad even though I wasn't lacking for food or drink. Popcap to 30 this time, I think.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

jellsprout

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Re: The Cyclopean Universe - An Experiment
« Reply #73 on: August 07, 2011, 02:38:05 pm »

Two years into the game now, forgot to post an update of my first year.

I noticed I couldn't bring iron anvils on embark, so I decided to leave the anvil, cut back on some other non-essentials and took 100 bituminous coals with me instead.
I started digging my way to the magma sea, finding the first two caverns on the way down and sealing them away with walls with my other four dwarves.
During my third month I had carved out my furnace space above the magma sea and was carving out the storage area for my bars and ores. I didn't pay attention the adamantine I had already found and suddenly I had opened the Circus. So Lord Urist, I think I have you beat here. Circus before the first summer had even arrived. Luckily I opened the wrong entrance and the Clowns didn't come parading out. I quickly sealed up the hole and continued on with my fortress without any lag.

I continued carving out my storage space, workspace, refuse area, food storage and living area. I dug out a farming area and connected it to the aquifer to muddy the floor. Turning all my bones into crafts I got enough money to buy an anvil and some seeds and could finally start my metal industry.
By this time I also lost my first dwarf. I made the mistake of locking him in with a Jeweler's Workshop and didn't notice until he died of thirst. I forgot about him and a few months later he scared one of my miners to death. I quickly made two slabs for them.

During the winter I got attacked by Stranglers before I had my military set up. So I locked myself in for a season until I was ready. After a second siege appeared a season later I had enough steel equipment to equip 5 dwarves. I immediately send them out to fight the Stranglers. All went well, but one soldier drowned in a pond. I made a slab for him and carved his corpse and equipment out when the pond froze a month later.

By now the essentials are set up. I am currently making my barracks and cleaning the fortress up. Other then my three deaths and small immigrant waves everything seems to be going fine. The demons don't appear too tough. None with fire breaths and only one rare demon with poisonous blood. I'll probably try to invade once I have a powerful enough military.
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Sane_Cow

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Re: The Cyclopean Universe - An Experiment
« Reply #74 on: August 07, 2011, 03:22:07 pm »

Taken from the journals of the expedition leaders:

1 Fall 200: We just started digging into hell when the digger said it is my turn to dig. I started digging where the blueprints said into the iron foundations. for we are going to use the iron for gear. When i suddenly got thirsty and hungry so i slammed my pick into a damp part of the stone and went back up to eat. I know have to go back down and continue digging i wonder if we have a bit to much iron. 50 veins is a lot to me.

2 Winter 200: What happened to our last leader was a tragedy we sealed the room off and he drowned from the damp wall for it was filled with water and it flooded the room in minutes. I now have gotten all the minerals from hell up  to the fortress and i have given everyone gear. We left a gate open in hell and there are Wraiths outside so we are going to battle.

3 Winter 200: Our last stand is here our last leader just died to daemons and we lost 3 other brave souls. 3 more daemons have come so we are going to use the ones dead body as a marker of were to run if we get destroyed, we have our monkey ready to rip them ash by ash. We are going to charge in 3 seconds, 2, 1, Charge!

4 2001 Spring. 40 dwarves came with me to a city in hopes of staying in it for it i said it is glorious. We were about to cross over the last mountain when  screams were heard. we peaked over the edge and we saw daemons fighting 9 solders in full adamantine armor. They were tearing them limb from limb. As soon as we saw this we charged to aid these men we lost all but one. i am writing this in hopes someone will find it soon and spread the word for my time grows short they have not found my child and i ... yet
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