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Author Topic: SUPERVILLAIN: Turn #3, the mystery hero  (Read 3630 times)

mr. macduggan

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SUPERVILLAIN: Turn #3, the mystery hero
« on: August 04, 2011, 04:25:01 pm »

Just to be cliche, let's start this up in this manner...
YOU ARE SUPERHERO!!
However, we need to decide on what kind of superhero you are. Here is a form of what we need to know about our hero.


NAME:
GENDER:
FACTION: (Is this person a hero, or a villain?)
DESCRIPTION: (merely a quick physical description flavortext so we can agree on appearance)
and finally POWERS:


The powers may be selected from the list at http://chillinwithmarcello.tripod.com/superhero_powers.htm. However, some of these powers are banned for being confusing, boring, or OP.
Ban List is as follows:
Spoiler (click to show/hide)
You may select one Main Power, one Secondary Power, and one Minor power from this list. Just put your suggestions in order of importance and we should be good to go!


This game will be based on RTD format. 1 equals epic fail, 2 equals fail, 3 equals a boring success, 4 equals success, 5 equals epic success, and 6 equals a possibly dangerous overshot. If you choose a power like super agility, a bonus modifier will be added to your skill, and once you reach +2 on any type of roll you may get overshot protection if it seems balanced.



OUR HERO IS THE MANIPULATOR:
NAME: James "The Manipulator" Eisenfaust
GENDER: Male
FACTION: Villain
DESCRIPTION: A man in his 20's, he has black hair, black boots, a calm demeanor, and usually wears a Trenchcoat. (Because Trenchcoats are badass) He is called The Manipulator because he makes things go the way he wants to, and is a natural Chessmaster.
POWERS:
Main: Mind Control
Secondary: Time Manipulation
Minor: Intuition


RULES FOR MIND CONTROL:
Spoiler (click to show/hide)
RULES FOR TIME CONTROL:
Spoiler (click to show/hide)
RULES FOR INTUITION:
Spoiler (click to show/hide)


RULES FOR RANKING UP POWERS:
Spoiler (click to show/hide)


INVENTORY:
Spoiler (click to show/hide)
« Last Edit: August 06, 2011, 11:00:47 pm by mr. macduggan »
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peglegpengeuin

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Re: SUPERHERO: A champion is born!
« Reply #1 on: August 04, 2011, 04:39:48 pm »

I went for some of the cheapest non-banned abilities. I'm surprised you left extra-dimensional travel and power mimicry off the list.

NAME: Captain Extraordinary, secret identify = Ethan Lewis
GENDER: Male, cause I'm sexist
FACTION: Hero of course! Enough other games involve evil scheming right now.
DESCRIPTION: A thin, weak looking chap, even when in his superhero uniform. His uniform is red with purple lines randomly branching all over it. Like a circuit, except corrupt and evil looking.
POWERS:
Main: Power mimicry (assuming we can permanently learn other powers this way)
Secondary: Extra-dimensional travel
Minor: Time manipulation Regeneration
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jetex1911

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Re: SUPERHERO: A champion is born!
« Reply #2 on: August 04, 2011, 04:50:33 pm »

Okay, here I go.

NAME: James "The Manipulator" Eisenfaust
GENDER: Male
FACTION: Villain
DESCRIPTION: A man in his 20's, he has black hair, black boots, a calm demeanor, and usually wears a Trenchcoat. (Because Trenchcoats are badass) He is called The Manipulator because he makes things go the way he wants to, and is a natural Chessmaster.
POWERS:
Main: Mind Control
Secondary: Time Manipulation
Minor: Intuition
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Armok

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Re: SUPERHERO: A champion is born!
« Reply #3 on: August 04, 2011, 04:54:16 pm »

Faction: Antihero
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Firelordsky

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Re: SUPERHERO: A champion is born!
« Reply #4 on: August 04, 2011, 05:23:08 pm »

NAME: Elf "Beastmaster" Eastwood
GENDER:Male
Faction:Villain (remember dorfs are heroes)
Description:Looks like an hippy elf from dwarf fortress and carries a bow with unlimited arrows.
POWERS:
Main: Animal control
Secondary: Insect control
Minor:Sharp Shooting
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Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

mcdonaldjord

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Re: SUPERHERO: A champion is born!
« Reply #5 on: August 04, 2011, 08:33:53 pm »

NAME: Amok the blood god
GENDER:Male
Faction:KILL EVERYTHING. (you get the idea, better name is welcome)
Description:Axe Dwarf clad blood red armor.
POWERS
Main: Super strength
Secondary:   Growth
Minor:Odor generation

(God of dorfs, Ever seen a dwaven shower? I think not.)
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mr. macduggan

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Re: SUPERHERO: A champion is born!
« Reply #6 on: August 04, 2011, 10:01:50 pm »

I won't be online much the next couple days, but these suggestions are good so far. Keep them coming, and I'll choose my favorite soon.
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mr. macduggan

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Re: SUPERHERO: A champion is born!
« Reply #7 on: August 05, 2011, 11:34:53 am »

All right. Due to Armok's vote for evil and my personal preference our hero will be THE MANIPULATOR. He is an evil chess master who controls the environment around him.
NAME: James "The Manipulator" Eisenfaust
GENDER: Male
FACTION: Villain
DESCRIPTION: A man in his 20's, he has black hair, black boots, a calm demeanor, and usually wears a Trenchcoat. (Because Trenchcoats are badass) He is called The Manipulator because he makes things go the way he wants to, and is a natural Chessmaster.
POWERS:
Main: Mind Control
Secondary: Time Manipulation
Minor: Intuition


RULES FOR MIND CONTROL:
Spoiler (click to show/hide)
RULES FOR TIME CONTROL:
Spoiler (click to show/hide)
RULES FOR INTUITION:
Spoiler (click to show/hide)


RULES FOR RANKING UP POWERS:
Spoiler (click to show/hide)

This will also be posted in the OP, as well as our character and our inventory.

You walk out to the street from your little apartment building above a used bookstore. The skyscrapers tower over your home, leaving shadows down the street. This is the New York City of 1931, and the streets are full of desperate people who were made homeless from the great depression. You are not desperate. You are a chessmaster, and you always have a plan. The $200 in your wallet came from manipulating time at a horserace, and you could have gotten more. However, you have better things to do than collect money that you could get at any time by mind controlling a man on the street to give you his wallet. What do you do?

INVENTORY:
Spoiler (click to show/hide)
« Last Edit: August 05, 2011, 11:48:50 am by mr. macduggan »
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Weirdsound

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Re: SUPERHERO: A champion is born!
« Reply #8 on: August 05, 2011, 12:20:42 pm »

Visit a museum and note which priceless artifacts you could steal to get yourself known and feared.
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stabbymcstabstab

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Re: SUPERHERO: A champion is born!
« Reply #9 on: August 05, 2011, 12:30:18 pm »

go out side and find a ride.
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

peglegpengeuin

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Re: SUPERHERO: A champion is born!
« Reply #10 on: August 05, 2011, 12:54:52 pm »

We don't need priceless old junk. We need political power. Or psychic power. Or both. I say we infiltrate the FBI, and figure out what the hell they're doing. Who knows, they may have a powerful ally in chains for us to... rescue. If not, taking over the FBI is just as good. We have to do something impressive to get their attention. We could set up a fake terrorist organization with our mind control powers, and then help the FBI stop them. Best to not let them know we can manipulate minds. Chronomancy is all they need to think we're capable of. If that.

Proposed plan:
Our instructions must be passed psychically. Perhaps we choose a creepy looking guy in the street, and take over his mind as we walk by each other. Manipulate a few more minds to be his minions, make it look like a greater conspiracy, and then send the warning. The FBI gets involves, and finds out we're right. We tell them we defected from a powerful and secret world-wide terrorist organization, and want to help. Scare them so they listen. Keep feeding them fake clues about the group, making them more heinous as time goes by. Ask for more information about what the FBI has at its disposal to fight against the nonexistent terrorist menace. Make FBI agent most suspicious of us into a mole/sleeper agent in case we get caught. He will never expect the mole to have been him all along. Also make sure it is easy to release super powered captives that may ally with us. To avoid FBI recognition, change face's age as needed. This plan assumes we will be caught, which we may not be.

Edit: Also use intuition every turn.
« Last Edit: August 05, 2011, 12:57:40 pm by peglegpengeuin »
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jetex1911

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Re: SUPERHERO: A champion is born!
« Reply #11 on: August 05, 2011, 02:21:27 pm »

Our instructions must be passed psychically. Perhaps we choose a creepy looking guy in the street, and take over his mind as we walk by each other. Manipulate a few more minds to be his minions, make it look like a greater conspiracy, and then send the warning. The FBI gets involves, and finds out we're right. We tell them we defected from a powerful and secret world-wide terrorist organization, and want to help. Scare them so they listen. Keep feeding them fake clues about the group, making them more heinous as time goes by. Ask for more information about what the FBI has at its disposal to fight against the nonexistent terrorist menace. Make FBI agent most suspicious of us into a mole/sleeper agent in case we get caught. He will never expect the mole to have been him all along. Also make sure it is easy to release super powered captives that may ally with us. To avoid FBI recognition, change face's age as needed. This plan assumes we will be caught, which we may not be.

Edit: Also use intuition every turn.

Yes, I completely agree. also, lets try to become a Villain with Good Publicity on the way..
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mr. macduggan

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Re: SUPERVILLAIN: The Manipulator fools the cops
« Reply #12 on: August 05, 2011, 07:56:40 pm »

We don't need priceless old junk. We need political power. Or psychic power. Or both. I say we infiltrate the FBI, and figure out what the hell they're doing. Who knows, they may have a powerful ally in chains for us to... rescue. If not, taking over the FBI is just as good. We have to do something impressive to get their attention. We could set up a fake terrorist organization with our mind control powers, and then help the FBI stop them. Best to not let them know we can manipulate minds. Chronomancy is all they need to think we're capable of. If that.

Proposed plan:
Our instructions must be passed psychically. Perhaps we choose a creepy looking guy in the street, and take over his mind as we walk by each other. Manipulate a few more minds to be his minions, make it look like a greater conspiracy, and then send the warning. The FBI gets involves, and finds out we're right. We tell them we defected from a powerful and secret world-wide terrorist organization, and want to help. Scare them so they listen. Keep feeding them fake clues about the group, making them more heinous as time goes by. Ask for more information about what the FBI has at its disposal to fight against the nonexistent terrorist menace. Make FBI agent most suspicious of us into a mole/sleeper agent in case we get caught. He will never expect the mole to have been him all along. Also make sure it is easy to release super powered captives that may ally with us. To avoid FBI recognition, change face's age as needed. This plan assumes we will be caught, which we may not be.

Edit: Also use intuition every turn.

On the subject of changing your face with time manipulation, that is impossible. The time manipulation functions more like it does in Braid, if you ever played it. The only difference is when time is completely stopped, you have the power to move about for as long as you can keep up good rolls.
Otherwise, this is an acceptable plan, but I need a smaller action to manage to put it in one turn at a time. What is the first step you take?
« Last Edit: August 05, 2011, 08:02:21 pm by mr. macduggan »
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RAM

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Re: SUPERVILLAIN: Not a good guy anymore!
« Reply #13 on: August 05, 2011, 08:25:03 pm »

If we want good publicity, then we will need any publicity. Easiest way would be to become a C.E.O. or something. We should mind-control up some accreditation and a forged background for ourselves for that. It would, however, probably be best to start our infiltration before we are famous. Lets start with the police, which should be easy to find. Force them to identify members of the F.B.I., force them to identify members of the C.I.A., then use that to get some access into foreign agencies. We should try to find out if we can set up some form of long-term control, maybe set up a mind control trigger, or force someone to have a good impression of us(This would be bad for the game, as it would involve tracking everyone that we had compromised...). Oh, we need to know our range, can we mind-control over the telephone? Can we mind control someone on television? Can we mind control animals, plants, microbe-infested water, pure water? Can we read minds? Can we order someone to do something and have them continue to do it/finish it after we stop controlling them?

For starters, lets set up a bank-account, it will allow money transfers and give us some credibility, a driver's license might also be a good idea. After that I propose using mind-control to interrogate the police...
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mr. macduggan

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Re: SUPERVILLAIN: Not a good guy anymore!
« Reply #14 on: August 05, 2011, 09:19:01 pm »

I would say that mind control has to happen in person the first time, and after that the phone would suffice. Setting up a trigger should be all right, but a good roll is required to make the trigger go off at the right time. You can mind-control other animals, but right now that's not very helpful.


You set up a bank account under your real name for now. It should be possible to change it later if you so choose, but this works nicely. You deposit your $200 and open a debit card so that you can still spend it on things while it's in the bank. You can still remove the cash at any time.


You also investigate the police station. Once inside, you see a wanted poster for information on the "Underground League", a famous set of supervillains that run a large gang. This presents you with a choice. You could try to be a loner like spiderman, or work with the league. Getting into the Underground League is a tall order though. Actually, you don't even know where their hideout is, and you don't know whether they would even accept you into their group.  There are a couple of cops eating a quick dinner while writing their reports of cases at the cheap government cantina,  and there is a door to the back of the facility that is probably for cops only at this time.  A bored secretary waits in the front room, and when you walk in from the november chill she looks up and asks if she can help you.


INTUITION ROLL: 4
Spoiler (click to show/hide)
INVENTORY:
Spoiler (click to show/hide)


« Last Edit: August 05, 2011, 09:33:07 pm by mr. macduggan »
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