In a similar vein, I'd like to see something that gives just a little more attention to how inherently terrifying RPG protagonists actually are.
Some RPGs will try and explain the vast power difference between the player and the everyman NPC by saying that "You just worked harder for it". "Yes Timmy, the reason I stand head, shoulder and abs above every other citizen here is because my daddy taught me how to hold a sword when I was your age, and then about a week ago I just started killing everything. And that's why I can take a dragon's fist to the face and just walk it off, whereas you would die to a single rat", nah, I'm not buying that.
Others handwave it by saying "YOU are the chosen one! You're granted the overwhelming powers of Mary Sue!", but that's old hat and generally wasn't very creative to begin with. It also runs into the problem of every player character being the chosen one, which just gets a bit messy.
Nah. I prefer the idea of a race of immortals inflicted upon the world, with powers beyond what normal mortals could even begin to aspire to. They rescue, burn, save, destroy, provide and steal as they wish, because there's no power above them that can tell them what to do or what is right. Not even death has any hold over them, as they just pop right back into existence after a little while. The ultimate end for every living thing is nothing more than an annoyance to them.
Are they going to enter random people's houses and just take whatever isn't nailed down? Of course! They have no concept of there being anything that isn't theirs! Are the owners going to let them do it? Absolutely, and they're going to be really damn polite while it's happening because they don't want to risk pissing this unstoppable killing machine off!
Even if you could somehow manage to bring one of these things down, what good is it going to do you? Who knows how much life and limb would be lost in the fight, and they're just going to show up again a couple days later and enact bloody, overwhelming revenge for the inconvenience you imparted on them.
Are the villagers going to be happy to see this walking storm of murder enter their quaint little town? No. Heroes are terrifying and uncontrollable, and beyond any forces you could conceivably try to direct them with. Best thing to do is just keep your head down, don't make eye contact, and wait until they leave. Living in constant fear and oppression thanks to these walking gods.
Sure, there are good ones out there too... Immortals who dedicate themselves to helping those less fortunate, who respect the lives and boundaries of the inferior mortals, who attempt to make their mark on the world be one of goodness and selflessness... But you can't know which is which. It's not like the fuckers dress accordingly... The Dark Lord of Slaughter is over here in a fuchsia bathrobe and sparkling crown, while the chap helping rebuild the burned-down orphanage is clad entirely in abyssal black spiky plate armor inscribed with red glowing runes of destruction and vampirism.
So, what's a mortal even supposed to do in this situation? Keep trying to live a normal life, and just push the omnipresent immortal threat out of your mind? Move somewhere particularly obscure and remote, in the hopes that none show up? Become delusional and try to form an underground secret society dedicated to fighting back? Spark a cult of worship around one immortal and pray that it will protect you from others of its kind out of a sense of ego, while you hope all the while that you picked the right one to back?
Lots of interesting stuff that could happen there... At least, I find it a bit more compelling than just "It's you! The hero of Kvatch!" everywhere you go.