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Author Topic: Games you wish existed  (Read 974823 times)

Chiefwaffles

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Re: Games you wish existed
« Reply #7275 on: December 03, 2016, 11:02:08 pm »

There's actually really good X-files mod for OpenXCom which I love even though I don't watch X-Files.

You start off with a car that can hold two operatives in formal attire wielding pistols. You only fight cults at the beginning, and you gradually progress until you get to where the original game starts just with more content and cultists.
Some tech progression is a bit weird (to get alien alloys tech you need to get really far in a specific cult (as in, find their tougher bases) then interrogate a certain high-ranking alien to get a tech for durathreads which you need for alien alloys.

I started fighting Ethereals without alien alloys and without knowing Durathread existed. I ended up editing my save to add thre durathread tech.

There's also a recent Let's Play of it here. It seems abandoned/on hiatus and didn't get particularly far, though.
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NRDL

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Re: Games you wish existed
« Reply #7276 on: December 03, 2016, 11:53:43 pm »

I'd like a DB/DBZ/Super Telltales game.  The fighting can be done through QTEs, allowing fight scenes to be as grand and awesome as Dragonball deserves, one can make choices to take different paths through Goku's life ( or whatever protagonist is playable, maybe some Future Trunks time travel bullshit ), different techniques than what is learned in canon, different choices when dealing with the Big Bads of the various arcs, stuff like that.
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PTTG??

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Re: Games you wish existed
« Reply #7277 on: December 04, 2016, 01:52:13 pm »

Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
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Sirus

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Re: Games you wish existed
« Reply #7278 on: December 04, 2016, 05:15:22 pm »

QTE hate? What is this, 2004?
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itisnotlogical

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Re: Games you wish existed
« Reply #7279 on: December 04, 2016, 05:17:17 pm »

QTEs are still common enough that you can get cred for disliking them without articulating any reason, I think.
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AzyWng

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Re: Games you wish existed
« Reply #7280 on: December 04, 2016, 05:23:38 pm »

Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #7281 on: December 04, 2016, 08:29:08 pm »

Isn't Dark Souls just one just ultra-advanced QTE???
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Fniff

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Re: Games you wish existed
« Reply #7282 on: December 04, 2016, 09:18:26 pm »

All games are quick time events.
Some are slower than others.

NRDL

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Re: Games you wish existed
« Reply #7283 on: December 04, 2016, 09:31:03 pm »

Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.

Out of curiosity, why the Telltale hate?
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AlStar

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Re: Games you wish existed
« Reply #7284 on: December 04, 2016, 10:39:34 pm »

Out of curiosity, why the Telltale hate?
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AzyWng

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Re: Games you wish existed
« Reply #7285 on: December 04, 2016, 11:23:08 pm »

Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.

Out of curiosity, why the Telltale hate?

No (defensible) reason. Though when I was playing Minecraft: Story Mode, I did notice a number of odd jumps in the story when I picked certain choices.
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NRDL

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Re: Games you wish existed
« Reply #7286 on: December 04, 2016, 11:30:09 pm »

Yeah, that one never made much sense to me. A choice based Minecraft story game?

"All Telltale fans will remember that."
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Re: Games you wish existed
« Reply #7287 on: December 05, 2016, 03:02:31 am »

Ok so the problem with QTE is that they are the design equivalent of running out of ideas for the mystery novel you're writing and suddenly introducing a prim British butler who did the murder. Nevermind that it's set in modern, small-town Connecticut.

It's a quick fix to the problem of missing content, but by god it's a damned lazy patch. Instead of pressing X to dodge the attack, why not let me use WASD to do it?

It is marginally defensible if it is literally the only combat sequence in the entire game. Perhaps. Even so, I'd consider having it be a fixed cutscene because there is only one way it can officially end.
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Egan_BW

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Re: Games you wish existed
« Reply #7288 on: December 05, 2016, 03:05:44 am »

It's a simple method of giving the player the feedback of performing an action without requiring any fancy spacial reasoning. It's a way to be flashy while still involving the player, is that so bad? :/
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Niveras

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Re: Games you wish existed
« Reply #7289 on: December 05, 2016, 05:27:06 am »

QTEs tend to happen in cinematics. So you're busy watching the cinematic, thinking you can relax a moment from the gameplay, until suddenly no! You have to press X to not die. If you weren't expecting it, you'll scramble and probably fail the first time. And then, in all future cutscenes, you need to be watching for it, instead of simply appreciating the scene, distracting you from what's going on. There is also the tendency that its the "important" fights that get QTE events, with the effect that it is not really you as the player that beat the boss, you just loaded the movie and pressed play (and stop and fast forward and play and play again) to watch the scene where the boss is beaten.

I think that is where most of the irritation comes from, it is almost a betrayal of established expectations (in terms of gaming history, not as established within a particular game or franchise itself).

Some games handle it well or better, some do not. For example, God of War bosses are at least still an action scene, so you're not betrayed by the expectation that you can relax. But it is still a bad idea, because following on-screen directions to press or repeat single buttons is weaker than having full freedom of action to fight The Big Fight.
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