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Author Topic: Games you wish existed  (Read 968145 times)

RulerOfNothing

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Re: Games you wish existed
« Reply #6285 on: December 02, 2015, 08:46:59 pm »

I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
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crazyabe

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Re: Games you wish existed
« Reply #6286 on: December 02, 2015, 10:15:28 pm »

I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.
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Trapezohedron

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Re: Games you wish existed
« Reply #6287 on: December 02, 2015, 10:30:21 pm »

A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
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flabort

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Re: Games you wish existed
« Reply #6288 on: December 03, 2015, 12:50:06 am »

A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
Not to mention the IT department and any technology in the classrooms like projectors, computers, etc, then also the Library (if the school has one), and a Cafeteria or Contracted Food Services (Like where I work, in a Tim Hortons inside the school building) or other food options, and dealing with or working with the Student Association (and any faculties they'd like to run, like the Bar and Grill inside the school where my workplace is or the convenience store, or the rec room, or any events they run like the annual Zombie Invasion).

And basically with every option (like Security, Custodial, IT, food etc) you can choose to build up your own staff or contract out; both have their own advantages and disadvantages, which depending on your budget models some might work better than others with each option. And then there's hiring teaching staff, building the gymnasium/sports team(s), etc., while keeping the students AND government happy with your school; and that's another choice, whether to be a private school or government funded, which will have an affect on which scholarships you have available... and whether or not you want to give any!
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MrRoboto75

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Re: Games you wish existed
« Reply #6289 on: December 03, 2015, 01:03:59 am »

A game where you wander in a desert until you die of thirst

So desert bus driver

Without the bus
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RAM

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Re: Games you wish existed
« Reply #6290 on: December 03, 2015, 01:30:47 am »

A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
Not to mention the IT department and any technology in the classrooms like projectors, computers, etc, then also the Library (if the school has one), and a Cafeteria or Contracted Food Services (Like where I work, in a Tim Hortons inside the school building) or other food options, and dealing with or working with the Student Association (and any faculties they'd like to run, like the Bar and Grill inside the school where my workplace is or the convenience store, or the rec room, or any events they run like the annual Zombie Invasion).

And basically with every option (like Security, Custodial, IT, food etc) you can choose to build up your own staff or contract out; both have their own advantages and disadvantages, which depending on your budget models some might work better than others with each option. And then there's hiring teaching staff, building the gymnasium/sports team(s), etc., while keeping the students AND government happy with your school; and that's another choice, whether to be a private school or government funded, which will have an affect on which scholarships you have available... and whether or not you want to give any!
And it could be multiplayer, with competing universities, and then some troll comes along and plays an insurance agency, and hikes up the rates until you cry...
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Niveras

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Re: Games you wish existed
« Reply #6291 on: December 03, 2015, 05:26:51 am »

I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.

Well, he did mention Factorio, so it seemed to me like the base building would look like... Factorio (or maybe Supreme Commander), wherein your self is actually represented in-game and the extent of your ability to construct things is limited to that self-unit's range. Combined with the open world (rather than maps/scenarios), it thus would make sense for fast travel to exist.
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Bohandas

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Re: Games you wish existed
« Reply #6292 on: December 03, 2015, 06:05:19 am »

*A supernatural citybuilder game like Afterlife by Lucasarts but wih greater control over the mortal world (perhaps as a third city)

*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
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Phantom

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Re: Games you wish existed
« Reply #6293 on: December 03, 2015, 06:26:31 am »

So a game idea got described to me and I thought it sounded interesting.
It's a game where you play an elf, specifically, The Last Elf. Anything human-like is extinct including elfdom, and humanity is essentially fading out of existence, essentially wiped out by an invading race of goblins or beastmen.

It's a revenge driven game, you're not really trying to save anyone or anything. It takes place in an open world on a single continent with a detailed ecosystem, there's cities populated by the invaders, supplied with various resources to function. Day night cycle, they wake up and go to work on their what have you. There's plenty of nice and serene areas too, but they get slowly encroached on as the enemy urbanizes.
So your real goal is to wipe out the invaders and their entire emergent civilization through any means; destroying food supplies, spreading disease, inciting wars among factions/city-states, killing sprees, etc.

Regarding the you as elf fighting things, it'd probably make sense as a third-person thing to emphasize being mobile in addition to some pretty difficult combat. Standard access to a variety of weapons, traps, magic that is powered by the blood of your enemies.
There'd be a counter in a menu or even constantly on the hud telling you how many invaders are left in the world. For the longer reaching plans that the player enacts, they can choose to wait a few years, but they'd reproduce and advance technologically. Wait too long without doing anything to them, they reach a renaissance and you lose. But wait a long time and they forget you were real, and form legends and so on.

So when you wipe them out, you can continue playing as normal. Or you can idle for a few minutes, and the character starts walking back to where the game started, and says it's over. Then you can start a new game.

I doubt any large company would try something simulator, and anything that actually gets made would probably be heavily abstracted and lose a bit of flavor in the process. But a wish is a wish.
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Sirus

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Re: Games you wish existed
« Reply #6294 on: December 03, 2015, 11:38:21 am »

*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
Distant Worlds, if you start in the Age of Shadows. Not only do you not have FTL at the start of the game, but you cannot actually research it at all until you find some ruins or derelict ships that you can reverse-engineer.
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Gatleos

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Re: Games you wish existed
« Reply #6295 on: December 03, 2015, 01:58:11 pm »

A more difficult Kirby Superstar with the ability combining mechanic from Kirby 64, but retaining Superstar's large movesets for each combo.
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Krevsin

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Re: Games you wish existed
« Reply #6296 on: December 03, 2015, 03:33:46 pm »

Obsidian-made fallout game made in the Fallout 4 engine.
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KingofstarrySkies

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Re: Games you wish existed
« Reply #6297 on: December 03, 2015, 03:41:31 pm »

Obsidian-made fallout game made in the Fallout 4 engine.
this
all of this
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #6298 on: December 03, 2015, 04:01:25 pm »

Obsidian-made fallout game made in the Fallout 4 engine.
this
all of this

Isnt this what happened with FNV? Honestly, I wasn't a fan of it either.
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Graknorke

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Re: Games you wish existed
« Reply #6299 on: December 03, 2015, 04:07:39 pm »

That's literally Fallout:NV.
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