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Author Topic: Games you wish existed  (Read 967751 times)

JimboM12

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Re: Games you wish existed
« Reply #5565 on: July 24, 2015, 07:38:28 pm »

Just realized my game idea could be construed as a combo of Emperor of the Fading Suns, Crusader Kings 2, Hearts of Iron 3, Sword of the Stars 2 and a dash of Chapter Master.

Moar!:

The Eldar and Dark Eldar are 2 sides of a similar coin: both are tied to the webway to stabilize their realms. For Eldar it's very similar to the Imperium for the most part, but way smaller scale.
Expanding is as simple as raising a scout team with a bonesinger team attached and putting them on a fast scout ship. Get them to a planet and get cracking on a Webway gate asap. Once it's linked in you can begin building normally, and population will slowly flood in. Slow and stable; that's the Eldar way. Once they put up a webway gate, they're almost impossible (or not) to dislodge, but their growth rate is horrible. Don't expect many fast expansion campaigns like the Imps and the Orkz. While we're at it, your military is very powerful based on its composition. Their unit roster, like in the war games, is very specialized. Send the right composition for the right enemy; with the webway system linking all your planets, you can quickly edit an army and watch them reorganize and warp somewhere quick. As you aren't as separated as the other races, you have alot more control over your planets then the Imperials and the like.
Dark Eldar are very similar, but with the inclusion of Slavery. In this way they have 2 populations per planet: Slaves (any sentient race, mostly human tho, they don't care) and Eldar. While the Eldar have the bonesingers to take care of most constructions in a very civilized manner, the Dark Eldar whip dem slaves good to get anything done. As such, you'll find yourself in a very similar position as the Orkz; gotta raid those lesser races to keep slave production up as you'll be burning through them constantly. Run out, and nothing will get built with any speed. Also, as in all chaos factions, you can choose to follow any of the Chaos gods for different bonuses. Khorne if you wanna bathe the galaxy in the blood of your enemies, Slaaneshi to get that population up and to speed conversion rates on captured planets, Nurgle to help keep slaves lasting longer and causes strong attrition damage on all of your worlds in case you get invaded, and Tzeentch for a plethora of small military bonuses and an increase in your commanders skills. You start out as Chaos Undivided with very little bonuses but no drawbacks for not sacrificing slaves/enemies/fellow eldar, and it will eventually behoove you to pick a side; but beware to choose the one you'll stick with, the Chaos gods don't like flip floppers.

....The Eldar play too much like the Hivers, plz no sue me.
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Bohandas

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Re: Games you wish existed
« Reply #5566 on: July 25, 2015, 01:35:37 am »

I wonder if there are any games (mainly strategy games and the like) that allow or actually encourage a "Play to Lose" strategy in order to win. Basically, using Bad Karma to buy Good Karma (Or taking a rough life to get all the crap that naturally comes with good fortune out of the way first, so upon having said fortune, you're hardened to it, instead of paranoid because of it; or something. :shrug: You know, take in all the bad first, so all that remains for the remainder of your life is nothing but good.). Forge yourself in the fires of Hell to be made into a blade worthy of Heaven's might; so to speak.

Pretty much every RPG ever where you have a point buy system for talents/traits/etc? Dump charisma to raise strength, Pick a ton of minor bad traits to buy good traits, etc.

Or games which let you delay level up bonuses, just hold on to the points while you level up to buy the top end traits once they unlock.

There's also games where you can specifically pick handicaps to get better rewards/exp/etc at the end... though I can't think of one offhand I'm sure they exist.

Drawbacks in D&D 3e (Unearthed Arcana supplement) and traits in Fallout: New Vegas, and production/morale/population penalties in many sci-fi 4x games
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RoguelikeRazuka

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Re: Games you wish existed
« Reply #5567 on: July 25, 2015, 03:56:29 am »

Wizardry 9. Oh, how much challenging and nervous, but still entertaining and rewarding experience I had playing Wizardry 8.
« Last Edit: August 22, 2015, 11:56:13 am by RoguelikeRazuka »
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Dutrius

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Re: Games you wish existed
« Reply #5568 on: July 25, 2015, 07:33:03 am »

Wizadry 9.

Yes. This. I really want this.
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MrWiggles

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Re: Games you wish existed
« Reply #5569 on: July 25, 2015, 03:26:39 pm »

The Stargate series (namely SG-1) and XCOM combined.

You'd start off with a small number of teams with meager equipment, and would eventually secure funding from nations of the world for R&D and more men while sending out expeditions to find alien technology and allies. You could eventually learn how to use this technology, and later even replicate your own. Eventually you would be able to have limited manufacturing capabilities for both advanced alien-based human tech, and replications of alien tech as well.
Eventually you'd have to deal with the diplomacy side of things; both keeping hostile forces from invading you through the stargate and space, while negotiating protection and (mainly technology) trading treaties with friendly/neutral alien races, many of which can be much more advanced than you.
At some point, you will be able to capture alien ships and add them to your fleet, manning them and using them for their own expeditions and missions. Once your manufacturing capabilities and technology are both advanced enough, you can start constructing your own ships using any combination of salvaged alien tech, reversed engineered versions of their tech, human tech, and parts gained from friendly alien races.

Late-game, you can start establishing permanent off-world outposts, and maybe even start a minor interstellar empire.
Yea, X-Com and Stargate seem to be a natural marriage to me to. You'd send SG teams to different viable planets, and do recons, and exploring via the battle scape, and doing some SCIENCE. And then troubles that happen, like some rapid aging disease or something, would be an ad hoc Research Project that has a deadline but also man hour requirement. You have goals from the Funding Countries.

Base Construction would have a z axis as well as some levels on the surface. Modules may require more then one level. The more base modules you have, the easier it gets to detect the base. And were the modules are placed also affect this. Like power plants should be (since off world bases wont be able to use Earth's established power grid) should be built on the lowest z level. Though solar could only be built on the surface. (I also had stuff worked out for coal, diesel, fission, fusion, and naqueda.) If you had more then one  base on a planet, then your surface activity would make it easier to determine if there was x-com presence there, as you would need a motorcade to travel supplies back and forth.

There would be a diplomacy like system, though it wouldnt just be about keeping good relations. With populations off world you can be as benevolent or malevolent as you want. Making trade agreements, basing rights, or allowing (or forcing) them join X-Com as meat shields. When I was working on this, something really surprise me. It seem particularly obvious that at some point X-Com could operate independently from Earth. So generally a fail state would be the Funding Nation pulling all funding and support from the program. Though if you have enough assets off world, you can continue to function just fine. And this means that you should be able to break ties with Earth too.

Eventually space ships would be built, which could very easily use the battle scape to do it. And at some point, it'd be a weird 4x space game.
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flabort

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Re: Games you wish existed
« Reply #5570 on: July 28, 2015, 09:22:51 pm »

A game that simulates my IRL job; not for me to play, to sell to other people.

Spoiler: Wuss Mode (click to show/hide)

Spoiler: Easy Mode (click to show/hide)

Spoiler: Novice Mode (click to show/hide)

Spoiler: Apprentice Mode (click to show/hide)

Spoiler: Journeyman Mode (click to show/hide)

Spoiler: Normal Mode (click to show/hide)

Spoiler: Hard Mode (click to show/hide)

Spoiler: Legendary Mode (click to show/hide)


It seems like I play on Normal mode with a few extra rules enabled. Except IRL.
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JoshuaFH

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Re: Games you wish existed
« Reply #5571 on: July 28, 2015, 11:16:55 pm »

Haha, how about the name "Potatoes Please", detailing in vivid detail the inner workings of Arstotzka's most popular family restaurant.
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Graknorke

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Re: Games you wish existed
« Reply #5572 on: July 29, 2015, 03:58:23 am »

Shouldn't Legendary Mode be Normal Mode?
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DwarfOfTheLand

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Re: Games you wish existed
« Reply #5573 on: July 29, 2015, 04:00:58 am »

A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
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EnigmaticHat

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Re: Games you wish existed
« Reply #5574 on: July 29, 2015, 04:08:57 am »

A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
If you're enough of a conman, you can experience this in real life.
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dorf

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Re: Games you wish existed
« Reply #5575 on: July 29, 2015, 04:43:00 am »

A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
I could see this becoming a thing...
Apart from "being" physical entities and "starting" non-physical entities, how do you envisage the gameplay?

Is the world more-or-less static, or does it evolve? If a president nukes the whole world, do all players respawn as cockroaches which build a civilization of cockroach-men and vote to power a cockroach-president who decides to chemically bomb the whole world, at which point most players respawn as bedbugs, while the immune cockroaches feed on the bedbugs until the bedbugs unite and overthrow the evil cockroach empire, only to put in charge a bedbug-leader who napalms the whole world?
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RAM

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Re: Games you wish existed
« Reply #5576 on: July 29, 2015, 05:51:12 am »

I would kind of like a multiplayer game where everyone is a god and they gain or lose power based upon their shared world. So you have glowy light things flying around terraforming the world to their own tastes while others are trying to terraform it differently and conflict emerges from fighting over terrain. You could have multiple factions to a single player, so one has cold and mountains and storms and another has cold and plains and calm and they can either fight trying to build tundra and alps or they can team up against the encroaching desert. People could place down personal shrines to gain personal power and there would be shared power from the terrain going to all players with that terrain. People could have kilometre-long gods or metre-long gods or anything in between and the massive ones would be ludicrously powerful but easily out-manoeuvred so they would need escorts or else risk a death-of-a-thousand-cuts. The game would reset when a single faction becomes dominant. So basically a combination of tribal warfare and landscaping... Ideally there would be encouragement to put embellishments in your terrain and make it interactive. Maybe you could have ley-lines that require certain conditions in order to flow or something. Having civilisations crop up and live in your world that worship you would be the classical approach, but that seems sort of tacky, overused, and kind of simplistic as far as interaction goes...
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Generally me

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Re: Games you wish existed
« Reply #5577 on: July 29, 2015, 01:22:13 pm »

An exact copy of real life, but in a game. Every possibility is accounted for and you can do anything.

Then when you stop playing. You start questioning if anything is real anymore. You then come to the conclusion, that it doesn't matter. You therefore feel, since you know it doesn't matter, that you could just kill anyone you wanted without consequences.

So then we wouldn't have the game anymore, because everyone killing each other.
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Mesa

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Re: Games you wish existed
« Reply #5578 on: July 29, 2015, 01:58:24 pm »

Not really anything with any sort of depth to it, but it'd be pretty damn awesome if games that feature a hardcore mode actually changed the soundtrack to a hardcore version (if possible).

Because you know, you gotta get appropriate music for the appropriate difficulty/game mode.
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KingofstarrySkies

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Re: Games you wish existed
« Reply #5579 on: July 29, 2015, 02:02:04 pm »

OKAY.
BIG FUCKING MONSTER. BIGGER FUCKING CITY.
MONSTER IS MASSIVE. UNPLAYABLE. UNKILLABLE.
YOU ARE TINYHUMANPERSON. YOU MUST SURVIVE AS LONG AS YOU CAN/UNTIL EVACUATED.
MONSTER IS SMASHYWASHYBASHY. GO.
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