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Author Topic: Games you wish existed  (Read 972446 times)

mastahcheese

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Re: Games you wish existed
« Reply #5250 on: May 11, 2015, 04:24:45 pm »

A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.

That sounds awesome
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Reelya

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Re: Games you wish existed
« Reply #5251 on: May 11, 2015, 05:34:06 pm »

A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.

This sounds cool. There should be a simulation element to it (whether it's turn-based or realtime), so you can set stuff up and watch the shit hit the fan.

JimboM12

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Re: Games you wish existed
« Reply #5252 on: May 11, 2015, 06:45:37 pm »

After playing The Guild 2 Renaissance, I want a completely bug free and feature full Guild game, like Guild 2 with the Legacy mod.
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Graknorke

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Re: Games you wish existed
« Reply #5253 on: May 11, 2015, 07:12:50 pm »

An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, fake techno-religions, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
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Ianflow

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Re: Games you wish existed
« Reply #5254 on: May 13, 2015, 02:21:41 am »

Distant Worlds Universe might be a 4X sci-fi game you'd be interested in. 24 diverse species, mods add enough to have 40. Play in a single galaxy, varying win conditions.

It's like Settlers of Catan meets Star Trek or Mass Effect, but that's a terrible way of phrasing it.

A game I wish existed was a fighting game that had a plot the majority of the fanbase cares about. Lore actually matters to know, dynamic stages (In a street fighter game there was these kids watching in the background, but I just imagine 1 wrongly timed shot, BAM DEAD CHILD. In I think it was Digimon Fronteir or something the fighting game had sometimes digimon pop up that you could attack for bonuses. But yeah, bystanders getting hurt and having an effect on the plot)
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Reelya

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Re: Games you wish existed
« Reply #5255 on: May 13, 2015, 02:44:29 am »

An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, fake techno-religions, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
FTFY
It's only fake if you don't believe you.
FTFY

DreamerGhost

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Re: Games you wish existed
« Reply #5256 on: May 13, 2015, 03:05:21 am »

Distant worlds is a great game, though at times it feels like the game is playing itself. It is very complex game with actually decent automation. Automation that can be turned off, or made give you advice like Civilization advisors. If you want, you can automate everything except, say, the military and play a general, or keep the spies on and play the spymaster working for the glory of the empire. Or you can play as a single fleet, or an explorer, seeking new frontiers. It's pretty cool.
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Re: Games you wish existed
« Reply #5257 on: May 13, 2015, 06:04:48 am »

Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
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Reelya

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Re: Games you wish existed
« Reply #5258 on: May 13, 2015, 06:07:12 am »

Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?

Generally me

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Re: Games you wish existed
« Reply #5259 on: May 13, 2015, 08:54:28 am »

Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
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i2amroy

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Re: Games you wish existed
« Reply #5260 on: May 13, 2015, 02:10:21 pm »

Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
In before "Why are there so many wolves wandering about this old battlefield?!? You can't go anywhere near the place or they kill you (thus attracting more wolves)". :P
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scrdest

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Re: Games you wish existed
« Reply #5261 on: May 13, 2015, 03:42:50 pm »

Random thought today: Space Invadanoid. Space Invaders + Arkanoid. Someone probably already did that somewhere.
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LordBaal

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Re: Games you wish existed
« Reply #5262 on: May 13, 2015, 04:09:47 pm »

Yes, is called Ark Invaders.
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Reelya

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Re: Games you wish existed
« Reply #5263 on: May 13, 2015, 05:28:13 pm »

Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
In before "Why are there so many wolves wandering about this old battlefield?!? You can't go anywhere near the place or they kill you (thus attracting more wolves)". :P
Don't make them wolves make them foxes, and/or vultures and stuff.

Niveras

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Re: Games you wish existed
« Reply #5264 on: May 14, 2015, 04:06:32 pm »

Factorio-ish set in the SMAC universe (with Hints of Anno and Creeper World), loosely inspired by Sirus' post in the Factorio thread

You lead an independent team vying for contracts to protect settlements from the native fungus life. This predominantly involves building defenses around cities to protect them from mindworm incursions (all varieties, land, sea, and air), but also includes pushing back the fungus (Creeper world; fighting fungus towers ) and harvesting resources outside the cities because it's too dangerous for citizens to do so. Possibly includes production chains for producing your own equipment, and research chains so you can develop better equipment. Tech period would be late game SMAC; all of it is technically researched, but no faction has "won" the SMAC game. Most tech is only readily available to the factions, your research is in developing "in house" methods of production for your own use (may also allow trade with factions for this).

Scope is wider than Factorio, you wouldn't be just one guy, but I'm not sure how to best manage legal (gameplay-wise) construction sites. Maybe set up (and supply) "outposts" and those outposts allow constructions in their influence (Anno warehouses)? Any given region will probably have a mix of faction cities and you can negotiate with any of them to provide them with security and resources. Contracts with cities (independently cities, even if they belong to the same faction, but there might be bonuses or penalties involved there) are your main source of... probably not energy credits (since you could just build your own solar collectors) but $currency. The general SMAC gameplay takes place between AIs above the scope of your own game, so factions might not like you negotiating with their enemies, and possibly having to get involved in a versus-human-units vendetta. But that's just to offer a great variety of scenarios, preferably with a robust random map generator to maximize that. Oh yes, and you're not the only team out there; there are rival contractors, your main goal is to become the de-facto fungus contractor in the region by either eliminating the rivals ("Sorry chap! Hazardous work out here!") or securing long-term contracts with most of the cities in the region.

I'd want the scope to be wide enough that the cities are present in the region, but that might be too wide. It could work okay for the Hive, whose cities are mostly underground, but the rest of the factions would probably end up being "cities" like in Skyrim or MMOs: tiny because the virtually the only buildings present have a purpose, with nary any space for the thousands or millions of bodies most cities need to actually get through the day.
« Last Edit: May 17, 2015, 08:55:03 am by Niveras »
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