Celestial bureaucracy game. You begin as an all powerful deity powered by people's belief in you, and must answer people's prayers and make divine policy decisions. However, you can only take a limited number of actions at a time, and as more and more people believe in you the number of prayers will increase to the point where you can't possibly answer them all. So you create supernatural creatures, and assign them to committees which handle prayers in a pre-prescribed way. Different types of supernatural creatures have different abilities, and thus you create different departments and direct the prayers to the ones most suited to dealing with them. However, these creatures have wills of their own, and might sometimes shirk their duties or take sacrifices meant for you as bribes. You can discipline or destroy them for this... but that takes away from your limited action budget.
Prayers aren't your only responsibilities. As you go on, worldly changes and disasters will require a response from you in the form of divine edicts, which are permanent (unless they are repealed) changes to how the world works. However, to delegate this duty you must hand a way part of your power to make these decisions, called authority, and you cannot easily get it back. So if you give others too much power, you might find yourself having to play politics to get anything done.
Basically the game starts out simple, and then as time goes on you have less and less influence and the game gets increasingly taken over by a political machine of your own creation, which you must then manipulate to deal with changing circumstances. The main strategy is planning this bureaucracy ahead of time to avoid problems.