I've been playing Fire Emblem recently. And I still miss DW.
What about a game that is a cross between Dark Wizard, Fire Emblem, and Starcraft?
From Dark Wizard: You have your hex grid playing field, a day/night cycle that makes certain units stronger/weaker at certain times, hiring units uses one of two resources, you can also use the second resource for special abilities. Being attacked only results in you countering once per turn. Your army is put entirely into storage at the start of each map. Very meaningful terrain-movement-type interaction, beautifully drawn terrain.
From Fire Emblem: You have a turn-based movement-and-combat system, where some units can attack at range, you can only counter if you have the same range, you can equip multiple weapons and switch on the fly, there are critical hits and double attacks, special abilities, each character you hire is unique and can form relations with others and they persist between maps.
From Starcraft: You can build structures that let you hire new units (or recall previous ones), you can build structures to generate resources or improve your units, you need X support buildings to have a Y sized army, the game is based in space with space magyks and guns and all-devouring aliens, your structures restart at the beginning of each map. Maps are short campaigns or skirmishes, but are on a large scale.
IT WOULD BE GLORIOUS.