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Author Topic: Games you wish existed  (Read 972993 times)

Jopax

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Re: Games you wish existed
« Reply #4140 on: July 06, 2014, 01:12:49 pm »

I want an invasion/colonization RTS of sorts, with a big overgame along with the regular fights. Say you and some other faction(s) are making planetfall. The planet isn't big or most of it is water or something. So you're all stuck at various parts of this big continent which is genned at the start. It is then divided into a bunch of sectors which would be your average, small or big RTS maps. You start off with an initial base and some units. You then probe off the surrounding sectors, looking for resources or other stuff (some premade things being placed around the continent would be cool too, like precursor tech or somesuch). 
As you spread out and explore the native life and of course the other faction(s) will impede your progress and harass you (sometimes outright blocking you). So you need to find resources to build up your forces to push out further (either to just take the entire continent or to find something or just survive against increasingly harsh odds) while having to protect what you already took.

The kicker is that you can't go into this overworld mode a la Total War. You're always looking at the RTS mode and you switch between maps while also being able to order units or convoys from designated bases (which will then need to travel to the requested destination, which will take time depending on the mode and might be dangerous depending on the route). This way you need to plan ahead because if you get shafted and need reinforcements they might not make it in time, but you could amass them in a nearby territory and counterattack as they regroup, or even try and cut off their reinforcement convoy before they get to the fight, or just pull back to a fortified sector.

This way you fight for teritory and resources, both with the other faction as well as with whatever native life thinks you're not welcome. You tech up, and develop, growing your armies and power from a small expeditionary force that plays more like an RPG focused on exploration to this grander RTS with units and buildings and everything that comes with that. And of course your units and buildings require some sort of upkeep which forces you to spread out more and more to find richer resource spots (which could be located around the middle of the continent, which would also be more dangerous) so clashes would develop there late in the game, and heck you could easily lose a battle or two which then gets turned around because the enemy spread out too thin while pushing into your territory and you were able to take his undefended outposts.

So yeah, wall of text, probably poorly explained or thought out but I want to see this.
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flabort

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Re: Games you wish existed
« Reply #4141 on: July 06, 2014, 01:16:45 pm »

Sooo.... you want a game that is split screen with Starcraft on the right side and Civ5 on the left?
Basically? And the two halves interact at fundamental levels?
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Ai Shizuka

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Re: Games you wish existed
« Reply #4142 on: July 06, 2014, 01:29:44 pm »

Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.
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Mesa

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Re: Games you wish existed
« Reply #4143 on: July 06, 2014, 01:32:06 pm »

In general a non-scifi game on the scale of Planetside would be badass to say the least.
TF2 + Planetside 2 = aww yiss.

Also after playing the phenomenon that is Adventure Time Battle Party, a PokeMOBA would also be a cool concept. I mean the last thing that game would run out of is hero/mon variety, asssuming they get the balance better than the "stock" Pokemon titles.
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Wysthric

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Re: Games you wish existed
« Reply #4144 on: July 06, 2014, 01:33:32 pm »

I'm always wary of MMO shooters after seeing my friend get killed in MAG about twenty times by somebody he never saw or was shooting at.
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Retropunch

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Re: Games you wish existed
« Reply #4145 on: July 06, 2014, 02:08:41 pm »

Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.

I've wanted the exact same thing (not fussed about WWII, but any time period would be fine). They tried to do something similar with Dust 514 in which players could be hired by eve corporations to fight it for control of planets on the ground. I'm sure we'll see more cross integration, especially with the surge of better and better servers.

I've thought of programming my own similar thing (in a very low graphical way) so who knows, maybe you'll get a near version of that sooner than you think!
 
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Jopax

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Re: Games you wish existed
« Reply #4146 on: July 06, 2014, 02:58:40 pm »

Sooo.... you want a game that is split screen with Starcraft on the right side and Civ5 on the left?
Basically? And the two halves interact at fundamental levels?

Pretty much. Tho it would be a 4x at heart the four X's would evolve gradually over the course of the game and be present in different amounts the whole time, while at the same time offering greatly different gameplay and gameplay focus.

So at the start you have to find stuff and look for good routes for transportation, look for dangers to avoid, take note of how the wildlife behaves (so if you notice certain kinds are getting extremely agressive and teritorial if you move nearby that could mean trouble if they're sufficently powerful to damage your early convoys and units) and build a strategy of expansion around that.

You then start your expansion, building mining outposts and similar facilities while at the same time exploring further and defending your buildings and convoys from potential attacks (you could for example arm the convoy with escorts to take care of some pesky animals in a particular sector, or you could just take a strike team and clean out the place completely). At this point you could even encounter other factions and start fighting over valuable spots.

The third phase would be mostly focused on teching up (I'd say larger bases with big processing and production facilities, as well as research labs would be rather expensive to set up, as well as a big decision since finding a spot for them would be troublesome due to their size, needed proximity to resources and the need to have them atleast somewhat defensible) and further securing the richer deposits or precursor tech to give you an edge. At this point your convoys shouldn't be at risk because of wildlife, (most of that should be dead or fleeing, unless there's some really scary critters) but because of enemy raids. You'd have big trains or something similar set up along somewhat fortified routes (unless they're really short, covering it all would take too much time and resources) ferrying both troops and resources towards wherever they're needed.

The last phase comes trough necessity, you need the stuff the other guy has because there's no free stuff left around. So you use your big stockpiles to build bigger armies to steal the other guys stockpiles. Now this could get problematic if you both run out of resources, so there'd have to be some trickle, either trough reclamation or very expensive deep mines. But the idea is that once the stream of stuff dwindles too low to support all of your units and facilities you are forced to attack and take the enemy mines to support yourself. The problem is, he's in trouble too and will be needing your mines to survive.
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Anvilfolk

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Re: Games you wish existed
« Reply #4147 on: July 06, 2014, 05:15:47 pm »

Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.

Planetside 2 is a teeny bit like that, and also Heroes and Generals, as well as WWIOL. Might be worth a look if you haven't really looked at them yet!



I want an invasion/colonization RTS of sorts, with a big overgame along with the regular fights. Say you and some other faction(s) are making planetfall. The planet isn't big or most of it is water or something. So you're all stuck at various parts of this big continent which is genned at the start. It is then divided into a bunch of sectors which would be your average, small or big RTS maps. You start off with an initial base and some units. You then probe off the surrounding sectors, looking for resources or other stuff (some premade things being placed around the continent would be cool too, like precursor tech or somesuch). 
As you spread out and explore the native life and of course the other faction(s) will impede your progress and harass you (sometimes outright blocking you). So you need to find resources to build up your forces to push out further (either to just take the entire continent or to find something or just survive against increasingly harsh odds) while having to protect what you already took.

The kicker is that you can't go into this overworld mode a la Total War. You're always looking at the RTS mode and you switch between maps while also being able to order units or convoys from designated bases (which will then need to travel to the requested destination, which will take time depending on the mode and might be dangerous depending on the route). This way you need to plan ahead because if you get shafted and need reinforcements they might not make it in time, but you could amass them in a nearby territory and counterattack as they regroup, or even try and cut off their reinforcement convoy before they get to the fight, or just pull back to a fortified sector.

This way you fight for teritory and resources, both with the other faction as well as with whatever native life thinks you're not welcome. You tech up, and develop, growing your armies and power from a small expeditionary force that plays more like an RPG focused on exploration to this grander RTS with units and buildings and everything that comes with that. And of course your units and buildings require some sort of upkeep which forces you to spread out more and more to find richer resource spots (which could be located around the middle of the continent, which would also be more dangerous) so clashes would develop there late in the game, and heck you could easily lose a battle or two which then gets turned around because the enemy spread out too thin while pushing into your territory and you were able to take his undefended outposts.

So yeah, wall of text, probably poorly explained or thought out but I want to see this.

Do have a look at Hegemony Gold: Wars of Ancient Greece or the newer Hegemony Rome. Basically it's an RTS on a huuuuuuuuuuuuuuuuuuuuge map. You can micro every fight, but have to zoom out enough to make sure your troops have enough food, which comes in caravans, and which can be raided. It's really fluid, and sometimes needs a little too much micro, but it might partially scratch the itch you have! :)

EnigmaticHat

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Re: Games you wish existed
« Reply #4148 on: July 06, 2014, 05:26:44 pm »

I'd like to see a Paradox Grand Strategy game that actually has a good military component.  By "good" I mean EITHER simplified and understandable (like Galactic Civs 2) with some basic elements of choice, or making it an actually interesting and fleshed out part of the game like Hearts of Iron does.

Hell, they could just do some sort of steampunk game that has the front based combat of Hearts of Iron (read: you have to spread your units out across multiple provinces because only a relatively small amount of units can fight at once) with the longer term gameplay and diplomacy of Victoria or Europa Universalis. Maybe running from from early 1800s to mid 1900s.
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dennislp3

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Re: Games you wish existed
« Reply #4149 on: July 06, 2014, 05:44:38 pm »

I find the CK2 militaries to be oversimplified and it's annoying. I wish they were more detailed like Hearts of Iron.
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EnigmaticHat

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Re: Games you wish existed
« Reply #4150 on: July 06, 2014, 06:00:08 pm »

If I had to rank them from best to worst it would be Hearts of Iron>Crusader Kings 2>Vicky 2>EU 4.  Hearts of Iron is, as a series, actually focused on military, so it wins by default.  Crusader Kings 2 has a lot of details most of which are only slightly relevant, but it still hands out largely understandable results and there are some interesting things you can do to influence it.  Vicky 2 is mediocre.  EU 4 is borderline nonsensical at times, far too random, and penalizes non-Europeans so that they lose even if all factors including technology are even.

Full disclosure though I've put more hours into Crusader Kings than the all of those other games combined.
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Retropunch

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Re: Games you wish existed
« Reply #4151 on: July 06, 2014, 06:13:45 pm »

I wish any 4x game would have a decent military aspect. It seems as though they just phone it in when it gets to that part of the game, even though it's so critical and what nearly all of them end up becoming. The nearest one to doing anything half interesting was Endless Space, and even that was just a glorified rock-paper-scissors.

I think the problem is that in most 4x games you get to the point where you're fighting up to 10 battles per 'turn' (or in quick succession in real time ones) and this can end up rather tedious for some people if there's an actual element of tactics involved, especially if the battles are rather meaningless. It doesn't need to be anything particularly impressive or as in depth as Total War style stuff, just something a bit more tactical than having more units +/- terrain modifier.



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RAM

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Re: Games you wish existed
« Reply #4152 on: July 06, 2014, 08:03:24 pm »

Space empires 5 has its issues, but does switch to real-time space-battle mode when fleets meet. S.E. 4 has turn-based which has issues due to turns, while 5's issues are a little more arbitrary. Things like ships generally operating as though it were two-dimensional space, but sometimes forming ridiculous vertical stacks. Or boarding pods following fast ships around forever, or, well, stuff, not perfect games, but there is fun to be had if they suit you. I haven't played any others in the series but I would recommend 4 over 5, as four seems more consistent, while five seems to be a bit more of a case of aiming high and not always succeeding...
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Re: Games you wish existed
« Reply #4153 on: July 06, 2014, 09:47:42 pm »

I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.

It's a vague idea, I know.
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Re: Games you wish existed
« Reply #4154 on: July 06, 2014, 10:19:04 pm »

I think I remember seeing some games a couple years ago where you explore the ocean.  Would something like that work?
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