Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 256 257 [258] 259 260 ... 577

Author Topic: Games you wish existed  (Read 973476 times)

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Games you wish existed
« Reply #3855 on: March 27, 2014, 02:19:50 pm »

Yeah, I like the idea of having a safe place to return to to resupply and venture forth into the unknown. In addition or as an alternative to the idea above, I would like it if you could get maps or hear rumors about some of the area ahead of you, so you don't have to go into a dungeon or whatever completely blind.

Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Games you wish existed
« Reply #3856 on: March 27, 2014, 02:28:49 pm »

Caty DDA? Screen shot?
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Games you wish existed
« Reply #3857 on: March 27, 2014, 02:37:55 pm »

Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
I think that's intentional, since it's meant to be a shelter.
And you can find some useful stuff in and around it.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Games you wish existed
« Reply #3858 on: March 27, 2014, 02:42:05 pm »

Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
Follow the roads, shelters tend to be a little bit away from cities since cities tend to be filled with deadly zombies.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Games you wish existed
« Reply #3859 on: March 27, 2014, 02:43:23 pm »

Caty DDA? Screen shot?

Here, have a giant thread on it. All sorts of screen shots and info in there.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Games you wish existed
« Reply #3860 on: March 27, 2014, 02:46:47 pm »

And here's a few screenshots in case you didn't want to dig (shrunken down a bit, and the game also supports tilesets ala DF style):
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Games you wish existed
« Reply #3861 on: March 27, 2014, 03:15:56 pm »

I want a game, it's a game with a mix of Planetside 2, GW2's WvW, and ESO's PvP.

Keep it fantasy, vehicles are various mounts, polymorph spells, magical constructs, and siege engines. (Polymorph horse allows you to travel quickly and carry a rider, large golems can serve as slow mobile spawn points and apcs, something like an oiliphant can be a siege breaker loaded with cannons, polymorph wyvern and dragon functions as air vehicles, stuff like that) 

Accessing the 'vehicles' require resources like planetside that slowly regen over time and consist of the different types of vehicles (polymorph, mount, construct).  And the more basic vehicles have similar versions for multiple resources. For example, polymorph horse allows you to carry a rider, but you yourself can only attack in melee. An actual horse mount only transports you, but you have all your attack options available. A construct horse better protects you from enemy attacks and has more hp, but is a bit slower. A wyvern mount will automatically try to sting in melee range, but is less responsive to control, while polymorph wyvern gives you finer control, and allows a second player as a rider, but the sting must be used manually, stuff like that.  It allows for slightly different versions to be used in different situations, and say if you use a horse you have 3 tries to get to your destination quickly before you are forced to walk there.

Playing the game allows you to choose skills from a skill tree, but you can only have 4 skills useable at a time, allowing for newer players to get a full skillset quickly, but giving veteran players a wider range of skills to choose from.  Vehicles have their own skillsets. Players can also choose to specialize in a particular kind of vehicle or infantry type, giving them greatly reduced resource cost an extra skillslot when using that particular vehicle or as infantry, and access to a specialist skill, at the cost of one less skill slot as anything else. You can choose to specialize without cost, but you can only change specialty once per day.

Siege engines require a combination of either polymorph or mount points and construct points.  When you spawn one you get a siege engine on the back of a wagon, pulled by some large beast of burden (which may be you if you chose to use polymorph resources) you then drive the wagon to where you want to set up the engine and deploy it releasing the animal (or ending the polymorph) and prepping the siege engine for use.

...basically I've been playing too much Planetside 2 while waiting for ESO.
« Last Edit: March 27, 2014, 03:19:33 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Games you wish existed
« Reply #3862 on: March 28, 2014, 07:18:37 pm »

Genius, and !!Fun!!. You've got me thinking of playing a realistic average guy cyberpunk game with extra spice. Would that ever be roguelike material.

Just been looking around the forums (first post - incredibly long time lurker) and I'm currently a good ways into making this exact sort of Roguelike (I know this is from ages ago, but it got a bit of interest)! It's currently a bit too combat/dungeon delving focussed, and very rough presentation wise, but the hope is that it'll be more of a 'cyberpunk simulator' with a mix of about 70% roleplaying and 30% combat. Rent has to get paid, starvation battled, drugs taken. NPC's have schedules and follow them al a Skyrim, although they mainly just like to go and drink.

I've added some pictures in case anyone is interested:
Spoiler (click to show/hide)

I'm glad i randomly checked this, and i've had a read of your thread. I'd like to credit this post with provoking my own idea, and i hope we'll be similarly fearful and outclassed.
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.

I like the NPC schedules. I suggest that players doing their small time runs in familiar cities could simply get mixed up in events bigger then themselves, whether through ending up in a riot, a bank robbery, a industrial accident, a small to large war, etc. hopefully in as unscripted a way as you can manage. Navigate it successfully, and you might jump up the rungs in a fairly believable and difficult way. On that note, please make a big deal out of progression, along with digression. In a cyberpunk world full of unpredictable technologies and barely survived drudgery, it seems to me that how a character develops could vary a lot through games, and the kicker is how the world reacts to it, particularly when you're getting in over your head. This is a dystopia after all, and you should feel the bends when you somehow go up and very likely down in power.
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Retropunch

  • Bay Watcher
    • View Profile
Re: Games you wish existed
« Reply #3863 on: March 28, 2014, 07:49:35 pm »

I'm glad i randomly checked this, and i've had a read of your thread. I'd like to credit this post with provoking my own idea, and i hope we'll be similarly fearful and outclassed.
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.

I like the NPC schedules. I suggest that players doing their small time runs in familiar cities could simply get mixed up in events bigger then themselves, whether through ending up in a riot, a bank robbery, a industrial accident, a small to large war, etc. hopefully in as unscripted a way as you can manage. Navigate it successfully, and you might jump up the rungs in a fairly believable and difficult way. On that note, please make a big deal out of progression, along with digression. In a cyberpunk world full of unpredictable technologies and barely survived drudgery, it seems to me that how a character develops could vary a lot through games, and the kicker is how the world reacts to it, particularly when you're getting in over your head. This is a dystopia after all, and you should feel the bends when you somehow go up and very likely down in power.

I'm glad you checked it - it's great to know people are looking for this kind of game. Being fearful and woefully outclassed is one of the key foundations of the game - every combat is life or death, and the corporations are always going to be bigger, stronger and more well resourced than you are. Similarly, at no point in the game do I ever want the player to feel powerful - sure, there might be times when they feel they're well equipped and ready for the challenge, but they're always scraping by and looking for the next big score.

NPC schedules are one of the things I'm most keen on developing, especially the unscripted nature (everything in the game is procedural other than the first 'mission') of events and a world which moves on completely without you. I love the idea of randomly getting dragged stuff, although It's tricky to do. Getting events happening whilst you're not around is difficult from a programming perspective (other than in an abstract sense - I mean to just come across a robbery mid way through for instance) and creating enough variation is even more difficult. Currently I'm just building up the NPC ai so that they'll react to stuff going on (for instance if they see violence, they either join in or don't, depending on variables) and similarly if their needs aren't able to be met they might try something a bit more dangerous like stealing.

 
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

T-Mick

  • Bay Watcher
    • View Profile
Re: Games you wish existed
« Reply #3864 on: March 31, 2014, 04:55:08 pm »

I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics! 
Logged
“Wherever the Catholic sun doth shine,
There’s always laughter and good red wine.
At least I’ve always found it so.
Benedicamus Domino!” -Hilaire Belloc

doolydeath1

  • Bay Watcher
  • (::0-0:: )
    • View Profile
Re: Games you wish existed
« Reply #3865 on: April 01, 2014, 12:41:48 am »

I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics!
Wow!
I would actually buy that!
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Games you wish existed
« Reply #3866 on: April 01, 2014, 03:25:43 am »

Still wish there was more games like Dark Cloud/Dark Chronicle (Dark Cloud 2 US)...
Currently playing a Rom of DC2 right now and missing this style so much...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Games you wish existed
« Reply #3867 on: April 01, 2014, 05:44:35 am »

I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics!
Wow!
I would actually buy that!

'I've been promised an 'epic adventure', but all I got was some fucking poetry. 0/10 would not buy again'
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Games you wish existed
« Reply #3868 on: April 01, 2014, 02:08:52 pm »

I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Games you wish existed
« Reply #3869 on: April 01, 2014, 04:01:10 pm »

I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Horrors such deers and mammoths? I'm sorry, but I've never seen "horrors" painted on cave walls. Not that I'm a particular fan of cave art, perhaps you could enlighten me because this sounds like an awesome idea for a game.

I have thought of such game too, but on "realistic" conditions (no myth creatures). As a strategy game of such with a permanent world where you start from a small tribe where you have to option of settling down or keep roving and ending by the age of bronze or something like that. Then expansions would take it from there up to the classical age, then middle ages, renascence and so on. Each expansion being save compatible. Sort of Europa Universalis, with more details, strategic turn based and real time tactic battles. I think I already put that idea in this thread somewhere.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
Pages: 1 ... 256 257 [258] 259 260 ... 577