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Author Topic: Games you wish existed  (Read 973533 times)

itisnotlogical

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Re: Games you wish existed
« Reply #3840 on: March 26, 2014, 02:24:58 am »

A Warcraft grand strategy game. And a Warcraft 4 that's just as good as 3 and Frozen Throne were.
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Mech#4

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Re: Games you wish existed
« Reply #3841 on: March 26, 2014, 02:58:36 am »

There's a number of Warcraft mods for "Medieval 2: Total War" but I don't think any have reached a point beyond basic alpha, dying off before being completed.

There's probably one for Civilisation IV. I'm sure of it even though I haven't checked.

I remember seeing images of a mod for StarCraft 2 that recreates Warcraft III or something like that.
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darkflagrance

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Re: Games you wish existed
« Reply #3842 on: March 26, 2014, 03:35:25 am »

Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Azure Dreams?
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Neyvn

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Re: Games you wish existed
« Reply #3843 on: March 26, 2014, 08:04:15 am »

Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...
Does this work for you?
Funny... PRETTY SURE I was the one that made the thread here on Bay12 on it...  (Not angry by the by)
http://www.bay12forums.com/smf/index.php?topic=127879.msg4359824#msg4359824

Azure Dreams?
I have heard of this, but I am really looking for something PC set. But I guess that most of these types of games come from the consoles...
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Sergius

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Re: Games you wish existed
« Reply #3844 on: March 26, 2014, 09:15:16 am »

Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Well the "isn't a side thing" makes it hard. Breath of Fire 2 you got your own village and sort of customized it, and on your travels you met people that could move in (and they influenced shops differently), there's that game called Hinterlands which isn't very good.
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Mephansteras

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Re: Games you wish existed
« Reply #3845 on: March 26, 2014, 03:09:59 pm »

Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Well the "isn't a side thing" makes it hard. Breath of Fire 2 you got your own village and sort of customized it, and on your travels you met people that could move in (and they influenced shops differently), there's that game called Hinterlands which isn't very good.

Hinterlands is fun, it just doesn't have all that much replayability to it. Still, for as cheap as you can get it these days, I'd say it is worth a play.
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #3846 on: March 26, 2014, 04:02:26 pm »

I loved the BoF 3 fairy village. I think any RPG should have a component like that, but you can ignore it if you prefer. CRPGs borrowed heavily from D&D, but early on they ignored several facets, and now CRPGs borrow more from other CRPGs than D&D, meaning the missing facets rarely emerge. One of the things that got left behind was the stronghold / village management / mass combat endgame.
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Kadzar

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Re: Games you wish existed
« Reply #3847 on: March 26, 2014, 05:46:06 pm »

A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.
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Retropunch

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Re: Games you wish existed
« Reply #3848 on: March 26, 2014, 06:17:28 pm »

Genius, and !!Fun!!. You've got me thinking of playing a realistic average guy cyberpunk game with extra spice. Would that ever be roguelike material.

Just been looking around the forums (first post - incredibly long time lurker) and I'm currently a good ways into making this exact sort of Roguelike (I know this is from ages ago, but it got a bit of interest)! It's currently a bit too combat/dungeon delving focussed, and very rough presentation wise, but the hope is that it'll be more of a 'cyberpunk simulator' with a mix of about 70% roleplaying and 30% combat. Rent has to get paid, starvation battled, drugs taken. NPC's have schedules and follow them al a Skyrim, although they mainly just like to go and drink.

I've added some pictures in case anyone is interested:
Spoiler (click to show/hide)
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Graknorke

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Re: Games you wish existed
« Reply #3849 on: March 26, 2014, 07:13:01 pm »

A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.
Sounds pretty interesting. Cartographer simulator 2014.
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darkflagrance

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Re: Games you wish existed
« Reply #3850 on: March 26, 2014, 11:35:59 pm »

A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.

Suicide runs to map/memorize the world and set up loot stores for the real adventurer ?
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Mongol13524

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Re: Games you wish existed
« Reply #3851 on: March 26, 2014, 11:49:16 pm »

The whole point is that it's only saved if you come back to town to report what you've found. Example:

T: Town
?: ???
#: You know what's there

Start:
???
?T?
???

Then you explore a bit:

????
?T#?
????

And die.

The world then becomes
???
?T?
???
Again, and everything in ?s is randomly generated and not saved unless you make it back. You can't memorize it because it's not the same.
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Kadzar

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Re: Games you wish existed
« Reply #3852 on: March 27, 2014, 11:26:43 am »

Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.
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Mephansteras

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Re: Games you wish existed
« Reply #3853 on: March 27, 2014, 01:08:30 pm »

Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.

Cataclysm: Dark Days Ahead has this mechanic. Everything you do in the same world is still there with your next character. You may not be anywhere near it, and you don't know anything that the previous character knew, but the stuff is all there somewhere.

Well, not that the Town necessarily has any living NPCs in it, being a Zombie apocalypse and all, but the general idea still stands.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3854 on: March 27, 2014, 02:10:39 pm »

Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.

Cataclysm: Dark Days Ahead has this mechanic. Everything you do in the same world is still there with your next character. You may not be anywhere near it, and you don't know anything that the previous character knew, but the stuff is all there somewhere.

Well, not that the Town necessarily has any living NPCs in it, being a Zombie apocalypse and all, but the general idea still stands.

I would like a version of Cata with just zombies! Just to see what it would be like to survive in a normal apocalypse, you know?
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