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Author Topic: Games you wish existed  (Read 967969 times)

WillowLuman

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Re: Games you wish existed
« Reply #3735 on: March 09, 2014, 04:16:47 am »

You can't really copyright an aesthetic (unless you're Apple). As long as you're not ripping off character designs wholesale, it should be fine.
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itisnotlogical

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Re: Games you wish existed
« Reply #3736 on: March 09, 2014, 09:37:59 pm »

An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
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Sirus

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Re: Games you wish existed
« Reply #3737 on: March 09, 2014, 09:40:05 pm »

An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
Have you tried Paranautical?
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itisnotlogical

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Re: Games you wish existed
« Reply #3738 on: March 09, 2014, 09:42:06 pm »

An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
Have you tried Paranautical?

Actually the first thing I saw when I google'd "FPS roguelike" just now. Weird :o
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mosshadow

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Re: Games you wish existed
« Reply #3739 on: March 09, 2014, 09:45:08 pm »

Freespace 3 ! Thats the game I wish existed!!
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Rez

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Re: Games you wish existed
« Reply #3740 on: March 10, 2014, 08:01:20 am »

A couple variations on a central idea:

The central idea is a grand strategy game with a procedural world and equipment/visible technology .  My biggest complaint about most GSG's is they are historical 'sims', so the scenarios are limited and the playing field is static.  Technology doesn't need to be procedural, though it should be flexible (read: freaking complicated) and relatively unconstrained by 'invisible walls'.  There would be no reason you couldn't try to discover and use gunpowder in your prehistoric nation-state, if you have access to the raw materials and a culture that allows systemic thought.

Freespace, for example, is a cool setting for this kind of thing.  You generate a galaxy map and solar system maps and generate some fluffy faction traits (that still have some crunch) for your initial vasudan and human polities.  You'd generate research based on what planets you hold (Ancient artifacts and records), what you build (practical experience), whether you capture enemy ships/supplies (reverse engineering), and deliberate scientific research.  Research would both modify existing technology and unlock new ones.  So, when you finished researching a Maxim or torpedo, you don't get +2 to anti-capship weapons; you get to start building and equipping maxims on your fighter wings.  Expanding to other solar systems would carry a risk of insurgency/independence movements and finding Shivans.  You would probably go minimal on micro-managing for this game, so you could focus on fleet movements and let the player spend lots of his time piloting/captaining/admiralling in battles and wars.

Or if space isn't your cup of tea, consider a planetary version.   This is basically alpha centauri or civ with a different tech system and tactics beyond dice rolls.  The civilization style of tech-tree is very focused on paradigm shifting technologies, with very little attention paid to refinements on existing technology.  IMO, any kind of military strategy you can apply in those games is strategic, not tactical in scope.  good AI is a big plus for this iteration; the AI needs to be good at research and flexible in expansion and warfare.  The AI in civ5 flounders on water worlds and won't expand or war like a human would.


A separate idea:

More games in the style of ogre battle.  I'm disappointed that FF:T became Square's go-to tactics game, after I played through ogre battle and bahamut lagoon.  These styles of TRPG are basically unknown and they are quite fun, but show their ages quite badly.  Hell, BL seems like it was probably dated at release.  Presumably squeenix owns the rights to all of quest and square's IP, which includes stuff like secret of mana and ogre battle.   The only thing squeenix has done with them is release March of the Black Queen on the wii shop.  The only RPG franchises they do anything with anymore are FF and Dragon Quest.
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MoLAoS

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Re: Games you wish existed
« Reply #3741 on: March 10, 2014, 09:30:30 am »

A non-historical grand strategy game would be amazing.
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Rez

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Re: Games you wish existed
« Reply #3742 on: March 10, 2014, 09:58:20 am »

Total War: Bas Lag


Mieville needs to sell out so I can have things like this, but he seems like he's a principled socialist.  Such an act would be out of character.
« Last Edit: March 10, 2014, 10:02:00 am by Rez »
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inEQUALITY

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Re: Games you wish existed
« Reply #3743 on: March 10, 2014, 10:24:53 am »

A non-historical grand strategy game would be amazing.

Agreed. I think a lot of people have been practically BEGGING Paradox for CK2 in space, though EU/Vicky/HoI in space wouldn't be so bad either. I think the only problem is that they don't want to come up with a totally custom, unique setting and 'storyline'. Especially since it would probably be critiqued from hell to back.

Honestly, I want a Star Wars Grand Strategy Game, but still with elements from the Empire at War campaigns. So... kind of like Imperia Universalis: Total War - Rise of an Empire. Or something.

I reeeeeeally need to get to coding on my idea for a scifi Mount and Blade/CK2-esque ASCII-like. That kind of game is never going to just pop up in the wilds, might as well make it myself. :-\
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Rez

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Re: Games you wish existed
« Reply #3744 on: March 10, 2014, 10:29:15 am »

Star Wars: Rebellion was a gsg-ish strategy game released in 98.  No idea if it's possible or worth it to get it running again.
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MoLAoS

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Re: Games you wish existed
« Reply #3745 on: March 10, 2014, 10:32:52 am »

A non-historical grand strategy game would be amazing.

Agreed. I think a lot of people have been practically BEGGING Paradox for CK2 in space, though EU/Vicky/HoI in space wouldn't be so bad either. I think the only problem is that they don't want to come up with a totally custom, unique setting and 'storyline'. Especially since it would probably be critiqued from hell to back.

Honestly, I want a Star Wars Grand Strategy Game, but still with elements from the Empire at War campaigns. So... kind of like Imperia Universalis: Total War - Rise of an Empire. Or something.

I reeeeeeally need to get to coding on my idea for a scifi Mount and Blade/CK2-esque ASCII-like. That kind of game is never going to just pop up in the wilds, might as well make it myself. :-\

A grand strategy game, one for space and one for magitech, as opposed to steampunk, is next on my list after my magitech city builder/exploratory strategy game. Unfortunately that's a pretty long way away. I guess I'll have to stick with Sins of a Solar Empire until that time.
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Nienhaus

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Re: Games you wish existed
« Reply #3746 on: March 10, 2014, 12:59:22 pm »

I want a game where you are in a randomly generated town in the mid 1800's and you pick your job at the start and what you do effects on how the town grows. You can also pick which year your born and such for you can keep coming back to the same town watching it grow. So one year you could be helping build a railroad and die. Then be born the same year you died and the railroad could be finished by the time you're an adult.
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TheDarkStar

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Re: Games you wish existed
« Reply #3747 on: March 10, 2014, 08:51:02 pm »

A non-historical grand strategy game would be amazing.

I say the more detailed yet non-historical/realistic, the better. I want to see one in a world with the complexity of the Way of Kings world, with almost everything different. Of course, it should have gameplay complexity, too. Also, it should be fun to play and have lots of freedom with what you can do.

Well, it's a wishing thread.
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MoLAoS

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Re: Games you wish existed
« Reply #3748 on: March 10, 2014, 10:13:25 pm »

A non-historical grand strategy game would be amazing.

I say the more detailed yet non-historical/realistic, the better. I want to see one in a world with the complexity of the Way of Kings world, with almost everything different. Of course, it should have gameplay complexity, too. Also, it should be fun to play and have lots of freedom with what you can do.

Well, it's a wishing thread.

Way of Kings world is super amazing.
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Niveras

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Re: Games you wish existed
« Reply #3749 on: March 11, 2014, 05:16:44 am »

Freespace 3 ! Thats the game I wish existed!!

Descent 4. Not Freespace; the sort of 3D maze tunnels and weapon upgrades and etc are pretty ARPG'ish. The world could do with a futuristic ARPG, they always seem to be based on high fantasy. Definitely procedural generation but other roguelike elements are optional (e.g. high difficulty, low character power, metagame learning).

Only problem with a 3D ARPG is that, given a limited viewpoint of a full 3D space, you're limited mostly to a kind of default weapon attack rather than complex skills and skill builds (more like Borderlands than Diablo). If I have to sacrifice 3D to have active skill use, I'd rather than a 2D top down game with skills than a 3D one that relies on a default (if variable) attack.


Also, unrelated: some setting that takes place inside a Dyson Sphere. (Never mind the technical impracticality of a true sphere). Difficulty: presuming the original inhabitants were wiped out/reset somehow, resource collection would be somewhat difficult. I had the idea that inhabitants could still mine for resources by "digging out" into the material collected on the outer surface of the sphere, because it has been barrelling through space for billions of years and has collected many thousands or even millions of miles of material outside the sphere, but this has certain limitations (chiefly to do with how low-tech inhabitants handle the gravity transition).  The alternative is to have resource nodes that can generate material spontaneously from the energy collected from the star, but again this has difficulties. (Incidentally, a day/night cycle might be built into it via a rotating shield around the star, which actually collects the energy.) Third alternative is AI caretaker that handles all that itself, again through energy manipulation but in a way that low-tech inhabitants aren't aware of what's going on (outside of some passed-down half-religion).
« Last Edit: March 11, 2014, 05:25:15 am by Niveras »
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