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Author Topic: Games you wish existed  (Read 971799 times)

scrdest

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Re: Games you wish existed
« Reply #3330 on: November 08, 2013, 03:47:32 am »

Ahem.

A multiplayer only game where you play as a either a ninja-esque guy...Or the enemies, who have guns.

It would be focused on paranoia, where the ninjas are near unable to kill the soldiers face on. Lights could be broken, which you would then need to repair with a ladder and say, a toolbox.

It would be completely randomized each map, and would be teambased. Comm chatter and such would be vital.

Now go get me a bucket full of money and some programmers then it shalt exist.
Except for the ninja part this sounds fairly close to Spies vs Mercs in Splinter Cell

Also somewhat similar to The Hidden: Source.
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SealyStar

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Re: Games you wish existed
« Reply #3331 on: November 08, 2013, 07:21:27 pm »

A survival horror game set at the bottom of the ocean. Backstory involving some future-y big underwater research station that gets struck by explosions, fills (mostly) with water, and sinks to the bottom. You are a guy in a big-ass pressure suit who must now survive in the crashed station against the crushing pressures, extreme cold, and four-inch-wide amoeba until... something.

I don't know how you'd make it more interesting. Sci-fi bullshit, I suppose.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3332 on: November 08, 2013, 07:48:42 pm »

sounds like srsface bioshock to me!
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SealyStar

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Re: Games you wish existed
« Reply #3333 on: November 08, 2013, 08:02:15 pm »

sounds like srsface bioshock to me!
And also you'd be at the bottom of the ocean itself, not in a ruined city under the ocean. Hence small damage to your pressure suit could cause you to die horribly, as 1000 atm of pressure suddenly fill through a tiny hole.
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WillowLuman

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Re: Games you wish existed
« Reply #3334 on: November 08, 2013, 08:18:27 pm »

Be more interesting: Abyssal plane of ocean, pitch darkness. More of an adventure game, but you have to listen to creaking and groaning, trying to figure whether the chamber of the sub you're currently in is about to give way to the pressure...

Got to find an Atmosphere suit. Try to find other sealed bits of the shattered sub in the debris field, one of them contains what you need to call for help. Bring light. Don't get lost in the endless, dark, featureless expanse, you only have a few minutes of air. You keep thinking you see movement out of the corner of your eye. Are there... things down here in the most unknown part of the world? Or is it just your imaginatio

SHIT

Did that glass just crack? Suddenly you feel the incredible weight of the ocean above you, clearly that panel is about to buckle and spray incredible cold into your face. Where's the door. WHY WON'T IT SEAL FASTER. Gotta move towards center, will take longer to lose pressure. Fuck, where the hell is that suit already?
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #3335 on: November 08, 2013, 08:41:25 pm »

I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).

The game could feature a slow breaking-down of the undersea base, meaning your opportunities for adventure get narrower as time passes. You could also include repair options where you can EVA outside and slap a patch on, then get back in and activate pumps to get rid of the water. The air necessary to refill the affected areas would have to come from somewhere - probably nuclear electrolysis of seawater - which adds another scarce resource or at least facilities to protect and maintain.

Most games that put you in the Space Plumber position (System Shock 2, Dead Space, etc.) seem to lead you along through scripted failures and necessary repairs. What if these were more randomized and the player had to keep track of what needed to be done? Along the way you're trying to do the main mission, and also deal with the monsters.

Let's say early on you're given a map of the base and the satellite areas that you need to EVA or take a single tunnel to get to. And you know the status of these facilities. The game tutorial tells you what to do to
repair a facility's hull - you need "weld plates" or whatever - and then
pump water out - you need to repair the water pump facility in that section - and
refill oxygen - you need either an active electrolysis facility in that section or else a complete air pump line leading to it

Do you have "weld plates"? If not, you need to go collect some. When you arrive at the water evac facility, it's clear the parts you need to replace. Do you have those? If not, you need to go get them. At first you may need to do a lot of EVA in a suit to gather materials, and slowly start reclaiming parts of the base that you need the most. The more you reclaim, the more danger of some part getting damaged again because there's more to go wrong, but your travel around the game world is easier, faster, safer.

Assume that the whole point is to reach, repair, evac, and air-fill an escape sub. You also need to reach, repair, evac, air-fill, and repair a broadcasting facility to request a pickup by a rescue boat on the surface because you're in the middle of nowhere.

Throw in some deep-sea trench aliens, some crazy crewmembers, competitive Soviet / Chinese / whatever scientists, and dangerous natural sea life.
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Rose

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Re: Games you wish existed
« Reply #3336 on: November 08, 2013, 08:45:01 pm »

I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).
Spoiler (click to show/hide)
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3337 on: November 08, 2013, 08:49:46 pm »

hydrophobia right?
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #3338 on: November 08, 2013, 08:50:02 pm »

Cool, looks promising, if it's not just an in game cutscene -

But sorry I don't know what game it is. And I'm on a mac right now and I don't know how to get image properties to help me guess. It's not <rightclick> <properties> as you might expect. Gotta love logging into a mac and not being able to do anything anymore.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3339 on: November 08, 2013, 08:56:36 pm »

that's actual gameplay of hydrophobia.

I hear it wasnt too fun, but its a step in the right direction!
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SealyStar

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Re: Games you wish existed
« Reply #3340 on: November 08, 2013, 10:26:59 pm »

I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).

The game could feature a slow breaking-down of the undersea base, meaning your opportunities for adventure get narrower as time passes. You could also include repair options where you can EVA outside and slap a patch on, then get back in and activate pumps to get rid of the water. The air necessary to refill the affected areas would have to come from somewhere - probably nuclear electrolysis of seawater - which adds another scarce resource or at least facilities to protect and maintain.

Most games that put you in the Space Plumber position (System Shock 2, Dead Space, etc.) seem to lead you along through scripted failures and necessary repairs. What if these were more randomized and the player had to keep track of what needed to be done? Along the way you're trying to do the main mission, and also deal with the monsters.

Let's say early on you're given a map of the base and the satellite areas that you need to EVA or take a single tunnel to get to. And you know the status of these facilities. The game tutorial tells you what to do to
repair a facility's hull - you need "weld plates" or whatever - and then
pump water out - you need to repair the water pump facility in that section - and
refill oxygen - you need either an active electrolysis facility in that section or else a complete air pump line leading to it

Do you have "weld plates"? If not, you need to go collect some. When you arrive at the water evac facility, it's clear the parts you need to replace. Do you have those? If not, you need to go get them. At first you may need to do a lot of EVA in a suit to gather materials, and slowly start reclaiming parts of the base that you need the most. The more you reclaim, the more danger of some part getting damaged again because there's more to go wrong, but your travel around the game world is easier, faster, safer.

Assume that the whole point is to reach, repair, evac, and air-fill an escape sub. You also need to reach, repair, evac, air-fill, and repair a broadcasting facility to request a pickup by a rescue boat on the surface because you're in the middle of nowhere.

Throw in some deep-sea trench aliens, some crazy crewmembers, competitive Soviet / Chinese / whatever scientists, and dangerous natural sea life.
Thank you. I was envisioning something a bit like this, but I was too rushed to write out everything. The strategy element is interesting, and a good way to add a real objective given that I couldn't come up with one.

Also, four-inch amoebae. The fact that those things even exist scares the hell out of me.
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WillowLuman

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Re: Games you wish existed
« Reply #3341 on: November 09, 2013, 05:21:27 am »

No plotting commie scientists please. Or monsters even. Just make me scared of the crushing emptiness about me, and the crushing ocean making the roof creak...

Maybe suggestion of monsters, but never make it explicit. And Giant Cranch Squid (or colossal squid) are terrifying enough without adding aliens. Largest invertebrate known, have actual glowing eyes...
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LordBaal

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Re: Games you wish existed
« Reply #3342 on: November 09, 2013, 07:52:38 am »

You know, there's a short history about that kind of stuff, of an human observation outpost that is far far away and everyone sent there either dies (suicide) or go crazy, it's a small living sphere and a bunch of arrays of instruments so it can only harbor one person at the time. Long history short the paranoia of the void trying to enter the small habitat capsule get's the worst of every guy posted there.
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Rose

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Re: Games you wish existed
« Reply #3343 on: November 10, 2013, 08:02:13 pm »

Cool, looks promising, if it's not just an in game cutscene -

As Urist said, yes, that's actual gameplay. The game consists of lots and lots of making your way through a slowly sinking ship, and all the water that you'd expect in it.

Unfortunately, it went downhill fast after a certain part of the game that I was really hoping wouldn't happen.
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BFEL

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Re: Games you wish existed
« Reply #3344 on: November 10, 2013, 08:24:02 pm »

LeoLeonard that is beautiful. You win my internet today.
One thing though is the whole "weld plate" idea could be refined in that synopsis so your not simply grabbing random metal lying around, but actually SCAVENGING PARTS FROM OTHER (Possibly very important) SYSTEMS.
I.E. Need to get those water pumps working? Well hope you're not using that electrolysis machine right now!
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