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Author Topic: Games you wish existed  (Read 974921 times)

Sirus

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Re: Games you wish existed
« Reply #3135 on: September 24, 2013, 11:50:02 am »

We still have Star Fox, last I checked. But a sci-fi LoZ would be pretty awesome.
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WillowLuman

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Re: Games you wish existed
« Reply #3136 on: September 24, 2013, 12:24:23 pm »

There's that sci-fi civilization from the distant past in Skyward Sword. And the game's already set in the distant past, so they're more like of the distant distant past.
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Graknorke

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Re: Games you wish existed
« Reply #3137 on: September 24, 2013, 12:32:27 pm »

There's that sci-fi civilization from the distant past in Skyward Sword. And the game's already set in the distant past, so they're more like of the distant distant past.
They totes ripped that idea off from the Adventure Quest universe. Except I haven't played Skyward Sword so I'm entirely basing it off that loose description of them.
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WillowLuman

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Re: Games you wish existed
« Reply #3138 on: September 24, 2013, 12:34:57 pm »

They also have Time Mines where they mined some kind of time stuff. One of them's a dungeon.
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PTTG??

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Re: Games you wish existed
« Reply #3139 on: September 24, 2013, 01:06:02 pm »

A cyberpunk RPG with a heavy focus on roleplaying. Most likely a 'Mr. Johnson' simulator where you receive instructions/take contracts, plan the job and hand-pick a team to execute it. You maintain your contacts by meeting with them and talking to them using dialogue options (Which aren't just the usual 'friendly, neutral, asshole' choices) and assessing their capability and personality through these meetings as well as developing a professional relationship.

Is this mook a plant? He seems too clean. Is there anything that someone could use against them? Is there anything I could use as leverage? "Oh, you need this job to pay for your mother's cancer treatment?" Wonderful.

Combat should be rare, tactical, deadly and a clear sign that you have failed at your job. It would be important that there is no game over except via death, so you could be identified by a corporation and have to ditch your contacts, traceable assets and identity, starting over from square one.

I'm actually planning to make something similar to this, perhaps on a much smaller scale to begin with.

Sounds vaguely similar to an open-world version of Dos EquisDeus Ex. Can't complain about that!
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WillowLuman

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Re: Games you wish existed
« Reply #3140 on: October 03, 2013, 01:08:49 pm »

A game all about breaking and entering, from simple robbery to upscale heists, set in a procedurally generated city. No set or scripted missions, just investigate, plan, and execute everything on your own initiative.
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Fniff

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Re: Games you wish existed
« Reply #3141 on: October 03, 2013, 01:10:26 pm »

Subversion was meant to be like that, I believe, but sadly it was scrapped.

Graknorke

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Re: Games you wish existed
« Reply #3142 on: October 03, 2013, 01:10:40 pm »

A game all about breaking and entering, from simple robbery to upscale heists, set in a procedurally generated city. No set or scripted missions, just investigate, plan, and execute everything on your own initiative.
Let us all take a moment of silence in memory of Subversion.

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WillowLuman

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Re: Games you wish existed
« Reply #3143 on: October 03, 2013, 01:16:05 pm »

Oh, and a versus mode where one team is thieves and the other is security guards. Every map would be very large, so that the guards couldn't possibly have every angle covered.
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Steelmagic

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Re: Games you wish existed
« Reply #3144 on: October 03, 2013, 01:22:37 pm »

Oh, and a versus mode where one team is thieves and the other is security guards. Every map would be very large, so that the guards couldn't possibly have every angle covered.
Isn't that what splinter cell's spies vs mercs is like? I've never played it myself so I'm not sure though.
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WillowLuman

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Re: Games you wish existed
« Reply #3145 on: October 03, 2013, 01:27:41 pm »

Except it's not about stealth kills, it's about stealing.
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Kadzar

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Re: Games you wish existed
« Reply #3146 on: October 03, 2013, 01:53:32 pm »

Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.
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Mephansteras

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Re: Games you wish existed
« Reply #3147 on: October 03, 2013, 02:11:32 pm »

Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Isn't that basically what the Total War series does? It does have all of that, but it has most of it.
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WillowLuman

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Re: Games you wish existed
« Reply #3148 on: October 03, 2013, 02:13:42 pm »

Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

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LordBaal

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Re: Games you wish existed
« Reply #3149 on: October 03, 2013, 02:53:24 pm »

Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Isn't that basically what the Total War series does? It does have all of that, but it has most of it.
No, no by far. And especially now that they dumb down the game with each iteration.
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