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Author Topic: Games you wish existed  (Read 971394 times)

Lightningfalcon

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Re: Games you wish existed
« Reply #2520 on: June 18, 2013, 10:17:04 pm »

I would actually buy any game like Receiver that was actually done well, but that especially.  It would fit so well.  You rapidly back away, fumbling your magazine, until your back is against the wall.  You quickly fire, but to your horror your first two rounds miss, and there isn't a third.
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Mesa

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Re: Games you wish existed
« Reply #2521 on: June 19, 2013, 08:57:48 am »

A real-time strategy game where where you can build units, their weapons, bases, armor, defenses etc. from scratch (modding support would be appropriate) and either make them manned (player-controlled), remote-controlled or AI-controlled.
The last one could be made for everything - self-building bases, anyone?

And you wouldn't be limited in terms of design beyond physics bringing you down, so you could make an autonomous floating aircraft carrier for all I care.
Positioning of your systems and armor shape/angle would be important as well.

And don't forget making your own weapons, Loadout-style, but more elaborate.


It could be a RTS or an FPS depending on your playstyle. No restrictions.
(of course some tactics and designs would be better than others, but that's pretty much how those kinds of games play out in the end)


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Rez

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Re: Games you wish existed
« Reply #2522 on: June 19, 2013, 02:14:03 pm »

Damn taserbots don't ever give you enough time to reload your gun.

I never had enough ammo to fill more than one magazine, so, if I went dry on the first mag, chances were I only had 2 or 3 extra bullets anyway.
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Mrnocamera

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Re: Games you wish existed
« Reply #2523 on: June 19, 2013, 02:24:29 pm »

A realistic survival game, zombie apocalypse or not, every fight could be your last, cuts get infected after a time, bruises could be something else, and your skill in the thing you are attempting actually matter, as in, if your medical skill is low/you have no skill in first aid or anything, you have no clue if it is infected until it is green and hurting like hell.


Also, realistic food collecting, not like State of Decay, where you can save the game, quit and then reload, and BOOM!   EVERYTHING SUDDENLY HAS STUFF IN IT AGAIN!   But more "Fuck, this place is dry, I could try the market downtown, but that place is a scavenger hotspot...   Shit..."
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Kadzar

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Re: Games you wish existed
« Reply #2524 on: June 19, 2013, 05:06:58 pm »

A Star Wars game made with Wii Motion Plus in mind.

Alternatively, something like the Kinect with some sort of single-hand holdable controllers like the Wiimote and Wii Nunchuck so you could have a fighting game that matches your exact movement but still have the ability to move around and do things like bring up your inventory and whatnot.

After completing Skyward Sword, I'm left disappointed in other games' inability to translate my arm movements into beating up virtual dudes.
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Re: Games you wish existed
« Reply #2525 on: June 20, 2013, 04:01:17 am »

snip

Presumably you're going for something a little more modern that Cataclysm?
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SalmonGod

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Re: Games you wish existed
« Reply #2526 on: June 20, 2013, 06:21:11 am »

A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
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Re: Games you wish existed
« Reply #2527 on: June 20, 2013, 12:08:34 pm »

DarkDXZ's Team Fortress 3 (kind of)
The year is 2009. In an alternate timeline where Soviets won World War 2 and conquered the entire world, a new era begins, as the technological advancement happened much more rapidly, and the USSSR (Union of Soviet Socialist Space Republics) spans over the entire galaxy.
However...

There are no aliens to be found. The Milky Way is controlled by the two major forces - Russian Electorate's Dominion (RED) and Bolshevik Labor Union (BLU), who existed ever since 1921.
The two, while seemingly peaceful during the sittings of Milky Way's Prime Council, are constantly warring each other for planets, sending out teams of mercenaries, who are supplied with weapons and other munitions by the SolarTrade - an ominous, omnipresent megacompany, shrouded in legend for being the very company that turned the tides of World War 2.


There are nine mercenary classes, each fulfilling different roles, with their own strengths, weaknesses and unique traits.
Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy.

All but the Pyro are brand new in appearance and personality.

While there are still primary-secondary-melee (plus any extras for certain classes), the weapons (even stock ones), are much more sophisticated, like a shotgun for Scout and Engineer that shoots electricity and uses batteries for ammo (the difference being that Scout uses a double-barreled shotgun design, whereas Engi's shotgun is akin to Striker-12), remote-detonated grenade (not bomb) launcher for Demoman, or a pistol shooting (regular) shotgun rounds for Soldier and Heavy. (and Pyro)

In terms of "utility", you have stuff like spawnpointers - teleporters for Engineer that will cause the next teammate about to respawn to spawn at the designated location, hovering sentries (that you can stand on, but are effed if fall off of), and invisibility watches that give you permament invisibility, but limited visibility time (reverse invisibility).

You also have "bionics" - one extra item that gives you a specific passive advantage (and disadvantage since TF2 is not about upgrades), like a third jump for the Scout (at the cost of health when making the SECOND jump) or power armor for Heavy that makes you immune to mini-crits and crits (which are a thing from the start), but also make you unable to deal them.
You are guaranteed to start with one (random) bionic for each class, though. There are usually 3 bionics per class.

Every weapon can be named, painted, described and counts various stats free of charge.
You can also "import" items from TF2 over to TF3, but most, if not all of them won't have any effect beyond visuals.

You still have many classic gamemodes like Control Points, Payload (now featuring nukes and giant air-trains), reworked Capture the Flag (so that it fits into the game) and many more.



It might not work exactly that way, but for all I care...
Make it happen, Volvo!



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WillowLuman

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Re: Games you wish existed
« Reply #2528 on: June 20, 2013, 01:38:22 pm »

Seeing how big TF2 is, they'd likely continue to just expand and update it. And it would more likely be two capitalist NGE superpower corporations, with a third that owns both of them.
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Xantalos

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Re: Games you wish existed
« Reply #2529 on: June 20, 2013, 02:03:41 pm »

A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
YES
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WillowLuman

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Re: Games you wish existed
« Reply #2530 on: June 20, 2013, 02:26:57 pm »

A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
YES
Holy crap that would be awesome!
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Lightningfalcon

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Re: Games you wish existed
« Reply #2531 on: June 20, 2013, 02:43:55 pm »

What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it. 


If the game is made so that co-op is possible, then even more possibilities open up-
Person B could set up in a good vantage point overlooking the base with a sniper rifle.  Person A sneaks into the base, with Person B acting as a sort of mission control, giving intel on enemy positions and useful cover.  Then, when needed, Person B will take out key enemy soldiers, with Person A hiding their bodies to keep the enemy from going into high alert.

Person A and B get a bunch of guns, and Person C gets a helicopter.  Person C drops A and B off as closely as possible, then takes off.  Person A and B try to stay stealthy, but they are eventually discovered.  They then go in guns blazing, calling out targets they need taken out ("Machine gun nest, red building!"), and taking out enemy AA defenses.  Person C only has so much ammo, so he can only take out targets that prevent an immediate threat to A and B.  Eventually, after they accomplish their objective, A and B quickly clear a landing zone for extraction, but C is shot down on approach.  Because of this,  A and B have to fight their way to the crash site, rescue C, and then they steal an enemy APC. 
Person A and B both go in guns blazing.  However, several minutes ago both Person C and D got in stealthily, and set key charges on at various locations, along with killing the base commander and the people in the watchtowers.  While A and B go through, C and D take out key positions, using A and B as a distraction and keeping the initiative on the players side.   

All of this would probably take a good bit of development, but would be awesome. 
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Rilder

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Re: Games you wish existed
« Reply #2532 on: June 20, 2013, 03:02:53 pm »

I would actually buy any game like Receiver that was actually done well, but that especially.  It would fit so well.  You rapidly back away, fumbling your magazine, until your back is against the wall.  You quickly fire, but to your horror your first two rounds miss, and there isn't a third.

Yeah I agree on any game with the receiver concept would be amazing, I bet a military simulator like Arma would also be really awesome to see with the receiver stuff, especially if it was done even more detailed with dis-assembly, cleaning and what not. Before going out on a mission you have to make sure your gun & sidearm is in operating order. Go out do your mission. Have to be careful with your weapon, if you go crawling in mud you might have issues firing and have to screw around with stuff to get it working again.  Come home from the mission and have to take sometime to take your gun apart and clean it and put it back together again for the next mission.  Would be an intriguing mechanic to a simulator.
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Sirus

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Re: Games you wish existed
« Reply #2533 on: June 20, 2013, 03:56:07 pm »

What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it.
Aside from the bit about co-op, the Hitman series has a good deal of that sort of thing. Give Blood Money (my personal favorite, though they're all pretty good) a shot.
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Lightningfalcon

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Re: Games you wish existed
« Reply #2534 on: June 20, 2013, 04:36:47 pm »

What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it.
Aside from the bit about co-op, the Hitman series has a good deal of that sort of thing. Give Blood Money (my personal favorite, though they're all pretty good) a shot.
I'll download the demo tonight.  Hopefully this will turn into one of those times this thread gives me one of my dream games. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
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