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Author Topic: Games you wish existed  (Read 971969 times)

Sirus

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Re: Games you wish existed
« Reply #2310 on: May 21, 2013, 07:18:09 pm »

A comment on the video had the best idea: five-on-five team deathmatch. One person on each team plays at a time, with the roles of the previous "lives" ran by the AI until they become "unlinked", at which point the original player of that life regains control.
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GalenEvil

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Re: Games you wish existed
« Reply #2311 on: May 23, 2013, 05:09:41 am »

no ideas at the moment, so PTW as this thread is filled with some nice ideas :D
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NRDL

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Re: Games you wish existed
« Reply #2312 on: May 23, 2013, 06:58:06 am »

I'd like a game where you're dropped into a randomly generated maze, with random item drops, and all the while, you're being stalked by a hungry minotaur. 
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Mesa

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Re: Games you wish existed
« Reply #2313 on: May 23, 2013, 07:13:05 am »

no ideas at the moment, so PTW as this thread is filled with some nice ideas :D

This thread is BLOATING with epic ideas.
If you feel like going through the 157 pages so far.
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Parsely

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Re: Games you wish existed
« Reply #2314 on: May 23, 2013, 08:02:32 am »

I'd like a game where you're dropped into a randomly generated maze, with random item drops, and all the while, you're being stalked by a hungry minotaur.
I'm actually pretty sure there is an indie dungeon crawler that is exactly like that out right now.
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WillowLuman

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Re: Games you wish existed
« Reply #2315 on: May 23, 2013, 10:33:28 am »

I'm pretty sure there's a dungeon crawler from the dawn of PC gaming that's exactly like that.
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itisnotlogical

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Re: Games you wish existed
« Reply #2316 on: May 23, 2013, 11:00:05 am »

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Re: Games you wish existed
« Reply #2317 on: May 23, 2013, 11:21:50 am »

Referring back to my older post about Pokemon mixing with more genres than they've been so far...

Pokemon Might and Magic Versions are a spin-off Pokemon and Might&Magic: Heroes crossover, combining elements of RPG and TBS. It features Pokemon from the first five six generations.

In this game, the player takes a role of a Hero (Conquest-style) in the chosen town...Type, which dictates Pokemon that can be encountered around the town. Town types include, but are not limited to Tower (Ghost-types), Power Plant (Electric-types) and Conflux (Eeveelutions, Castform, Rotom and whatnot).

The game's battle system draws both from Pokemon itself and HoMM/MMH, with stacks (multiple Pokemon occupying the same tile on the battlefield) and Hero and Pokemon leveling system, similar to Heroes' III In the Wake of Gods mod, where creature stacks could gain experience in battle, resulting in stat boosts and even new abilities.
Stacks of Pokemon can have up to 4 moves and certain passive abilities, both from Pokemon and HoMM, ranging from stuff like Overgrowth and Magic Guard to Strike And Return or No Retaliation.


In a similar fashion to HoMM, aside from fighting, you're also collecting resources and building your town(s), capturing resource mines and various artifacts and items.
Unlike in Heroes however, in order to build a dwelling, in which you can "recruit" Pokemon, you have to "trap" them in-battle using a special Hero ability (available to all Heroes), which gets more effective as the Pokemon have less health remaining. (just make sure you don't overkill them). If you successfully trap them, they get added to your Hero's army.

Once you get a certain amount of said Pokemon, you can leave them in your town for a week (as the game uses Heroes' 1 turn = 1 day system) and they'll breed in that time by a certain amount.

Some Pokemon however, are made in towns, HoMM-style.
Once a Pokemon stack has reached a certain level it will evolve (unless it's using a different evolution method, in which case you have to use a certain item).

You can always buy Rare Candies, though.
On the subject of items, there are both battle items (like Potions and Berries) and passive items (think artifacts) that unlike in Pokemon games are held by the Hero. (however one can "bind" the item to a target stack if it has such an effect)

Berries can be grown in towns as well.


To make it feel truly like a crossover, you'd also have some sort of Heroes character appearing in the game. (strong candidates being Kastore, Gelu, Crag Hack and Sandro, for me at least)



Basically a Pokemon mod for WoG.
Also, not entirely sure what would be the difference between Might Version and Magic Version, but I figured it would be a good idea to name the game that way. :P
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Ukrainian Ranger

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Re: Games you wish existed
« Reply #2318 on: May 23, 2013, 12:23:07 pm »

New version of Carmageddon.... Close to the original one in style 
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kaian-a-coel

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Re: Games you wish existed
« Reply #2319 on: May 23, 2013, 03:44:39 pm »

Based on a comment on the Deadpool gameplay trailer:

Typical action game. Don't matter which one or which style or anything. Something generic with loads and loads of eye candy, bullets everywhere and some randomness to avoid boringness.
Twist: you're the cameraman.

You have to get great videos and not die. You publish videos on the net, people (real people maybe?) like them, and you earn virtual money from that. Use the money to unlock armor, better cameras, and new warzones.

Awesomeness to the power of eleven if you insert that gameplay in full PvP game.
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WillowLuman

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Re: Games you wish existed
« Reply #2320 on: May 23, 2013, 05:03:35 pm »

That sounds like it might either be Ok or it might suck.
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Niveras

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Re: Games you wish existed
« Reply #2321 on: May 23, 2013, 05:09:25 pm »

New version of Carmageddon.... Close to the original one in style

Carmageddon Reincarnation

Though I don't know if it quite meets what you mean. I don't remember much about 1 but I think I liked 2 better because civvies were actual models you could dismember rather than flat 2D sprites. There's a video at the link (update 20), looks like the plan is more of a Carma 2 with higher definition graphics.
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Akura

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Re: Games you wish existed
« Reply #2322 on: May 23, 2013, 05:12:25 pm »

I think I've seen that before.

What does "soul release mode" do? ???
Basically lets move the camera about and look around without actually moving yourself(ie, remote viewing; you are a psychic in that game). Kinda useless since assassins will still attack the VIP while you're doing it, and assassins will only ever spawn near your VIP, so there's no point in scouting ahead(plus, your VIP wanders randomly anyway).

A bigger, more professional incarnation of Black Shades would be nice, though.
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Squill

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Re: Games you wish existed
« Reply #2323 on: May 23, 2013, 09:05:15 pm »

My idea is a sort of RPG / dungeon crawl, with a large amount of customization, in a large tower. The game would focus largely on elemental magic. The tower will have magically altered spatial properties, so the individual floors can be extremely large. You'd start off in an underground village, cut off from the outside world. The only way for them to be free is for a champion to ascend to the top of the tower. Each floor will be themed around either a single element, or a combination of two elements. I have com up with eleven elements, so when I do the math I get eleven floors with one element, plus another fifty-five, each with a combination of two, and two more floors, one for the entrance and a sort of rooftop for the boss. So that gives a total of 68 floors. Each one should take between 15 minutes if you're over leveled and rushing through, to up to 45 if you search out all the collectibles. The floors will generally move from the 11 single element floors, to the element combinations that make sense, to the most dangerous floors, which would be those with conflicting elements.
For example, the floor with the elements fire and dark will create a Hell floor, with scorched terrain, demonic enemies, and many fire and cursing attacks. Fire and water, would create a Steam floor, with enemies like steam elementals or maybe steampunkesque automatons. And a water and dark would create an Abyssal floor, with constricting corridors, dark rooms, aquatic enemies, and dangerous swims through submerged pipes, to promote that frantic drowning feeling.
And finally, is character development. Rather than loot, as you defeat enemies and beat floors you'd gain Class points, which unlock new class abilities, Magic points, which unlock new spells, and Weapon points, which evolve your weapon. I'm thinking that the Class and Magic points would be able to spend in any part of the tree you have unlocked, where weapon points form a more linear path; each weapon would give you two choices to upgrade, and when you level up your weapon and pick one, you can't turn back.
And that, is my mothertrucking essay on a very hypothetical scenario if I was a game developer.
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Parsely

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Re: Games you wish existed
« Reply #2324 on: May 23, 2013, 09:17:36 pm »

My idea is a sort of RPG / dungeon crawl, with a large amount of customization, in a large tower. The game would focus largely on elemental magic. The tower will have magically altered spatial properties, so the individual floors can be extremely large. You'd start off in an underground village, cut off from the outside world. The only way for them to be free is for a champion to ascend to the top of the tower. Each floor will be themed around either a single element, or a combination of two elements. I have com up with eleven elements, so when I do the math I get eleven floors with one element, plus another fifty-five, each with a combination of two, and two more floors, one for the entrance and a sort of rooftop for the boss. So that gives a total of 68 floors. Each one should take between 15 minutes if you're over leveled and rushing through, to up to 45 if you search out all the collectibles. The floors will generally move from the 11 single element floors, to the element combinations that make sense, to the most dangerous floors, which would be those with conflicting elements.
For example, the floor with the elements fire and dark will create a Hell floor, with scorched terrain, demonic enemies, and many fire and cursing attacks. Fire and water, would create a Steam floor, with enemies like steam elementals or maybe steampunkesque automatons. And a water and dark would create an Abyssal floor, with constricting corridors, dark rooms, aquatic enemies, and dangerous swims through submerged pipes, to promote that frantic drowning feeling.
And finally, is character development. Rather than loot, as you defeat enemies and beat floors you'd gain Class points, which unlock new class abilities, Magic points, which unlock new spells, and Weapon points, which evolve your weapon. I'm thinking that the Class and Magic points would be able to spend in any part of the tree you have unlocked, where weapon points form a more linear path; each weapon would give you two choices to upgrade, and when you level up your weapon and pick one, you can't turn back.
And that, is my mothertrucking essay on a very hypothetical scenario if I was a game developer.
I like it.
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