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Author Topic: Games you wish existed  (Read 972450 times)

Devling

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Re: Games you wish existed
« Reply #2115 on: April 17, 2013, 09:11:26 pm »

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If who could name the organization/your detective I would make the Ordo Xenos.
Because Warhammer.
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Sirus

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Re: Games you wish existed
« Reply #2116 on: April 17, 2013, 09:13:12 pm »

I do admit to reading the Eisenhorn trilogy last night :P
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Xantalos

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Re: Games you wish existed
« Reply #2117 on: April 18, 2013, 02:17:12 am »

Here's a game idea I was thinking about recently.

You are a survivor after a very non-specific apocalypse. It may be a few months after, it may be a few years, it may be a few centuries after. The story should be as non-intrusive as possible, and be basically a premise to launch the main bulk of the idea forward. It all takes place in a ruined city that can be explored in a lot of directions, even Assassins Creed rooftop running is acceptable.

First idea: you only have a bolt-action rifle and a machete for weapons. Sure, you can use one-use weapons like harpoons and grenades, but the rifle and the machete will last you the entire game. Upgrades would be possible, but it would be a momentous occasion. The rifle is good for long-range but it's ammo is rare enough. The machete will never run out of ammo but it can't take out long-range enemies.

Second idea: you can use the environment to your advantage. You can use parkour like I said before, but you can also lay booby traps of various kinds, exploit natural problems such as unstable floors or barrels full of volatile chemicals with the safety locks rotted off. Generally, the environment is a good ally but it can screw you over badly.

Third idea: the main enemy is not humans. There aren't any bandits trying to kill you even though you're dirt poor and the whole area is bereft of obvious targets to rob. In fact, spotting any kind of human would be practically a miracle. Instead, your main enemy is mutants of various kinds.

At first, you'll deal with your basic wolf-sized enemies who you can deal with the machete. Then, as time goes on, there'll be more wolf-sized enemies. Then they'll get bigger until you get epic-sized horrors. The largest creatures would be like the boss fights of the game. They'd be a set amount, randomly placed, with their own tactics and appearances. You'd have to use a combination of your own weapons, the environment, and booby traps. Once you've sufficiently weakened them, it turns into Shadow of the Colossus as you have to actually climb on top of them to finish them off.

This would be a problem as this would be the period where they get the most aggressive in their attempts to kill/run away from you. Not that the fight beforehand would be easy. Did I mention these bosses can usually knock down buildings and sometimes have a special ability like breathing fire or summoning packs of small-sized enemies?

And here you are, with your rifle and your machete, and you wanna take down this fire-breathing, building sized mutant abomination with all the tentacles and the harpoons sticking out of it's hide from former survivors who wanted to try and take it down. Think you can take it?

In essence, the idea is I Am Alive crossed with Shadow of the Colossus/Monster Hunter Tri.
This sounds very much like Cataclysm DDA except for the actual enemy progression.
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Gamerlord

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Re: Games you wish existed
« Reply #2118 on: April 18, 2013, 02:57:29 am »

You know what game I want? I want a roguelike where you play an animal in a world after humans have died off. With random towns/areas. And the ability to play as anything from a mouse to a dog to a lion. And PROPER environmental hazards like the weather and maybe even radioactive fallout. And the ability to continue your game when you die by having offspring. And those offspring mutating from said radioactive fallout. So you could possibly get boned by transferring to a sterile child.

NRDL

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Re: Games you wish existed
« Reply #2119 on: April 18, 2013, 03:02:29 am »

That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife. 
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Xantalos

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Re: Games you wish existed
« Reply #2120 on: April 18, 2013, 03:04:00 am »

That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
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Mech#4

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Re: Games you wish existed
« Reply #2121 on: April 18, 2013, 04:19:21 am »

That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?

Ah, one of my favourite weapons in games is the "Cerebral Bore"!
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Re: Games you wish existed
« Reply #2122 on: April 18, 2013, 08:39:16 am »

*SNIP*
This sounds very much like Cataclysm DDA except for the actual enemy progression.
Yeah, but I'd like it to play like a 3D action-adventure. I like Cataclysm, though.

Absolute Niro

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Re: Games you wish existed
« Reply #2123 on: April 18, 2013, 08:52:43 am »

You know what game I want? I want a roguelike where you play an animal in a world after humans have died off. With random towns/areas. And the ability to play as anything from a mouse to a dog to a lion. And PROPER environmental hazards like the weather and maybe even radioactive fallout. And the ability to continue your game when you die by having offspring. And those offspring mutating from said radioactive fallout. So you could possibly get boned by transferring to a sterile child.

Been playing a lot of Tokyo Jungle lately? :P
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Kadzar

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Re: Games you wish existed
« Reply #2124 on: April 24, 2013, 07:15:04 pm »

Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
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Xantalos

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Re: Games you wish existed
« Reply #2125 on: April 24, 2013, 08:25:48 pm »

Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
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Parsely

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Re: Games you wish existed
« Reply #2126 on: April 24, 2013, 08:30:37 pm »

That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
Except non-linear, which would be epic, and just as cool as the 64 version. Not like that garbage they released for PS3.
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Sirus

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Re: Games you wish existed
« Reply #2127 on: April 24, 2013, 08:31:21 pm »

That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
Except non-linear, which would be epic, and just as cool as the 64 version. Not like that garbage they released for PS3.
Sounds awesome. But yeah, it's gotta be like the N64 version.
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Kadzar

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Re: Games you wish existed
« Reply #2128 on: April 24, 2013, 09:01:12 pm »

Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
As far as I know, Morrowind had levels.

No, the idea of this game is that the designers assume that players are going to use every exploit possible to try to win the game, so they make acquiring those exploits a challenging yet rewarding experience, and they'd include some things that are immune to the exploits that are gain. Character progression would be a matter of puzzling out the game to be able to overcome challenges, rather than just grinding out levels or simply acquiring gear (you'd still acquire gear, but that's just step one to using it, and the usefulness of gear would be based on more than just it's combat stats).
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Parsely

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Re: Games you wish existed
« Reply #2129 on: April 24, 2013, 10:22:34 pm »

Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
As far as I know, Morrowind had levels.

No, the idea of this game is that the designers assume that players are going to use every exploit possible to try to win the game, so they make acquiring those exploits a challenging yet rewarding experience, and they'd include some things that are immune to the exploits that are gain. Character progression would be a matter of puzzling out the game to be able to overcome challenges, rather than just grinding out levels or simply acquiring gear (you'd still acquire gear, but that's just step one to using it, and the usefulness of gear would be based on more than just it's combat stats).
Yeah, that doesn't sound like Morrowind at all. Most RPGs have some form of this but I don't believe I've ever played one that relied entirely on it. Sounds neat.
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