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Author Topic: Games you wish existed  (Read 975053 times)

Sirus

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Re: Games you wish existed
« Reply #2100 on: April 13, 2013, 11:17:27 pm »

I wish not for a game, but an app required to run games such as Dwarf Fortress, Mount and Blade, Minecraft, etc. Said application have direct access the NSA's grand database, as well as the local records of all prospective gamers, denying access and preventing fans of popular game series and cultures in general from depreciating indie games, thus keeping the Bay12 community and others like it pure! :D

/end multiplayer rage

Or accept that some people can be interested in both mainstream and indie games, because eventually you get tired of one and feel like playing the other.
Heresy! You must either be an indie-following hipster loser or a lamestream brainless CoD fanboi! There is no middle ground!
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Rose

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Re: Games you wish existed
« Reply #2101 on: April 13, 2013, 11:40:35 pm »

For me there is no 'indie' or 'mainstream'. There is only 'game I'm interested in' and 'game that I'm not'.
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Brotato

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Re: Games you wish existed
« Reply #2102 on: April 14, 2013, 12:10:05 am »

Ha! Way to suck up to the casual/whiny-fanboy/Ea/Activision/Whatever-else-so-called-hardcore-indie-gamers-despise!  Go back to the minecraft forums you n0ob!  What are you gonna do, have sex with my mom?!

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itisnotlogical

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Re: Games you wish existed
« Reply #2103 on: April 14, 2013, 12:44:25 am »

SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2? Too many shooters randomly tack on shops or superficial upgrade systems, especially games that don't bloody need them like Splinter Cell: Conviction. While DE: HR was a great game, it was definitely a step down in complexity from DE and (IMO) the lesser game for it.
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Devling

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Re: Games you wish existed
« Reply #2104 on: April 14, 2013, 12:48:31 am »

Replay Dues Ex, or System Shock 2.
Shits clunky.
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itisnotlogical

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Re: Games you wish existed
« Reply #2105 on: April 14, 2013, 12:56:16 am »

Replay Dues Ex, or System Shock 2.
Shits clunky.

Only as clunky as most other 3D games from that era. I don't think it has anything to do with the RPG mechanics underneath, but as with all things that's IMO.
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NRDL

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Re: Games you wish existed
« Reply #2106 on: April 16, 2013, 05:40:22 am »

I'd like a Chivalry-esque game, but Highlander. 
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postal83

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Re: Games you wish existed
« Reply #2107 on: April 16, 2013, 08:34:42 am »

I'd like a Chivalry-esque game, but Highlander.

This would be cool.  If you manage to keep your head, you keep getting more powerful.  If you die, then you start from ground zero.  If you kill someone, you also get all the power they've accumulated.
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Sergius

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Re: Games you wish existed
« Reply #2108 on: April 16, 2013, 10:47:05 am »

Replay Dues Ex, or System Shock 2.
Shits clunky.

Only as clunky as most other 3D games from that era. I don't think it has anything to do with the RPG mechanics underneath, but as with all things that's IMO.

Agreed. The "clunkiness" of those games have nothing to do with their mechanics (which I still find awesome) but with the outdated engine.
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WillowLuman

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Re: Games you wish existed
« Reply #2109 on: April 16, 2013, 04:46:17 pm »

SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2??

Bioshock and (especially) the recent Fallouts come to find. You should give those a try.
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Lightningfalcon

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Re: Games you wish existed
« Reply #2110 on: April 17, 2013, 05:25:46 am »

Deus Ex was awesome, other then that the sniper rifle was the only useful gun in the entire game, and was a bit OP. 
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Mesa

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Re: Games you wish existed
« Reply #2111 on: April 17, 2013, 07:53:39 am »

A game where you start out as a minor demon in Hell (or other Underworld counterpart) and you raise in the ranks to become the very King/Queen of Demons him/herself.

Now, I know there were a few games, but here's my vision of the otherworldly structure.
NOTE: While this one is sorta build around the MLP universe (to at least some extent, not necessarily story-wise), it can be quite easily implemented in almost any other universe, new, old or fan.

When one dies (in somewhat unspecified game world), he is sent to a parallel dimension, known as the Underlands, which mirros the "main" dimension of the game - why is it important I'll talk about later.
Such a newcomer (for lack of a better word) is known as Alpha Demon. (even if he doesn't commit any demonic deeds for the rest of eternity)

There are 24 ranks of demons in the Underlands - from Alpha to Omega, named after the letters of the Greek alphabets.

Alpha Demons are devoid of any powers they might have had when they were mortal - a unicorn would have his horn broken/shattered, a wizard would lose his magical powers, a warrior would no longer have his legendary strength.

To regain their lost power and to gain new powers, the demons must consume souls of the living - (even if the demons themselves technically ARE souls of the living, kind of) - and there are two ways to do it.

Serving the mortals - the game would offer a HUGE amount of quests, in which the living summon the demons, sacrificing other living creatures to offer their souls to the demons for whatever they might wish to do. They would vary from stealing an artifact sword from the king's castle to murdering the king in question. (and claiming his soul as well)

Defeating other demons - the Underlands are a very unfriendly place, with demons constantly fighting for power with each other - whoever challenges another demon to the battle and wins claims all of his souls, and as such, his powers. (which will cause the defeated to become an alpha demon). Defeated demons serve as minions to their master, and all the souls that they would lay claim for will instead be awarded to the master (the "debt" is equivalent to the amount of souls the minion had before being defeated - this means that alpha demons are safe from the "enforced labor", but are also devoid of power).

Captured souls are reflected in one's hair, turning it red - one soul equals one red hair.

Said souls also serve as the game's experience points and "skill" points, although I'm not entirely sure how the system would work. It would be heavily dependent on what universe the game would settle in.


Demons can only enter the world of the living when summoned by the mortals at the locations in which the mortal in question is trying to summon them.



Might sound confusing? Let me give you a somewhat vague example to clean the confusion:

A new alpha demon has entered the Underlands, who we shall call Israfil (not to be confused with Israphel). Israfil was an alicorn/winged unicorn in life, but now his horn is broken and his wings are ripped off.
As he died in the forest in the mortal world, he regains consciousness in the said location - which looks fairly similar, but much less lively - burnt trees, red sky, an ominous fog...

After entering an undead version of a village, he senses someone is trying to summon a demon in a nearby house, with an offer of 1 soul.
No other demon seems to notice that, so Israfil decides to enter (ie. walk through the wall) of the house and sees a white pentagram (or other symbol) on the ground.
As he enters it, he is teleported away from the Underlands, back into the living world, still in his black and white form.

His summoner stands mildly shocked that someone heard his prayers and asks Israfil to kill, a bandit leader who has been threatening the village. (you know, not only the bad guys summon the demons)
After the leader being killed (with little struggle, since all demons apparently are spectral beings and immune to physical damage), Israfil claims his soul and the soul that was used in the sacrifice to summon him, therefore gaining two souls, which allows him to regrow his wings and the magical horn, becoming the beta demon.

Way longer into the game (borderline end-game), Israfil manages to defeat the current omega demon (the most powerful demon in the Underlands), which not only grants him millions of souls that the omega demon has accumulated thorough the centuries, but also all the souls of his minions, and minions of his minions. On top of that, the omega demon is degraded to a mere alpha demon and has to work the thousands of souls before being let free (as are all of his own minions).

Immense power now belongs to Israfil, but no mere mortal might summon him - he can and will ignore the offers of a single souls, and more will be needed.
Not only that, but Israfil also chose to reside in a faraway and dangerous location, sealed off to the mortals.



If that could be just a PART of another game, the mortals that summon the demons could actually be other players, which would spice up the gameplay a great deal. (assuming that the demon you summoned didn't decided to just kill you and claim your soul as well, but given that you are in control of it, it probably wouldn't)



« Last Edit: April 17, 2013, 11:03:25 am by DarkDXZ »
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Damiac

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Re: Games you wish existed
« Reply #2112 on: April 17, 2013, 10:22:08 am »

SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2? Too many shooters randomly tack on shops or superficial upgrade systems, especially games that don't bloody need them like Splinter Cell: Conviction. While DE: HR was a great game, it was definitely a step down in complexity from DE and (IMO) the lesser game for it.

YES! We need system shock 3. Or... something less scary...  I can't handle it, I get so stressed out playing SS2.

I played dues ex way way back, on a PC that could barely handle it, so I can't comment much on it, but I know it was pretty revolutionary at the time.  Dues Ex HR was a little repetitive, not a bad game, but nowhere near what it could have been, compared to the original.

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Fniff

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Re: Games you wish existed
« Reply #2113 on: April 17, 2013, 01:35:40 pm »

Here's a game idea I was thinking about recently.

You are a survivor after a very non-specific apocalypse. It may be a few months after, it may be a few years, it may be a few centuries after. The story should be as non-intrusive as possible, and be basically a premise to launch the main bulk of the idea forward. It all takes place in a ruined city that can be explored in a lot of directions, even Assassins Creed rooftop running is acceptable.

First idea: you only have a bolt-action rifle and a machete for weapons. Sure, you can use one-use weapons like harpoons and grenades, but the rifle and the machete will last you the entire game. Upgrades would be possible, but it would be a momentous occasion. The rifle is good for long-range but it's ammo is rare enough. The machete will never run out of ammo but it can't take out long-range enemies.

Second idea: you can use the environment to your advantage. You can use parkour like I said before, but you can also lay booby traps of various kinds, exploit natural problems such as unstable floors or barrels full of volatile chemicals with the safety locks rotted off. Generally, the environment is a good ally but it can screw you over badly.

Third idea: the main enemy is not humans. There aren't any bandits trying to kill you even though you're dirt poor and the whole area is bereft of obvious targets to rob. In fact, spotting any kind of human would be practically a miracle. Instead, your main enemy is mutants of various kinds.

At first, you'll deal with your basic wolf-sized enemies who you can deal with the machete. Then, as time goes on, there'll be more wolf-sized enemies. Then they'll get bigger until you get epic-sized horrors. The largest creatures would be like the boss fights of the game. They'd be a set amount, randomly placed, with their own tactics and appearances. You'd have to use a combination of your own weapons, the environment, and booby traps. Once you've sufficiently weakened them, it turns into Shadow of the Colossus as you have to actually climb on top of them to finish them off.

This would be a problem as this would be the period where they get the most aggressive in their attempts to kill/run away from you. Not that the fight beforehand would be easy. Did I mention these bosses can usually knock down buildings and sometimes have a special ability like breathing fire or summoning packs of small-sized enemies?

And here you are, with your rifle and your machete, and you wanna take down this fire-breathing, building sized mutant abomination with all the tentacles and the harpoons sticking out of it's hide from former survivors who wanted to try and take it down. Think you can take it?

In essence, the idea is I Am Alive crossed with Shadow of the Colossus/Monster Hunter Tri.

Sirus

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Re: Games you wish existed
« Reply #2114 on: April 17, 2013, 09:06:22 pm »

Here's an idea I started thinking up last night:

Basically a sort of cross between Liberal Crime Squad and The Secret World. You would take the role of a sort of "Inquisitor" or "Investigator" charged with tracking down randomly-generated instances of paranormal/extraterrestrial activity and maintaining the Masquerade. You would have as much freedom as possible in how you choose to keep the secrets; you would only be punished for failing to keep these events under wraps.

Say someone claims to have an alien corpse in his barn. You show up and quickly determine that he does, indeed, have a space alien. What's more, he killed it himself. Well, you can't have this guy running around leaking secrets, so now you have several choices:
  • Kill the guy, take the alien corpse.
  • Convince him to keep quiet by any means necessary, confiscate corpse.
  • Convince him that it isn't actually an alien.
  • Sneakily replace the corpse with a rubber replica. He can blab all he wants, but all anyone will see is a cheap movie prop.
  • Have him work for you. You never know when you might need an extra gun while banishing demons, or a local set of ears in case the aliens continue showing up at this location.
  • Etc, etc.

Each of these options would have various consequences to deal with. Say you kill the guy, but the cops hear about it and come after you. Do you kill the cops as well and risk further exposing the world? Do you evade them? Do you reveal your true identity and threaten them with life imprisonment/death if they mention anything about it? What other things can you come up with?

It should be all about choices. The game should take place over many decades, with no real "plot" to follow, like LCS. Just do the best you can, and maybe someday humanity will be ready to learn the Truth.
« Last Edit: April 17, 2013, 09:38:47 pm by Sirus »
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