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Author Topic: Games you wish existed  (Read 967995 times)

Graknorke

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Re: Games you wish existed
« Reply #1230 on: July 24, 2012, 01:19:45 pm »

I see.  The setup wasn't there.  Just the punchline.
That is because there wasn't really any setup. Here's the page, I missed 1 command and 1 line of text. Really, it's mostly hinging on preexisting knowledge of Oblivion, being based on , most people would sort of know about what Oblivion is and stuff about it.
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Devling

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Re: Games you wish existed
« Reply #1231 on: July 24, 2012, 03:07:53 pm »

A game where women are actually portrayed with some modesty.
What games are you even playing? Ones that are ripped straight from the animes?
Most gritty and realistic/brown and grey shooters have everyone in pretty much solid suits of body armour and such. All of Valve's female protagonists wear at least as many clothes as the men as far as I remember, apart from maybe the Left4Dead zombies, but I haven't actually played that so I can't tell you for certain.
Although then again, most FPS war themed games don't even have women because the animators and texture designers and such are a really lazy bunch. Or they know that their primary audience would probably just have t-bag RP sessions or something stupid like that.

Yes, there are exceptions, but really, they are blotted out by the massive number of games that are ridiculous.
Ahem, that is more then one game.
Just Saying.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #1232 on: July 24, 2012, 03:21:10 pm »

M&B: Napoleonic Wars with BF3 graphics, and really well done user interface and command system
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Draco18s

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Re: Games you wish existed
« Reply #1233 on: July 24, 2012, 04:35:29 pm »

I see.  The setup wasn't there.  Just the punchline.
That is because there wasn't really any setup. Here's the page, I missed 1 command and 1 line of text. Really, it's mostly hinging on preexisting knowledge of Oblivion, being based on , most people would sort of know about what Oblivion is and stuff about it.

I ended up reading a lot of the comic at work.  She does try to wash it off at one point.

Spoiler (click to show/hide)
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Matz05

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Re: Games you wish existed
« Reply #1234 on: July 24, 2012, 04:48:57 pm »

And what I'm saying is that a system doesn't have to be a stupid "oh, but then it would have to perfectly simulate the whole universe durr" thing to have built-in balance. Yes, it is difficult--extremely difficult. It is not beyond us now. Making something harder by definition makes it easier to shatter. As long as a positive in some situations IS a negative in others, things you want have a cost asscociated, etc. you can make a pretty good approximation of "balance" without making everything reskins of everything else.
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Graknorke

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Re: Games you wish existed
« Reply #1235 on: July 24, 2012, 05:14:03 pm »

And what I'm saying is that a system doesn't have to be a stupid "oh, but then it would have to perfectly simulate the whole universe durr" thing to have built-in balance. Yes, it is difficult--extremely difficult. It is not beyond us now. Making something harder by definition makes it easier to shatter. As long as a positive in some situations IS a negative in others, things you want have a cost asscociated, etc. you can make a pretty good approximation of "balance" without making everything reskins of everything else.
But the point is that with a game, people are always going to find the BEST combinations. Not subjectively best, but absolute best. It is unavoidable, eventually there will be people dominating by having Ultimate Weapon A plus counter to the counter for UW A. Replace A with a variety of letters, it probably won't end up being too long a list. Maybe A-F if the numbers are VERY carefully managed.
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Matz05

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Re: Games you wish existed
« Reply #1236 on: July 24, 2012, 05:17:19 pm »

What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
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Graknorke

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Re: Games you wish existed
« Reply #1237 on: July 24, 2012, 05:23:44 pm »

What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.
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Matz05

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Re: Games you wish existed
« Reply #1238 on: July 24, 2012, 05:38:13 pm »

Exactly. Like real life, the "best thing" depends on inel on what your opponents have.
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Devling

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Re: Games you wish existed
« Reply #1239 on: July 24, 2012, 05:49:53 pm »

Exactly. Like real life, the "best thing" depends on inel on what your opponents have.
You know in pokemon, how everyone would just have 6 different element pokemon?
It would be like that.
Everyone would carry a weapon for the occasion. The "best" weapon for the occasion.
There is no "best" pokemon, but there is a "best" team.
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Matz05

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Re: Games you wish existed
« Reply #1240 on: July 24, 2012, 05:50:45 pm »

If you can carry everything and a hard counter to everything, the inventory/equipment system is poorly designed.

EDIT: And what, exactly, is this best team, down to the stat potentials and attacks of everything? How many savegames would it take to get every legendary in this configuration (remember, the "genetics" of things you catch are usually randomized)?
« Last Edit: July 24, 2012, 05:55:44 pm by Matz05 »
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Devling

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Re: Games you wish existed
« Reply #1241 on: July 24, 2012, 05:59:40 pm »

I don't know, I'm no pokemon master. But there is a best team, or at least a best combination of elements.
Also, it depends a lot on the individual stats of a pokemon.
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Matz05

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Re: Games you wish existed
« Reply #1242 on: July 24, 2012, 07:35:09 pm »

I dispute that. If you ask, even for a particular game, "what is the best 6-pokemon team for competitive 1V1 play" you will get a different answer from everyone. "Highest damage per turn under purely favourable conditions" does NOT somehow make that team "the objective best".

Just because (statX) or(stat1+stat2+stat3/limiting factor 1+stat4...) is higher than any other possible combination DOES NOT mean that it is somehow "objectively best" in general, though in a badly designed system it might be. If it is possible to make an "objectively best" setup in a given game that will always succeed in all situations, that is not somehow a universal constant, but is a failure of the designers to make a proper system. This is one of the reasons why I advocate more simulationist approaches than adding up stats, as some player will always say "build X is broken! All its stats added up are more than mine! NERF NOW!" Sometimes (in badly balanced systems) this might be true, but usually it is due to confusing "min-maxed for X" with "objectively best".

Simulation does NOT mean replicating our universe in detail. It means generating a simplified universe with internally consistent laws.
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Putnam

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Re: Games you wish existed
« Reply #1243 on: July 24, 2012, 07:36:12 pm »

What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.

Starcraft's metagame goes in a (somewhat hilarious) pattern of rock-paper-scissors

Graknorke

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Re: Games you wish existed
« Reply #1244 on: July 25, 2012, 04:38:25 am »

Spoiler (click to show/hide)
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.

Starcraft's metagame goes in a (somewhat hilarious) pattern of rock-paper-scissors
Ah yes, that's what it was. Thanks!

wurm online
if they were offline.
Online but offline?
I do not understand how that could be worked.
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