Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 577

Author Topic: Games you wish existed  (Read 968298 times)

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Games you wish existed
« Reply #795 on: April 10, 2012, 04:52:22 am »

A sandbox/free-roam spaceship bridge command game. I'm surprised it's never really been done that often. Star Trek: Bridge Commander had the general jist of it but it was extremely linear and combat usually ended up being two ships sat on top of each other, exchanging phasers and torpedoes. It doesn't really even have to involve the player actually sitting on the bridge with his officers, just some sort of system where rather than commanding a fleet of ships, like in an RTS, or simultaneously being the pilot, gunner and commander of a single ship, like in a more arcade-ish game, you'd be giving orders through your officers to target X section of X ship or to turn 30 degrees to port or somesuch. It'd also be nice to see some slower-paced tactical combat in the game, where initial position and manoeuvring counts a lot and risks can be taken, such as pushing weaponry over it's intended capabilities to gain a boost in firepower in order to take better advantage of a good position.
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Games you wish existed
« Reply #796 on: April 10, 2012, 05:05:32 am »

An multiplayer strategy game like Galactic Civilisations where all the players are controlling one civilisation, and every decision must be done by consensus. Oh the frustration that would come from such a game.  :D

Draco18s

  • Bay Watcher
    • View Profile
Re: Games you wish existed
« Reply #797 on: April 10, 2012, 09:15:47 am »

A Real time strategy game, Napoleonic era or such, where you play as a general, but you have to command from a first person view.

Imagine, having to find a position on the battlefield to watch the battle from.  Or maybe you can fight in the battle itself, at the cost of not being able to make tactical decisions once both ( or more ) armies engage.  THe plus side is that you will gain more glory, prestige, etc for participating directly.

Regiments won't be able to respond immediately, no military unit in history has been able to do that within a split second of the order being given.  A lot of stock will be placed on your general's personality, a la Medieval 2 total war.  If you get the, say, "cunning" trait, troops will be better at ambushes, trickery, etc.  Having the "brave" trait will inspire your men, giving them the ability to stand longer in battle, and with more ferocity.   

Inspired by people like Napoleon and Frederick the Great.

Sounds...sorta like a game idea I have, that if I had the skills to even make a tech demo, I would.

Essentially, I want/would like a game set in the Temeraire universe.  Not a "we're going to follow the books, congradulations, you're Laurence!" though, but more open and free-flowing (e.g. you're "just some guy" the way Laurence feels in the books).

Anyway, the basic idea would be that you'd have a dragon and would participate in the aerial battles ah la WWII fighter pilot, but that you'd also have pre-battle control over formations and tactics, and the battle's success would be more heavily determined by those factors, as executed by the AI, than your own behavior on the battle field (although you could snatch victory from defeat personally, but at the same time, if you're personally forced to retreat, the AI could still win it).  After all, you're just one guy in an army of hundreds or thousands.

The goal would be to evoke both the feeling of the grand scale of large battles where you personally contribute little, but also being critical in the outcome, as well as getting you to care about the dragon you are captain of, such that you'd rather retreat than die (retreating isn't necessarily a loss, and a loss isn't necessarily a game over).
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Games you wish existed
« Reply #798 on: April 10, 2012, 10:59:45 am »

A sandbox/free-roam spaceship bridge command game. I'm surprised it's never really been done that often.

Look at Shores of Hazeron. A single-player version of that would be decent, though it's still buggy and laggy.

I want the second "game" that Ender plays. There's a leader, and any number of squad commanders. While the squad commanders give orders in a more classical way, by selecting units and giving them commands, the leader organizes and directs the squads.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Games you wish existed
« Reply #799 on: April 10, 2012, 11:34:43 am »

I wish the game I've been wanting and trying and failing to make for years existed: A fully free-form, open-world, almost entirely procedurally generated JRPG in the lieu of Dragon Quest. Each character and enemy has a class (of which there are 500+), one or more skill trees, and lots of customization options. Any NPC is recruitable. Dynamic plot and endings based on the player's choices (and new playable worlds spring up based on how the last one's main plotline ended).
Sounds a little bit like wurm.
It has big skill trees + procedural generation.
The dynamic plot is more or less in the epic cluster.
But still, ,it isnt really like that
I wish something like that existed too...
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Games you wish existed
« Reply #800 on: April 14, 2012, 06:28:01 pm »

Player characters get "plugins" of various types. Call them cybernetic improvements.

There is a strict limit on the number of plugins in the game world. Killing a character (or possibly defeating them in some kind of game) can award you one (or several) of their improvements. In addition to these improvements are a number of weapons of all sorts, which may also be limited.

Some improvements are common and weak, with effects such as basic stat boosts (+1 speed, +1 health etc., etc.). Some improvements provide special abilities (Cloak Generator, Regeneration Nanite Core). Some provide advantages and disadvantages (Areobic metabolizer: +3 strength, -3 Health).

And some of these improvements would be extrodinarilly rare, perhaps one-of-a-kind. They would be as dangerous to own as they are to find on an enemy (99% damage resistance, or hypermetabolic anemia: Maxed speed)

Finally, you earn credits by winning fights. Credits can be spent on the open market.

To summarize it, single-class TF2 in a MMOFPS except you're playing for keeps. It is designed to be asymetric; people who get lots of plugins naturally become targets for other players.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Yannanth

  • Guest
.
« Reply #801 on: April 14, 2012, 06:38:31 pm »

.
« Last Edit: November 21, 2016, 05:54:47 pm by Yannanth »
Logged

Devling

  • Bay Watcher
  • You're all a bunch of socialists!
    • View Profile
Re: Games you wish existed
« Reply #802 on: April 14, 2012, 07:12:53 pm »

Super civilization.
Like, on steriods. And cocaine. And mushrooms.
Hell, ALL  the drugs.
Basically, all the really good strategy games clumped together.
Like the total war series, Europa unervalis, civilization, all that stuff.
Might not work, but sounds really cool.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Games you wish existed
« Reply #803 on: April 14, 2012, 07:48:31 pm »

I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Games you wish existed
« Reply #804 on: April 14, 2012, 07:53:14 pm »

A working version of the game 'Gangsters: Organized Crime' which actually puts your hoods through the legal system when they get arrested.
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Games you wish existed
« Reply #805 on: April 14, 2012, 10:56:43 pm »

I'd like to get a game similar to spacebuild on gmod, cept, u know... Working. Notches new game seems nice but if the ships are rendered with blocks and shit i will be pissed
Logged
This conversation is getting disturbing fast, disturbingly erotic.

darkrider2

  • Bay Watcher
    • View Profile
Re: Games you wish existed
« Reply #806 on: April 14, 2012, 11:12:15 pm »

I'd like to see something like space station 13 except with a(n) greater an actual emphasis on stealth and political intrigue within the ranks.

I know the baystation server has better things set up to be more interesting but the lag and low player count, also there's just a tad too much RP enforcement for my taste.
Logged

LibidoMax

  • Bay Watcher
  • Noble in body and mind.
    • View Profile
Re: Games you wish existed
« Reply #807 on: April 15, 2012, 09:38:57 am »

A strategy/simulation base management game, Similar to DF in style and gameplay, but with the Undead! Every world generated has it's own unique, in-depth histories and geography. The history of a world should play a major part in game play, For example, One of your soldiers refuses to work with a fellow survivor because of a some terrible past event that his ethnic group/race/nation/ideology committed against his people. The "Plague" would either be random or customized by the player, as a form of difficulty setting. You could have anything, whether Romero-esque shamblers, to vampiric monstrosities. The species you play as is also procedural generated, As to create variety between playthroughs. I fyour a new player, it would be advised to embark to your site before the outbreak is out of control, to give your men a headstart on defenses. Or, if you are confident in your position as the Ubermensch, you'll set off during the point of no return, where the Dead control most of the landscape. Realism will be a big factor, crops will have to planted and harvested according to the seasons, firearms will need maintenance, and many other important task that would confront a post-apocalyptic settlement. You can decide to send out broadcast to attract survivors, but these broadcast could lead bandits right to your door step as well. Combat will be realistic, with limbs severed, tendons torn, muscles hacked, and throats ripped out. Specific orders can be given to the militia to aim for certain body parts, which will come in useful when dealing with traditional undead. There is a LOT more i would like to say but I think you guys have a general gist.

Logged
That which does not kill me...

Nega

  • Bay Watcher
  • Professional Lizard Wizard
    • View Profile
Re: Games you wish existed
« Reply #808 on: April 15, 2012, 09:55:48 am »

Zombie Survival combined with Dwarf Fortress? Heck yeah!
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Games you wish existed
« Reply #809 on: April 15, 2012, 10:07:07 am »

I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
This would be awesome. I like everything about Hazeron except the multiplayer and unplayable lag.
Logged
Pages: 1 ... 52 53 [54] 55 56 ... 577