For any given rigidity of DRM mechanism, there are legitimate users below a certain level of accomplishment that can suffer at the hands of its well-meaning but flawed tie-in mechanism, who are obeying the rules and yet get locked out of the product. And then there are other users who are above a certain level of ability (with/without assistance through tools made by others) who can get round the whole issue regardless of whether they
should be enjoying the product.
And sometimes the 'threshold for legitimacy' is above the 'threshold for bypassing', and sometimes its the other way round. Each with their own issues. Either way, it tempts nominally legitimate users into using some workaround, and that could be a 'gateway drug' into downloading cracked versions of all kinds of software/protected media, doing nobody any good. (
Especially given that the warez and such could be malware vectors of one kind or another.)
Solutions? I know of none. That applies across the board, from the lowliest 'special sector on media' protected product to the ones that will
only run while connected to the internet[1] and communicating with a master licence-controlling server... Merely shifting the goalposts and sometimes switching the goal around completely.
[1] A bothersome concept. Some games I would have liked to make available to a couple of nephews of mine, when they were younger, were of this sort. Their parents (and I, I also suppose) were reluctant to give them internet access, so such pleasures (as with all the other pleasures, as per our initial fears) were denied them. And I wasn't going to go for cracked versions and set a bad example...