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Author Topic: Games you wish existed  (Read 957430 times)

PTTG??

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Re: Games you wish existed
« Reply #600 on: December 29, 2011, 12:30:47 pm »

You and possibly a few friends operate a large vehicle, something like either a mech or some kind of tank or ship. The entire interior area, as well as all the operating parts (engines, controls, sensors, ect.) are modeled, and as the swarms of AI-controlled enemies attack, they realistically damage these parts, and may even board it. You, and your co-op partners, fight them off and repair the vehicle.
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Canalan

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Re: Games you wish existed
« Reply #601 on: December 29, 2011, 01:03:07 pm »

I would love to see a game that's like a combination of Aurora and GalCiv2.  I know this has probably been said a lot, but the more people say it, the more likely it is to get made.  Graphics would be like GalCiv with planet models based on the pictures given in the Aurora folder.  Proper pictures would be assigned to planets.  Earth would look like Earth, that nice planet in Procyon would look nice, the death world wheeling around the second star in Sirius would not be verdant, and terraformed planets would get clouds and visible water, but look mostly the same.  Spaceship construction would look much like GalCiv in that you would drag and drop components.  However, you would be able to build the ship out of the various components and would not be restricted to a handful of predetermined hull shapes.  Missiles and ship components could also be built the same way.  These things lead to a fully customizable universe.  Research and production would remain the same, as would a large amount of the interfaces unless they could be improved from spreadsheet hell.  Diplomacy would be handled in interfaces similar to the ones in GalCiv.  The race picture list would be condensed, and more humanoid ones would be added.

Of course, this sort of game would probably have problems on a Cray supercomputer, let alone the average desktop computer.  But I can dream.

Exerosp

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Re: Games you wish existed
« Reply #602 on: December 29, 2011, 01:15:25 pm »

Shores of Hazeron with a AAA budget and team working on it.
Last time I checked they were using SOH as a sideproject or something, so I second your sentence.
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Leatra

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Re: Games you wish existed
« Reply #603 on: December 29, 2011, 01:48:05 pm »

SoH is impossible to play for me because of the lag. Everything happens half a second later.
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Askot Bokbondeler

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Re: Games you wish existed
« Reply #604 on: December 29, 2011, 02:09:17 pm »

I had to drop by and leave this idea, it's been swimming in my head for a while and I had the urge to share it:

I wish there were a game that simulated the Norse settlement of North America (Vinland, Markland, Helluland, Greenland). It would be set in the late 900's-early 1000's, you would assume the role of a Viking lord/merchant/ship captain/raider and make your way from Iceland to the new world with supplies and a small troop of settlers. You'd land in either the harsh, barren lands of Greenland or Helluland (Baffin Island), the great forests of Markland (Labrador Canada), or the relatively warm pasture lands of Vinland.

Your main character would act as the lord of your outpost/village/estate and would order construction, manage trade, diplomacy with the natives (called skraeling by the norse), etc. Your people would assume professions typical of dark age norsemen and you'd hack out an existence in the unforgiving lands of the new world, forging for whatever resources you can find, fending off inuits, and trading away precious goods (from lumber to narwhal tusks). The game would keep track of all the citizens' ancestry and their looks (something like DF, with genetics) and could last for decades until the settlement is abandoned or destroyed. I think it would be interesting to have genetics play a role, say your settlement is overtaken by natives who intermix with your population only to be discovered years later by future explorers or reclaim parties. Religion would also play a role, from feuds between family members to all out civil war over Paganism vs. Christianity.

I guess what I'm saying is that I want a totally realistic/historically accurate Viking DF :P
I would code it myself or even mod DF, save for my lack of skills. Maybe some day....
it's not that in-depth, but have you looked into the cultures\northland tetralogy? i enjoyed it a lot as a kid, think of it as a DF lite

loose nut

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Re: Games you wish existed
« Reply #605 on: December 29, 2011, 02:49:27 pm »

I wish there were a game that simulated the Norse settlement of North America (Vinland, Markland, Helluland, Greenland). It would be set in the late 900's-early 1000's, you would assume the role of a Viking lord/merchant/ship captain/raider and make your way from Iceland to the new world with supplies and a small troop of settlers.

Ooh, this is kind of close to my idea, which is a European colonization game, except that instead of discovering America, they discover Atlantis. And whatever the secrets of Atlantis are, they're procedurally generated, so they're never exactly the same. Sometimes it's alien technology, sometimes it's the Atlanteans' deformed descendants, sometimes it's demons from hell, sometimes it's magic, etc. etc.
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Exerosp

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Re: Games you wish existed
« Reply #606 on: December 29, 2011, 06:56:37 pm »

A game like Assassin's Creed i'd guess. Revelations for an instance, when you train your assassin's and call on 'em for support i'd guess. But maybe as a bandit or something instead... Yeah. Would be nice. You had your little bandit fort, you could give them assignments or something like that, equip your camp/fort with better stuff, give them some specialisation-ing like poison or melee-finesse/technique
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FuzzyZergling

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Re: Games you wish existed
« Reply #607 on: December 29, 2011, 07:28:26 pm »

Anybody else think a Skyrim-style game set in the Dwarf Fortress universe would be horrendously awesome?
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Sirus

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Re: Games you wish existed
« Reply #608 on: December 29, 2011, 07:32:11 pm »

Only if it had a Dwarf Fortress-style combat and wound system. I want to rip the leg off my opponent and beat him to death with it!
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Re: Games you wish existed
« Reply #609 on: December 29, 2011, 08:43:17 pm »

A game where, in the manor of the Stranded series (or, at least Stranded II, the one I played), loot is obtained from the environment, rather than as random drops from enemies, and all items a player can use need to be crafted by them. Some resources would need to be obtained from animals and enemies, but the challenge wouldn't be in finding a bear with an intact ass, it would be hunting down the bear in the first place, with some sort of tracking skill or ability. Likewise, other resources would be things found where they would logically occur; if you needed wood, you would look for a tree rather than in a chest.

Some resources would be guarded by enemies, but it shouldn't be possible to kill every enemy so that a player can safely gather resources; enemies will just keep on spawning. If a player wants to make an area safe, they should have to set up some barricades and traps to keep enemies out. Enemies should spawn in the middle of a player's camp though; they should either spawn out of indestructible or near-indestructible spawn objects.

There should be some enemies that need to be killed in a certain way. Also, there might be some unique "boss" enemies that don't respawn that need to be kill for some reason. The nature of how certain enemies can be killed, the existence of specific bosses, and the contents of dungeons should be something a player can information about in-game without having to use trial-and-error, so the can prepare for upcoming challenges. Well, maybe sometimes the player should have to go in completely blind, but in those situations it should be possible to run away if things get rough. And if a player doesn't bother to look for hints about a dungeon or monster, the game isn't going to just give it to them.

There should be various useful locations like rivers or libraries (for research) or laboratories that a player would want to either build a base around or have easy access to. The player might need to hire NPCs to guards some locations while they're away, or at least set up fortifications and some method of entry. Various transportation methods might need to be set up to travel easily between different locations.

If there are NPCs, any trade done with them should be on a bartering system, and they should have limited supplies and needs, or maybe ones that change as time goes by. The should perhaps take resources from the environment like a player, so their supplies are based in reality. If their goods have actual, physical presence outside of a trade screen, then a player should be able to steal them, angering their civilization and making the player an enemy. Nothing in this paragraph is essential.

I guess I basically want a game where I can hunt werewolves with silver bolts fired from a crossbow I made myself out of wood I got from an actual tree, and then be able to skin that werewolf and use it's pelt as a rug in a fort I made myself.
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Askot Bokbondeler

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Re: Games you wish existed
« Reply #610 on: December 29, 2011, 09:18:35 pm »

that sounds like minecraft. it's boring

UltraValican

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Re: Games you wish existed
« Reply #611 on: December 29, 2011, 10:24:55 pm »

that sounds like minecraft. it's boring
No. Minecraft is
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FuzzyZergling

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Re: Games you wish existed
« Reply #612 on: December 29, 2011, 10:33:16 pm »

Actually, I think Enderman is based on The Slenderman Mythos.
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Kadzar

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Re: Games you wish existed
« Reply #613 on: December 30, 2011, 12:43:28 am »

I considered Minecraft, or a Minecraft mod, but what I want is more an improved version of Stranded II. In my opinion, it's adventure game-style crafting system is far superior to Minecraft's "put some items in a box and hope you made something" system. The building interface is a bit too much clicking and it's sometimes hard to see where you're placing a building site in light-colored areas, but the basic idea of having an area where you need to gather your materials is, in a certain way, more fun than building a device out of parts in any old place and plonking it down wherever you feel like. Deon's Stranded II mod made me realize that it's kind of fun having an enemy that you can never truly conquer, only contain, and how fun it can be building defenses in hostile territory. I think a lot of the rest of my idea is inspired by D&D and the general idea of having fun preparing for individual battles or situations.
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The Merchant Of Menace

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Re: Games you wish existed
« Reply #614 on: December 30, 2011, 10:15:43 am »

I loved Stranded 2, until I encounterd the aquatic lions, pretty much every time I went to sleep on my small isolated island, I'd wake up to a lion mauling me, which meant that I somehow had to wall off the entire living area before the end of the first day.
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